Results 1 to 10 of 21

Thread: Auto-cover!

Hybrid View

  1. #1
    Player
    LunaTimaeus's Avatar
    Join Date
    Oct 2011
    Posts
    19
    Character
    Schera Narukami
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    /quotes and whatnot "The PLD is hit with an attack that would do 100 damage to the PLD, but 300 normally to the "coveree" (just an example), the PLD has a chance to block the attack to reduce the damage, and a percent of that would transfer to the "coveree", so if transference is 20%, the "coveree" would only get hit with 20 damage instead of the original 300, with the PLD getting hit with 100 not calculating the damage reduced from blocking." /endquote and whatnot.

    Here you have the PLD getting hit, and the DD getting hit, the PLD in turn takes the hit for the DD taking most of the damage. But the PLD is already getting hit by the attack (since you added cone attacks and the like in your original description) therefore he is taking two instances of damage from a single attack. If that is not what you meant then be more clear, for that is how it reads.

    A working solution would be to have a single target behind the PLD taking reduced damage with: 1, the PLD takes no extra damage in this instance, 2, the DD does not have to have the highest enmity at this point. In turn, this would literally make the PLD a shield of sorts as you see in movies where the knight protects someone from dragon fire with his shield. The knight would take the hit and his ally takes less damage for it.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    144
    Quote Originally Posted by LunaTimaeus View Post
    /quotes and whatnot "The PLD is hit with an attack that would do 100 damage to the PLD, but 300 normally to the "coveree" (just an example), the PLD has a chance to block the attack to reduce the damage, and a percent of that would transfer to the "coveree", so if transference is 20%, the "coveree" would only get hit with 20 damage instead of the original 300, with the PLD getting hit with 100 not calculating the damage reduced from blocking." /endquote and whatnot.

    Here you have the PLD getting hit, and the DD getting hit, the PLD in turn takes the hit for the DD taking most of the damage. But the PLD is already getting hit by the attack (since you added cone attacks and the like in your original description) therefore he is taking two instances of damage from a single attack. If that is not what you meant then be more clear, for that is how it reads.

    A working solution would be to have a single target behind the PLD taking reduced damage with: 1, the PLD takes no extra damage in this instance, 2, the DD does not have to have the highest enmity at this point. In turn, this would literally make the PLD a shield of sorts as you see in movies where the knight protects someone from dragon fire with his shield. The knight would take the hit and his ally takes less damage for it.
    Okay, let me rephrase that: An attack that would normally (without auto-cover) hit the "coveree" for 300 damage, that would also normally hit the PLD for only 100 damage. With auto-cover, the if the enemy "targets" the "coveree" and swings the PLD gets hit for 100 (granted not taking into consideration blocks with shield) and the "coveree" only get's hit with 20% (just a random number for this example) of what the PLD got hit for (baring elemental or magic resistances, those would be applied after the fact).

    So while normally 300 damage would have been done to the "coveree" character without the PLD, now with auto-cover, the PLD is only taking 100 dmagae, while the coveree is only taking 20 damage, for a total of 120 damage between the two characters, which is lower than 300 that the "coveree" would have taken.

    And you example of the knight taking the hit is it in exactly except for in game form.
    (1)