Never heard of the Theft system. I think encouraging more people to go out into the world in a coordinated method would help.
Because there really isnt any reason for WQs to work -- because unlike WoW -- they dont offer anything like Azerite or whatever system they implement in their expansions. Which was the one main reason for why WQs were a popular causal aspect in that game.
However, SE needs to actually look at to make FATEs more lucrative because they do become antiquated content very quickly.
Pathfinder is the only reason I do world quest in WoW. The other rewards are irrelevant for me playing casually.
Which even now with the information of what flying will require in 9.1, WQs are no longer needed for that aspect. So it seems like WQs are starting to become more antiquated due to their lack of rewards vs. effort/time.
So, I've heard, but unfortunate I couldn't even make it past level 55 before I quit.
If they're going to adopt open world content from WoW, they should go for something similar to Archaeology. They even have a foundation with Chocobo Hot and Cold from ff9, they'd just need to flesh it out and build on the idea.
I wouldn't mind if they brought stuff like CEs from Bozja to the overworld and used that and fates to progress a grind weapon. We're already just doing fates in Bozja/Eureka so they might as well utilize the zones they clearly spent a lot of time to design.
I think they could offer materia, gil or crafting items that are pretty valuable. It could give them a way of controlling the market for items that are super expensive. This is also SE so glamour and minions could easily be offered as a MAJOR incentive.Because there really isnt any reason for WQs to work -- because unlike WoW -- they dont offer anything like Azerite or whatever system they implement in their expansions. Which was the one main reason for why WQs were a popular causal aspect in that game.
However, SE needs to actually look at to make FATEs more lucrative because they do become antiquated content very quickly.
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