Quote Originally Posted by Enfarious View Post
For the most part the impact on bandwidth should be minimimal. Player posistions are already updated, the formation that those positions create can all be handled client side. There's no reason that the servers have to keep track of anything more than they already do.

I love the idea of synergistic attacks, Cnj Aero + Thm Fire = FireStorm, that's a great idea, I don't know if it should be tied to formations, but it's a great idea none the less. That with melee skillchains where a Pld Spirits Within opens a hole for a Drgs Impulse Drive to make it significantly more accurate. Those things would add some real teamwork aspects. Add to that "Optimal" positioning for different jobs and formations that strenghten different stats would truly add some team strategy and encourage team work, and possibly bring in some reasons to not class stack.
I think for mage benefiting formations, unless they add a melee based mage sometime, they should be required to keep their distance from the target for "synergy" to take effect, and be in active mode. Choosing between passive refresh and the formation boost maybe should be something the player/party should have to consider.

OR maybe alter it so that once you take part in the battle (hit the enemy or heal/buff and ally who has and enmity) the passive refresh stops and then add a formation that gives the mages/party/specific character(s) an automatic refresh.