Jobs are for full party situations, Classes are for low man/solo situations. Classes don't have exclusive gear comparable to JSE, what's so wrong about implementing gear for every type of play stile?The way that you are talking about it, you make it sound like this new gear is so phenomenal that we will be sweating bullets trying to decide if we want to bring the WAR or the MRD to our next run. But it isn't, even if jobs could use it, many of the new pieces are comparable to already existing AF, so you really aren't adding any more variety because the gear just isnt THAT amazing that everyone is going to want to start rolling classes instead of jobs in situations where they wouldnt have anyways.
Also, I could be wrong but I thought the point of having classes and jobs was so that eventually each class could have multiple jobs to choose from? So yeah, It might seem like jobs are super superior right now but that's generally because they usually are, and this gear is likely not going to change that.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.