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  1. #1
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi Syntax,

    I don't mind the Class-Only Equipment... it's more options for players & more variety. I do agree that if they wanted to make more "high level / difficult" *crafted* equipment, that they should've started with Job-Only Crafted stuff first. But then again, as others have said, maybe Yoshi-P wants to bring some emphasis back to Classes (after all the Job System fanfare recently)?

    Besides that, I totally agree with you:

    Why are they bringing back the concept of Nuggets, Weapon Parts and Armor Parts when they stripped all this out with their Crafting Reform?

    They wanted a "more difficult" synthesis / high level recipes, so I guess this is their answer to increasing difficulty: By making more steps to getting a finished product.

    Getting an HQ version of these new Darksteel Items seems like it'll be a bigger endeavor than what we've had recently, but maybe not as bad as the old Iron Armor set (with all its Sub Parts)...

    I don't like them mixing concepts at such an early stage...

    It's one thing if, say, it was for "Relic Weapons" or "Relic Armor" (something super hard, long-term goals). But these are merely difficult for us in the short-term (before the first Level Cap increase).

    It seems more like a Crafter & Gatherer Time Sink to keep them busy (and Combat-focused players who want to try and HQ stuff).
    (0)

  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Kiara View Post
    Hi Syntax,

    I don't mind the Class-Only Equipment... it's more options for players & more variety. I do agree that if they wanted to make more "high level / difficult" *crafted* equipment, that they should've started with Job-Only Crafted stuff first. But then again, as others have said, maybe Yoshi-P wants to bring some emphasis back to Classes (after all the Job System fanfare recently)?

    Besides that, I totally agree with you:

    Why are they bringing back the concept of Nuggets, Weapon Parts and Armor Parts when they stripped all this out with their Crafting Reform?

    They wanted a "more difficult" synthesis / high level recipes, so I guess this is their answer to increasing difficulty: By making more steps to getting a finished product.

    Getting an HQ version of these new Darksteel Items seems like it'll be a bigger endeavor than what we've had recently, but maybe not as bad as the old Iron Armor set (with all its Sub Parts)...

    I don't like them mixing concepts at such an early stage...

    It's one thing if, say, it was for "Relic Weapons" or "Relic Armor" (something super hard, long-term goals). But these are merely difficult for us in the short-term (before the first Level Cap increase).

    It seems more like a Crafter & Gatherer Time Sink to keep them busy (and Combat-focused players who want to try and HQ stuff).
    yea, they gears should have been high end crafted items for jobs, an alternative to af and the elusive dungeon drops.
    if they were for jobs at least there would be a demand to make them, for classes they make them way to hard to make for stuff that no one will want(and the few people that do want them will have to pay out the ass cause not many people gonna go through the trouble to make them)
    (0)