Results 1 to 10 of 61

Hybrid View

  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    In the case of a four-player high-difficulty dungeon, there is much less room for players to work with when it comes to party deaths or mistakes. If even a single party member is incapacitated or makes a mistake, it will invariably lead to a wipe, with not much leeway to save the run or come up with a creative solution. Another major reason is because our community continues to grow—naturally this is bringing in many casual players, and I believe that when looking at the bigger pictures, large-scale content will be easier for all players to get into
    Basically it admits that they prefer large scale challenging content, because a single player playing poorly will not necessarily wipe the run. It's that mindset where even if some players want challenging content, they aren't allowed it because they're supposed to be carrying the casual playerbase and that comes first. It's a strange mindset since the Japanese community actively avoids carrying people who don't contribute to the point of unofficial public blacklists. It's also very unrewarding for the skilled player to be constantly putting in work carrying the casual playerbase, yet rarely receive recognition or their own content and are often shunned as a "tryhard" or "elitist" by the very players they carry. Why bother?

    In an ideal world, we'd have both a healthy mix of casual and challenging content, including dungeons, and both types of player could enjoy their own content. It's a shame, tbh Mythic+ wasn't even that hardcore outside of pushing very high keys and they don't even have to adopt the timer system.
    (25)

  2. #2
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Liam_Harper View Post

    In an ideal world, we'd have both a healthy mix of casual and challenging content, including dungeons, and both types of player could enjoy their own content. It's a shame, tbh Mythic+ wasn't even that hardcore outside of pushing very high keys and they don't even have to adopt the timer system.
    It is just surprising. I get the concept because Yoshida thinks people are asking for full blown Mythic plus affixes every season with new concepts when in reality the playerbase of WoW ends up hating most of the affixes and actively avoids the game in horrible weeks.

    What would be interesting to give players control is a way to adjust dungeon settings to create player made challenge modes. I mean it is mostly an epeen measuring contest anyways and I think if they are that worried about the casuals it is a way to appease the more hardcore base of the MMO.

    They have to throw a bone at some point.
    (4)

  3. #3
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Liam_Harper View Post
    because a single player playing poorly will not necessarily wipe the run.

    Uhm, pretty much that what happens in Savage raids, one player can do a small mistake and it is a wipe, people who don't want difficult content will avoid it anyway.

    I am personally not a fan of World of Warcrafts Mythic+ system, I despise it, but that has less to do with the difficulty curve but how it is implemented.
    (1)