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  1. #11
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Amh_Wilzuun View Post
    MNK suggestion for 6.0:

    -Every two rear-positional leaden bootshines will proc a "super bootshine" with a flashy animation and higher potency. They can implement this into the job gauge and will reward Monks for hitting their most important positional. This addresses the complaint that MNK doesn't "build up to anything" and is less flashy than other classes.
    -Each PB phase will end with one of these super bootshines to replace the usual final bootshine. In order to prevent drifting and a snowball effect if you miss a bootshine, I propose that activating PB should reset your "bootshine stacks". Correct me if I'm wrong, but in your downtime between PB you should be able to do two of these super bootshines (six bootshines in total) and this PB will prevent you from having an excess stack going into your burst phase. This way PB always ends with your most flashy and satisfying move if done correctly.

    Would any MNK players like a mechanic like this? I would love something along these lines for Endwalker to add to the satisfaction of the job and reward players for hitting positionals.
    I'd like something to build towards like Polyglot or Shoha, especially in regards to positionals, but if it's just a bigger/stronger Bootshine, then no.

    More emphasis on Bootshine is the last thing MNK needs. If the job receives a mechanic like this then it'd be better off as a separate weaponskill entirely.

    Furthermore, your PB suggestion implies that you're doing nothing but Bootshine, no thanks, PB is already too similar to Inner Release.
    (0)
    Last edited by VentVanitas; 05-31-2021 at 08:43 AM.