No. Real content please.


No. Real content please.
I remember I used to play an MMO called Silkraod Online. The Trader job could make money by traveling across the map to other towns and selling their items to an NPC at a higher price than what they purchased them for. But other players who were the Thief job could hunt you down and attack you, and steal your goods. But this is why you partied with ''Hunters'' to protect you, whose job it was to kill Thief players. This was an interesting dynamic I have yet to see in any game since.
FF14 could have something like this, but instead of other players trying to kill you, maybe difficult mobs could spawn to try to kill you, and you could party with other players who would protect you, but also get a portion of the profit from your trades. I think it would be cool traveling with a band of players across the map on a long journey, and killing all kinds of mobs on the way
Archeage had something similar to this, where you took trade packs through the open world to a destination for reward, the further you went the more reward. They actually had it very well done where you could craft carts and even ships to carry more packs further.
However the content was only GOOD because that game was open world PvP. There was a risk involved in running trade packs, because you could get attacked by other players and they then could steal your goods.
This created a great amount of open world content because it created a service economy in the game as players would hire bodyguards, or groups would form specifically to hunt down traders. There was espionage, skullduggery and betrayal as well.
In FFXIV I think this type of content would be well... Boring. A cake walk through a completely safe environment, because let's be honest, nothing in the overworld is a threat to the player unless the are really bad at the game.
This reminds me of the traveling merchant thing from Mabinogi. I really enjoyed that content, it was fun running with other people around the world. If ffxiv ends up with something similar I would play it without doubt.
It's an interesting idea but I think for a single quest that gives 2000 scrips there should be some challenge. For instance, give it a level 1 cap and aggro (or getting aggro a certain number of times) causes failure.




one time quest... sure, why not
repeatable? no, not in favour.
bots already have an easy time getting scrips.. no need to make it even easier than it is now.



This would be repeatable weekly. Currently delivery quests require you to craft 6 items you can buy from a merchant and hand them in in less than 5 minutes, something a bot would have an easier time doing already. So the journey would be a less time effective way, however, would yield about 600 more scrips, enticing people who like to travel and justifying the harder work. Also, if the random encounters happen a bot would have to know how to fight effectively but even if they did not bots are not a reason to deprive users of content they may enjoy. We already see bots in dungeons and fights no matter how you report them. I do not see how this would improve or worsen the bot issue in FFXIV.



I actually like this idea, but the issue I have is how you can't fully traverse some areas without flying. What immediately comes to mind is The Peaks and Amh Araeng. With Peaks, if you enter from the north, you cannot go southward on foot, because of the higher elevation in the south. With Amh Araeng, while it's possible to go east to west via that cave behind Mord Souq, it's impossible to go west and east with that same route because of the cliff.





That's where I was trying to bump the idea with mount flavor stuff. Maybe a high peak area needs a mountain chocobo - which you might not unlock right away either to give your noodle some extra progression and thoughts to the area (at first you might just have a shallow stream boco, and you've to examine the map and miss certain quests, but through work in the area you'd unlock mountain walking rank 1 giving you a short period of time to 'climb' a mountain (think skyrim horse lol), which can climb mountains while using stamina or something (to prevent it from being like ground flying, but actually mountain climbing). Or you might have a open stretch area, and if you don't have too much cargo, you could do a running sprint leap that causes you to jump farther than normal (crossing a large distance).I actually like this idea, but the issue I have is how you can't fully traverse some areas without flying. What immediately comes to mind is The Peaks and Amh Araeng. With Peaks, if you enter from the north, you cannot go southward on foot, because of the higher elevation in the south. With Amh Araeng, while it's possible to go east to west via that cave behind Mord Souq, it's impossible to go west and east with that same route because of the cliff.
Also, depending on the depth of content in an area, you might be able to construct and repair facilities- adding bridges or stairs, shortcut caves, ramps, secret of mana cannons. . . w.e / etc lol. Wouldn't make sense if you've like 2 missions in an area, but if they utilized Amh Araeng for like 10 repeatable quests that have mutations and their own variants (meaning a lot of possible opportunities), then the depth could be nice.
I'd love to see tent and some camping stuff in the game, tents were a huge part of older FF games, and of course FFXV. It would be cool if you could gain buffs and such from having more of a road trip journey. Like if each zone had some basic local ingredients you could make a potent in-that-zone buff (that lasts quite some time, ranging from stat to QoL, like one might be like sprnt speed 100% while another may be sprint duration 500%), similar to how there were food buffs in FFXV, this camp buff not replacing normal cooking food buffs (perhaps if you combine your camp meal your CUL meal will last longer as well). Maybe a sort of zone guide for each area that comes with some tidbits of lore on plants and animals (that you can use for your benefit).
Last edited by Shougun; 05-06-2021 at 12:19 AM.
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