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  1. #1
    Player
    Bacon4Makin's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    35
    Character
    Rohan Newbery
    World
    Malboro
    Main Class
    Warrior Lv 90

    Does the firmament make you enjoy crafting a lot more?

    Let me preface this by saying I like that this game has content that isn't for everyone, like Blue Mage. But as someone who has started crafting starting in shadowbringers, I can't help but feel like Square is trying to make crafting too mainstream (with all the nerfs), at the end of the day, crafting is a complex and fun minigame with a leveling and gear progression system included. But as a crafter-focused player does the influx of new content for crafters increase your enjoyment of the game enough that you believe it's worth the development cost? I see strange choices, like the Ishgard Fetes, these are kind of novel at first, but at the end of the day story-wise you're doing more of the same, and mechanically you're doing some of the most boring actions possible. Who is this for? Is it meant to be an arbitrary effort to reward system or do people actually enjoy it? I also just feel like they can't make crafting mainstream, the leveling process comes down to gil spent on materials or time spent on diadem/overworld farming. And if you farm then you have to have gatherers leveled, to me, it feels like they're trying to make crafting something it's not. Thoughts? Objections?
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    Last edited by Bacon4Makin; 05-04-2021 at 12:52 AM.