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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tithian View Post
    The moment it becomes the optimal gearing strategy over running normal dungeons, it stops being optional. Mythic+0 is dead content in WoW, except maybe during the 1st month of the expansion.
    Well, shoot, I guess PvP and eventually Mythic raiding just became obligatory.

    And RIP Normal becoming dead content after week 2 and Heroic by week 4; guess they were a waste of time we never should have bothered with. /s

    Yes, properly situated rewards matter. But consider how little span actually exists here compared to in, say, WoW, let alone the difference in dev behaviors and reward scheme trends, and this slippery slope argument quickly maxes out at about a four-foot drop. Uncomfortable for some, perhaps, but hardly a real issue.

    The Normal dungeons will be affected because the playerbase will be split and the Roullette queues will go up, so if the tanks/healers only opt for Mythics the DPS will follow.
    1. Beyond a very small threshold margin, the playerbase being split has no impact on queue times; only the ratio does.
    2. If the ratio is significantly altered by the option to play more difficult content, it's doubly time to look at providing tanks and healers with more than just queue/bonus bribes as reasons to play tanks and healers in typical content. If it takes doing difficult content to enjoy oneself as a tank or healer... there's your real problem.
    (4)
    Last edited by Shurrikhan; 07-01-2021 at 06:41 PM.