Quote Originally Posted by PraiseSultana View Post
Forced minimum ilvl & double weekly grind.

Making the fights sync down kinda defeats the point in having them as current content, no? Also, this is something to do weekly - Savage raiders are already doing re-clears weekly and having another, nearly savage level duty that offers far less reward seems... pointless? If it's tough, why make the rewards so scarce & time-consuming? If it's intended to be done weekly in pf, why enforce the challenge so tightly? Making this more midcore content by increasing the max ilvl would make far more sense given the repeatable/random nature of Faux hollows, or making the reward guaranteed for clearing once per patch would make more sense if it's supposed to be challenging limited time end game content.
Because they're attempting to showcase what these old EXs were like during their respective peak. Without an ilvl sync, we would utterly obliterate them. For comparison sake, when I helped my current static farm Eden's Gate for TEA, we were all i500 (this was back before the current tier) and just that 30 ilvls allowed for eleven deaths in Titan. And we still skipped his final mechanic. This is a Savage level fight rendered into a complete joke by the following tier's gear upgrade. So imagine how an EX, which are tuned lower, would fare. As for the reward structure. I don't mind it all that much, if only because it keeps the mounts valuable. I'll have made over 40M when my next mount sells. I do admit then only adding a minion this time around was rather lame. I also suspect they'll eventually reduce how much all the current stuff costs; likely in Endwalker if we move up to HW Primals.

Quote Originally Posted by PraiseSultana View Post
The complete laziness of the implementation

This is just a general gripe with Levi unreal, but why does the tank best suited for off-tanking have half its rotation reflected? Why does Assize cause healers stacks to go up? Why is the add spawn still very broken depending on dps levels? These fights have been in the game for 6+ years, they need updating if we're meant to fight them with all abilities, not just put number up & add to game.
Leviathan definitely showed the flaw with their approach. Simply upscaling old content doesn't always work, especially not with the massive job changes and change in fight design we've seen. Ninja is essentially bad due to so much of its kit being magic. You either give up positionals or pray the healers baby you. The HP skips also make many mechanics incredibly unfun as Levi is constantly jumping at seemingly random intervals depending on the group you get. I get they didn't want to invest much time into Unreals, but there needs to be some degree of adjustment done to accommodate how different the landscape is.

All in all, I think Unreal is more a way to have additional midcore content if players want it. Plenty of raiders will do things simply for the challenge. I, for one, loved Titan. And since I only started playing in HW, I never got to see him during his heyday.