Quote Originally Posted by SpeckledBurd View Post

As for something else Perfect Balance could be: Blitzes. I said this during the 90 page Monk Needs a Rework thread, but Perfect Balance could be used to tie the Form Based combos into the Blitz System. You activate Perfect Balance and will be able to do a short string of Weaponskills in an order that would correspond to a given sequence of Opo Opo, Coeurl, and Raptor skills. The correct sequence would allow you to use some sort of finishing move like Suplex, Dolphin Blow, Rising Phoenix, or Phantom Rush. Unlike Dances or Ninjutsus, you'd still execute the skills during your Blitz period rather than just doing some other animation.
Bootshine isn't satisfying mainly because of the animation, which is what I aimed to remedy. Missing it is punishing but I think that's fine with true north and ROE stacks. When you say you are spamming Bootshine that means consecutive bootshines, when it reality you are alternating between that and DK. You might think that's not much better but it's still not spamming. The comparisons to Inner Release become even flimsier when you consider that you actually spam Fell Cleave consecutively for that with little weaving, whereas on monk you are alternating between two moves with positional requirements on a faster GCD and with a lot more weaving. I do think that people sometimes forget about the positionals and faster GCD when talking about MNK being too simple of a rotation compared to other jobs.

I do agree that Tornado Kick shouldn't be an OCGD and should instead be a weaponskill you build up to. And your idea about SSS is also cool, although 15 positionals in a row is a little much. I think you can still have bootshine alongside your other ideas for those who enjoy leaden bootshines.

I would like to see Blitz implemented someday, it sounds pretty similar to Ninjutsu but you are correct in saying that it would tie into MNK's existing forms and whatnot. If that was implemented I would want to use it more than during PB somehow though.