Quote Originally Posted by ReiMakoto View Post
Currently you have:

Alternating nightbloom and SoT on 1 min cycles
30s eruption usage+ rose of destruction (or whatever it is)
60s jkick/quasar+sparkstrike + devour+ off guard
90s glass dance+ magic hammer + triple trident combo
120s phantom flurry + ravana ability (cant remember the name) + bristle + matra magic.

That rotation without moon flute is about as in depth as a smn rotation (and ive probably forgotten something), so it really doesnt need as much if anything to be a normal job
Quote Originally Posted by Fland View Post
I'm sorry but I don't really see anything depth or unique about what you've listed. They're just OGCDs weaved in turn as they come off CDs.

And how exactly would you line up glass dance, magic hammer, and triple trident combo when TT combo alone take 3 GCDs? Same with PF+supra+matra which also take 3 GCDs (4 with bristle).

Some of those OGCDs and spells would also be crammed into opener and would not line up with the ones you paired them with.
The idea is pairing them all of into a coherent opener then keeping them ticker over, not exactly using them together in the exact sequence I listed, just grouping them together on cooldowns. Actually useing them together requires alignment and gcd planning as only half of those ive listed are ogcds as youve reductively listed them. Again explain how this is less complicated than a blm or smn rotation. Both have dot management, both have ogcd drift and alignment issues, both have gcd drift and uptime management to maximise burst windows (moreso on blu as drifting your burst causes it to fall out your mf window which makes large dps losses). I fail to see how blues current dps rotation is less complex than at least a level 70 equivalent dps rotation of rdm smn or blm. Please explain to differ