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  1. #16
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Amh_Wilzuun View Post
    To be fair, there are also plenty of people out there who like the bootshine rotation as a baseline but have other problems with the job (useless skills, lack of build-up, tornado kick animation clipping, etc). The people talking recently aren't representative of everyone. You are right that my suggestion is in line with how the devs develop, which was my intent in making it. I think it just adds onto what we have, making it more satisfying, while being something I could actually see them doing. I don't think it would make the job any worse per se. I am just keeping my expectations low and offering up one suggestion for now that is feasible. I would like to see a really cool system like blitzes and whatnot implemented in the future though. Another idea is to have the bootshine plus be used during downtime but make PB more nuanced somehow
    I'd be pretty confident to say there's significantly more people who dislike Leaden Bootshine than like it when you consider the last two years of discussion around Shadowbringer's Monk as a whole on the OF. DK/Leaden Bootshine's spam has come up a lot as far as examples about what people have considered to be an issue with the job in Shadowbringers, as well as Leaden Bootshine's positional being disproportionate when Monk already is loaded on positionals.
    Quote Originally Posted by Shurrikhan View Post
    While we can give up on a mechanic as if it were fated all along for doom despite being the most iconic piece of a job's pacing and presence in combat, if it worked, then worked better, then worked better still, only to be killed off because the latest additions decided to go opposite of everything that worked before it, is that really the mechanic's fault?
    Sure, but Greased Lightning still had major issues, as basically every bit of feedback going as far back as Heavensward can attest. And when their solution to Greased Lightning's issues for three straight expansions were always half measures that were guaranteed to fail outside of narrow circumstances and the penalty from losing it was falling from the baseline other jobs operate at directly to doing as much damage as a Healer with weakness, then it was a serious issue for both it's recovery and upkeep to be awful. The fact is they'd developed the mechanic so poorly that the scope of "Fixing Greased Lightning" had to be expanded to "Fixing Greased Lightning and the third of its kit that is terrible upkeep skills in such a way that we can win any scrap of approval from the most scorned player group in the game" only added to the issues.

    That said, I still would rather we have old GL, preferably with the PB timer from the back half of Stormblood and measures taken so PB was just a recovery tool/niche damage option (as it was in Heavensward essentially) rather than an accidental big damage cooldown. I'd go so far as to say that the GL system actually was fixed in 4.2 when Perfect Balance was 60 seconds and that nerfing it to two minutes instead of changing Tornado Kick so it wasn't being used in a non-developer mandated way was basically the crux of Shadowbringers Monk being the trashfire it has been. The only reason I'm okay with it is that they can't make the same mistakes they've made for three expansions in a row by adding something else like Anatman or Stormblood era Riddle of Earth.
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    Last edited by SpeckledBurd; 06-08-2021 at 11:02 AM. Reason: formatting