Except it's adjusting skill timers. That is not cool.
If SE adjusted ogcd timers that's one thing, and I would advocate for that to make it more friendly to people with higher ping, but this? No.
Because of a large part of the playerbase are on console, XIV already gives extra attention to quality of life for ingame menus and systems, things that in WoW you need to rely on Addons to measure your enmity for exemple.
i wish that time to time we could get a letter from the producer talking about their toughts about some of them.
Specially this ping addon since netcode is what it is and excludes high latency players from playing with certain jobs at a ""competitive level""
it will end when we bring cid a flight unit and have him reverse engineer it so we can get a mount like the Regalia we didn't get the weapons which was disappointing ... so they should give us the mount
"Stop right there, criminal scum! Nobody breaks the terms of service on my watch! I'm reporting your illegal mods, now enjoy your time in gm jail."
That sounds completely like cheating
In an MMO measuring your DPS is a thing and even though its not built in-game players that want to play at a high skill level will aways find a way to see if they're optimal, but i don't agree with some other features like call out for simples mechanics,
have experienced players on clear parties when some maintenance happened or the 'callout bots' weren't working on that specifc day and these could'nt even do basic mechancis of the fight because they never actually understood how to do it.
... You can set it to go below 0 ping equivalence. This is one of the things that the pvp bots were doing.When you use a skill, the client will set an animation lock, preventing you from performing another action for its duration. When the server acknowledges your action and you receive that acknowledgement, the animation lock will reset back to its original value, which is a completely nonsensical move on SE's part. What the addon does is deduct your ping from the remaining duration when the acknowledgement is received.
This is something the game should already do, the addon would not exist if SE fixed this issue with animation locks. The tool still doesn't let you weave oGCDs faster than a 0 ping environment would, it simply makes the game's animation lock behave as if you were playing with 0 ping.
Wait...
On a good day with favorable conditions I've occasionally been able to squeeze in a triple weave without clipping. So... would something like this just effortlessly allow a player to effortlessly triple weave whenever they want? Jesus Christ, something like that would really transform what/how much certain jobs stuff into their burst windows.
I'm certain that addons of any time are completely forbidden since the TOS dictates so.
Ignoring the whole "All Add-ons are against the ToS," even ACT got slapped down when it started adding things the devs considered too cheaty. I think it was a thing where it would automatically place and move around markers as the fights went on, which definitely went outside of what was allowed. Devs put a stop to that one quick.
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