Quote Originally Posted by PraiseSultana View Post
Forced minimum ilvl & double weekly grind.

Making the fights sync down kinda defeats the point in having them as current content, no? Also, this is something to do weekly - Savage raiders are already doing re-clears weekly and having another, nearly savage level duty that offers far less reward seems... pointless? If it's tough, why make the rewards so scarce & time-consuming? If it's intended to be done weekly in pf, why enforce the challenge so tightly? Making this more midcore content by increasing the max ilvl would make far more sense given the repeatable/random nature of Faux hollows, or making the reward guaranteed for clearing once per patch would make more sense if it's supposed to be challenging limited time end game content.
I totally agree. Unreal seems pretty overturned for what it's intended purpose seems to be. Hopefully as they add more to the Faux hollows shop they'll ease up on some of the prices... as is those prices are pretty punishing even for people that have been doing Unreals regularly since Shiva. I'm fine with a grind but man have I gotten into a lot of trap PUGs anythingto to lessen that would be a pro in my book. As is I've begun just doing them to shoot for the clear and enjoy a few reclears. I've barely interacted with each one.



Quote Originally Posted by PraiseSultana View Post
The complete laziness of the implementation

This is just a general gripe with Levi unreal,
Because Levi EX is an awkwardly designed fight.
To fix it they have so much stuff they'd have to tweak that no one would call it the same fight.



Quote Originally Posted by PraiseSultana View Post
So yeah, rant over, who actually enjoys these?
Me



Quote Originally Posted by PraiseSultana View Post
Do you do extremes/savages?
Yes



Quote Originally Posted by PraiseSultana View Post
What do the more casual players think of how Unreal currently is?
My FC is more afraid to try Unreals than Savage.
I don't get it either...