Quote Originally Posted by Liam_Harper View Post

In an ideal world, we'd have both a healthy mix of casual and challenging content, including dungeons, and both types of player could enjoy their own content. It's a shame, tbh Mythic+ wasn't even that hardcore outside of pushing very high keys and they don't even have to adopt the timer system.
It is just surprising. I get the concept because Yoshida thinks people are asking for full blown Mythic plus affixes every season with new concepts when in reality the playerbase of WoW ends up hating most of the affixes and actively avoids the game in horrible weeks.

What would be interesting to give players control is a way to adjust dungeon settings to create player made challenge modes. I mean it is mostly an epeen measuring contest anyways and I think if they are that worried about the casuals it is a way to appease the more hardcore base of the MMO.

They have to throw a bone at some point.