The title is a little bait, but i think this topic will be interesting if you like lore.
In A Realm Reborn we face aphantomascian menace where they want to get primals involved everywhere and suddenly hydaelyn save us when things get more intense. Most of the time we are acting like some kind of FBI agent in a fantasy world trying to understand what is happening. However, this universe build in Final Fantasy XIV have so much more to show!
I'll take as example the Twelve. They are like gods that lived in our world, moogles existed with them. We had something like Silmarilion at our hands when Noldors lived closer to the Valars. However, when they are mentioned in MSQ? it's so rare and just for symbolic purpose like we heard about Rhalgr and Ala Mhigo. In Heavensward we have something interesting, look this part of the music theme:
"Guide us, o might Fury. Guide us to victory!"
Fury is the name of Halone. Halone have a church at Ishgard and a very interesting lore. In practical terms no one of it matters.
My problem is: They are just strange circles when we face Lahabrea or when we get married.
Here is my two cents:
- They saw the Twelve as a component of gameplay was a bad thing and incorporate this mechanism in Eureka (in earlier versions of the game they gave you elemental resistance) and ignored they existence as a practical resource.
- 1.0 was not exactly a perfect game. They rushed the lore of ARR and focused in core components that really needed some rework.
Please, don't take it too much personal and maybe it's just my frustration speaking but...i wish we had something more than a classical duality during our journey.