They already have standardized it. Look at it, we have group play Blue Mages. Evidenced with Blue Mage Log and Blue Mage Savage. 2 Tanks, 2 Healers and 4 DPS. They don't need to sacrifice anything at all other than rebalancing it and removal or adjustment of certain skills. The selection of spells can stay, as this is a trait of Blue Mage. All 3 roles being playable is not the key feature of Blue Mage. Learning moves from monster is the key feature. Before FFXI or FFXIV Blue Mage can do just about anything and really the holy trinity (Tank, Heal, DPS) is there just in a subtle way in all of the single player games.
Solo Content has no terms of OP especially in FFXIV. The discussion is about group play Blue Mage, not solo play Blue Mage. Yes, in solo play it can be 'OP', but in group play you have to decide a role. Cause DPS as a BLU healer can be done, but it will become a lot harder without the DPS mimicry composition. Healer mimicry is not that OP, but it can still make a DPS check with it as it has a lot of OGCD and with that it is all dependent on the player's skill sets for their Blue Mage.
Fun is a subjective term. As for normalizing it, I have already stated before. What they have now is a great start for it to become a normal job. Adding a Job gauge can add a new excitement to it, plus you'll still have everything it has. With a high skill ceiling just makes it all the more reason for players who know what they're doing in savage to play with the job as a normal one at that. However, I do want to point out, you really don't need a high skill level to get behind the wheel of Blue Mage. In savage, the skill ceiling is how well you memorize the mechanics and what to do in that situation with the job you have chosen. There is none for casual content and below. I won't even count Masked Carnival as anyone can achieve the titles from it. From the bigger picture your skill ceiling is how well you memorize your rotation as any job and how you can deal optimized damage while dodging and performing the mechanics during an encounter. The performance is based on you, not your job. You, the player. You want to be in that high skill ceiling? Then work for it and earn it, the jobs are there to provide you the tools need to reach peak performance, but only you can truly reach it if you learn your job in and out and overcome your weaknesses. Like Yoshida has made it clear every job is viable, even in ultimate. Making the same mistakes? That is not the job's fault, it is you and you alone unless you team member somehow messed up with the mechanics. Then it is their fault, but why point out the faults or mistakes when you can address it and learn from it as a team. That is the other skill ceiling, trust between you and your party members or static. If you truly want to reach peak performance then seek out the impossible and work together as a team. Like the video example I have shown in my video with the current tier raid. They can fully mitigate the damage because teamwork. Anything is possible and any job can be used to achieve such a feat.
Normalize it, we will still have the key features of it and with a job gauge added. I am not asking for a BLU flavored caster nor is anyone. People are asking for a playable Blue Mage class and what we have now can be made into a normal job while keeping what it has.


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