Quote Originally Posted by Powercow View Post
A lot of us old Monk players are super jaded. I appreciate the optimism, and it's entirely possible Monk will get some cool, badass feature in EW that makes then super interesting and fun but... well like I've said before, if SE knew how to do that they woulda done it when Monk stagnated hard going into Stormblood.

I mean, Monk was gutted going into Shadowbringers and are you really going to sit there and say that was all just setup for the next expansion? What if EW monk sucks too, is that acceptable because obviously that's just setup for the NEXT NEXT expansion after? Is there some point we can say, hey, no, let's not make a framework for something good and let's actually make it good?
They actually told us this rework was like it is because they're setting up the job better for next expansion, though. Other job reworks have not had that same caveat from the developers. Additionally, you could argue that unlike jobs like machinist or ninja, monk just didn't have a deep well of skills to alter in order to do a massive rework when you consider just how many skills were passive skills that existed only to maintain greased lightning. Could they have done something more interesting? Absolutely. But we do have to realize they were working with a much more shallow pool of potential skills than they were with other jobs.