Yeah it’s unfortunate that they’re apparently deciding to streamline dungeons even more in 6.0. I genuinely don’t even know how that’s possible given how easy the dungeons have been lately. They seem to only care about appeasing the loud, extremely casual playerbase.Again, then make it 8 players. I've seen people asking for 8-people DUNGEONS for a while now.
Praetorium and Meridianum only suck because they're designed to be super easy and are loaded with unskippable cutscenes.
Other than that... I hate comparison to Mythic, because while I want harder dungeons, and dungeons that aren't designed like glorified dull hallways, I hate the idea of "speedrunning" or imposing a very strict time limit. The challenge shouldn't be coming from the clock.
Savage isn't 'midcore'. Anything that requires multiple weeks of practice to clear, with a static party, can't be called 'midcore'. Extremes are the only content between casual and hardcore in XIV, but before Stormblood dungeons were my favorite feature, and I want to get fun dungeons again, not just more boss arenas.
To me trials always felt like just one part of the package while dungeons were the complete service. It's a shame my mentality is completely opposing to how Yoshida and the XIV team seem to think.
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