I've been wondering this for a while.... When unreal was initially announced, it sounded interesting. A way to play old fights at current ilvl, with all our abilities? Sure, sign me up! A weekly, extreme level trial to do to get sweet mounts? Sounds great! But, some insane design decisions that go against each other make this something I try once per patch then avoid:
Forced minimum ilvl & double weekly grind.
Making the fights sync down kinda defeats the point in having them as current content, no? Also, this is something to do weekly - Savage raiders are already doing re-clears weekly and having another, nearly savage level duty that offers far less reward seems... pointless? If it's tough, why make the rewards so scarce & time-consuming? If it's intended to be done weekly in pf, why enforce the challenge so tightly? Making this more midcore content by increasing the max ilvl would make far more sense given the repeatable/random nature of Faux hollows, or making the reward guaranteed for clearing once per patch would make more sense if it's supposed to be challenging limited time end game content.
The complete laziness of the implementation
This is just a general gripe with Levi unreal, but why does the tank best suited for off-tanking have half its rotation reflected? Why does Assize cause healers stacks to go up? Why is the add spawn still very broken depending on dps levels? These fights have been in the game for 6+ years, they need updating if we're meant to fight them with all abilities, not just put number up & add to game.
So yeah, rant over, who actually enjoys these? Do you do extremes/savages? What do the more casual players think of how Unreal currently is?