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  1. #13
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    I always wanted more party-focused content to do in the overworld. But something that actually rewards tomestones and not just rewards that have no point for an omni lv80.

    Hunts are ruined by hunt trains anyway.

    The only time I get that experience is when I find more people doing the relic grind.

    1.17~1.23 did overworld content better. Honestly. Between leve 3+ star difficulty actually demanding party play, gathering at the camps for behests, the chocobo caravans, open dungeons and hamlet defence, or even just the hidden areas you sneak past super dangerous hostile monsters to discover, I don't think "endgame" hunt is that great in comparison since the cross-world hunt was enabled and FATE farming feels like solo regardless.

    Wish they had a small team dedicated to overworld activity.

    Overworld content currently is as unbalanced as the game's difficulty curve in instanced duties. For these last ones, it's either super easy and passive, or it's just hardcore. And for the former it's that you're either getting a very solo-like experience or joining 20+ strangers at once with who you're not going to make a connection anyway and just run-over the "challenge" like a stampede. Not a fan of the current mindset that only raids and dungeons should be reserved to a party.
    (1)
    Last edited by ReynTime; 05-06-2021 at 12:30 AM.