I’ve notice the difficulty spiral downward, but this is not how you make organic difficulty in games via segregation. With savage literally being gated as hard content and being so few of them every expansion while every other content in the game is lacking interns of meaty Challenge like trials dungeons alliance raids and platform trials that they keep calling raids for whatever reason.

I say make more content that bridges savage to core, or not have the rift so vast by making casual content more thought provoking example being dungeons and trials, or enough with the titles and group the games difficulty as a whole which the interviewer confirmed won’t happen due to the games reputation of being family friendly for reasons way to unknown