It's still kinda funny to me that they'll have gotten rid of belts twice. First from visuals in 1.0, and now from our actual gear, heh.





It's still kinda funny to me that they'll have gotten rid of belts twice. First from visuals in 1.0, and now from our actual gear, heh.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore


Won't it better if they removed one ring off and for the "cast glamour" have the option of glamming it one on either rings or both like the glamour dresser does? Having more inventory space would be nice.


Separate glamours on the same gear? That's blasphemy! (Or, you know, something glamour enthusiasts have been asking for for years.)
I still wish they'd just tie the glamours to the job, rather than the gear. For example: I for one would like my DNC to look completely different than my BRD/MCH. However, since they all use the same "aiming set" they all have the same glamour.
Last edited by TarynH; 05-11-2021 at 05:44 AM.
I used to be an adventurer, but then my ping increased.






It wouldn't be "like the glamour dresser does", though. The dresser asks whether to apply it to the right or left ring because you are wearing a right and left ring, and it needs to know which item you want it to stick the glamour to. It's the gearset doing the work of remembering which hand the glamour (or rather the ring it is applied to) should be placed on.
Last edited by Iscah; 05-11-2021 at 12:29 PM. Reason: Typos
The game's item data isn't coded to handle more than one glamour on a single piece, thus it'd be impossible to tell the game to glamour one ring one way while glamouring the other ring a different way unless they're separate items.
And I severely doubt they're interested in trying to fiddle with how the item data is setup lest they break their database this late in the game's lifecycle.
If anything, they should axe part of the off-hand tab. We get 35 slots when at max (even including WHM & BLM wands) you'd only need 15~ ish. Could easily shave of 10-15 slots from there and no one would bat an eye.
A better option would be giving the ring slot a toggle similar to the visor option for headgear, that swapped hands.The game's item data isn't coded to handle more than one glamour on a single piece, thus it'd be impossible to tell the game to glamour one ring one way while glamouring the other ring a different way unless they're separate items.
And I severely doubt they're interested in trying to fiddle with how the item data is setup lest they break their database this late in the game's lifecycle.
If anything, they should axe part of the off-hand tab. We get 35 slots when at max (even including WHM & BLM wands) you'd only need 15~ ish. Could easily shave of 10-15 slots from there and no one would bat an eye.




That might be the better option, if toggles weren't such a premium.
They've said that they can only add so many "toggles" to your character, similar to how they can only mark so many mounts as "account wide," and right now the three we have are /visor, displaying weapon, and displaying hat.
People have been asking for more for a long time now, but they've said it's not something they can do with the current engine unless something else gives.
The ability to have a 'glamour slot' like that (second ring slot but only having one actual piece of ring gear) sounds neat but would probably require more work behind the scenes to get it working.
While rings do bother a bit (it's always slightly annoying to be decked out in a full set of a certain sort of gear for example except for one ring because they're unique but two slots), and even though I find rings to be ugly glam wise, I think it's good to keep in the current system for people that do enjoy it.




I'd like to see the main hand tab become the battle jobs tab, and the off-hand tab become the crafting/gathering tools tab.
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