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  1. #24
    Player
    FrogDog's Avatar
    Join Date
    Aug 2013
    Posts
    338
    Character
    Jubei Murata
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Puremallace View Post
    Right at 4 minutes Yoshida basically admits the game is very casual and 4 man content in Mythic type content would lead to wipe fest.

    https://www.youtube.com/watch?v=C79Oc_HRo1U

    This kills me a little on the inside because the 4 man content needs to evolve into a more Mythic type system just to have it there as a challenge.

    It does not even need to be progression and could be literally only glamour or mounts for all people would care.
    This is really disheartening to hear. It's also a little baffling. I don't do savage raids, but it's my understanding that even though combat raising is a thing in this game, one or two people messing up in a savage encounter can make it hard to pass dps checks. So I don't really get where he's coming from when he says in smaller content if one person dies the stakes are higher. Yeah, that's kind of the whole point isn't it?

    I actually chuckled at the Fanfest when they were showing the slide before the preview of the new dungeon and it was titled "Challenging New Dungeons".

    It's a shame too. I don't know what mythic dungeons are like but some of my best memories in an MMO are from doing heroic dungeons in WoW - particularly going for red protodrake achievements in Wrath. Having dungeon content that was not only harder, but having achievements that forced you to approach fights in different ways was really fun to me. When it came to my best times healing in MMOs between TBC/Wrath WoW, and SWTOR I tended to gravitate to the two extremes of dungeons and 25-man raids in group sizes. Unfortunately in FF dungeons and alliance raids are ridiculously easy.

    It's sad that this sort of thing isn't even on S-E's radar.
    (10)
    Last edited by FrogDog; 05-20-2021 at 03:22 PM.