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  1. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by linayar View Post
    Ugh, please, no mount travel flavors. I like that my traveling experience is not diminished just because of my choice in mount. I am very much happy when every mount can now fly. The faster speed for the bike is just barely tolerable and I hope there's no more of these types of mounts. That said, multi-seater mount and mount actions are ok.
    Particularly I was thinking of the flavor during these travel quests, and in general not as much outside. Where it would fit better for approaching the game without being able to fly and such, high jump goes from useless but cute flavor to an actual feature in a situation where flying wasn't an option (like in some ways it being there, I think, is still cool but obviously a bit technically useless if you can just fly- which is for flavor I say Dragoon should get a better / charge jump once they unlock flying in an area.. prevents balance issues but adds just a neat extra 'thing'). Since you picked it before the mission started it also makes it more of a concept, rather than switching to the best of every situation you'd have to approach it to the best of your ability given what you brought. You might be able to sneak the system into general content before you unlock flying, some would huff but I think the ultimate implication would be fine as being locked to the ground is a short lived experience and could shift the way people initially approach the game (giving even more thought to the land), and once you get the aetherial currents you unlock aetherial movement which gives you a high precision vanilla movement ('magical' movement'). Not that it needs to be there in normal play, like I said I was thinking for this travel focused content.

    Full flavor mounts, that are not just tiny flavor, would require a large shift in how mounts have worked all this time making a huge amount of work. Personally I think while that would be cool I know changing something people are used to is dangerous for multiple reasons, including FFXIV does do a "wear and be what you want" presentation so your mount getting taken off that wouldn't be the best so.. not the primary goal of that comment. Keeping it just a select few mounts, perhaps chocobos in particular to enhance the FF flavor, have this feature (like draught chocobo as your powerhouses, maybe colors-like feature mater here like in classic FF games, blue chocobo if you wanted them to carry stuff into the water or swim against heavy current). As mentioned above you might get away with it, especially if it was chocbos, pre-aether currents unlocked, and just have aetherial movement (particularly flying aspect itself) be better than the other choices such that flying is the great equalizer. Even if chocobos may still jump higher if upgraded, all mounts at that point fly and the fastest option is to fly- so the difference is not that punishing in the end (and happens to line up with ehy FF game, why not use a chocobo for some it.. lol). But is not needed, as I was speaking specifically 'travel content', like what OP was doing.

    Another example of a good place you could use it, going off Chocobos again as well, is chocobo hot and cold. Especially if they did a very lite version of Death Stranding concepts (heavy current, steep cliffs, etc).
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    Last edited by Shougun; 05-05-2021 at 03:27 AM.

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