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  1. #25
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    Sure, but Greased Lightning still had major issues, as basically every bit of feedback going as far back as Heavensward can attest.
    Feedback commonly from those who did not main Monk and never bothered to learn how to maintain it? You could have PB for every forced GL drop in every raid. If one lost it on T9 boss jumps, save into meteor phase (where PB was again available), that was from poor play. Rockbreaker allowed you an extra half-second of range and could leniently snapshot GL and Demolish effectively extended its next application's duration by ~1.5 seconds, returning you to GL3 even if you'd already lost all 3 stacks between the ability's actuation and its GL application. You could use stanceless skills (ID, HM, Frac, ToD) to delay Coerl skills to just before jumps. Those were all fundamental aspects of the job's design. On any other job, we'd largely disqualify feedback based on failure to use the job's fundamentals, no?

    Quote Originally Posted by SpeckledBurd View Post
    And when their solution to Greased Lightning's issues for three straight expansions were always half measures that were guaranteed to fail outside of narrow circumstances when the penalty from failing was falling from the baseline other jobs operate at directly to doing as much damage as a Healer with weakness.
    The above hyperbole aside, two things:
    1. We've already established that the punishment was excessive.
    2. Their solution. Their. Why would we use the fact the devs did X as warrant that X was worth doing or the only available course of action? That's circular logic, at best.
    Quote Originally Posted by SpeckledBurd View Post
    The fact is they'd developed the mechanic so poorly that the scope of "Fixing Greased Lightning" had expanded to "Fixing Greased Lightning and the third of its kit that is terrible upkeep skills in such a way that we can win any scrap of approval from the most scorned player group in the game".
    Yes. They developed the idea poorly. A mechanic's being developed for the worse has no bearing on its initial quality. If I give you a stellar painting and then much later splatter ketchup across it, that does not make the painting itself horrible. It merely means any conventional use of the painting was wrecked. GL ought to have been less punishing since it necessarily worked off a point of sustain, but all else literally ended with TK. You determine the potency cost, relative the assumed baseline (GL3 sustained), of ramping up to GL3 under PB and give that to TK. Voila. There is no longer a penalty to that ramp-up since the ramp-up occurs only as often as its due compensation.

    That was it. That's where it should have ended. We did not need Riddle of Earth, at least as GL maintenance, because we already had TK. We did not need Anatman, because we already had TK. The compensation was already met. They needed only to not nerf PB to hell.

    Yes, RoW's GL generation then necessarily allowed for TK to be used rotationally when both tools are present, since the potency cost would shrink even while its reward remains the same, but I don't see that as a problem (and even if you see a rotational action as being more involved than fire-and-forget-on-CD-refresh as a problem, it's still an altogether separate one caused by RoW, not the base concept of GL). To my mind, the only issue there was the triple-weave (especially given that XIV refuses to queue any oGCDs beyond the first per GCD-gap).

    Quote Originally Posted by SpeckledBurd View Post
    That said, I still would rather we have old GL, preferably with the PB timer from the back half of Stormblood and measures taken so PB was just a recovery tool/niche damage option (as it was in Heavensward essentially) rather than an accidental big damage cooldown.
    Personally, I preferred 4.3's TK rotations, even playing at extreme SkS and 120 ping, but I could go either way. (I'd have just preferred the tipping point for those rotations be a bit less determined by your stats and a little less tipped in TK's favor.)

    Quote Originally Posted by SpeckledBurd View Post
    I'd go so far as to say that the GL system actually was fixed in 4.2 when Perfect Balance was 60 seconds and that nerfing it to two minutes instead of changing Tornado Kick so it wasn't being used in a non-developer mandated way was basically the crux of Shadowbringers Monk being the trashfire it has been.
    Agreed. 100% agreed. (Even if with the above, tangential caveat.)

    Quote Originally Posted by SpeckledBurd View Post
    The only reason I'm okay with it is that they can't make the same mistakes they've made for three expansions in a row by adding something else like Anatman or Stormblood era Riddle of Earth.
    When the most direct solution to destructive, but self-contained, weeds is to just remove the weeds, I'd rather they'd have just... removed the weeds, rather than razing the whole field.
    (3)
    Last edited by Shurrikhan; 06-08-2021 at 11:22 AM.