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  1. #11
    Player
    Thi's Avatar
    Join Date
    Jun 2017
    Posts
    145
    Character
    Thi L'iun
    World
    Adamantoise
    Main Class
    Machinist Lv 90
    Archeage had something similar to this, where you took trade packs through the open world to a destination for reward, the further you went the more reward. They actually had it very well done where you could craft carts and even ships to carry more packs further.

    However the content was only GOOD because that game was open world PvP. There was a risk involved in running trade packs, because you could get attacked by other players and they then could steal your goods.

    This created a great amount of open world content because it created a service economy in the game as players would hire bodyguards, or groups would form specifically to hunt down traders. There was espionage, skullduggery and betrayal as well.

    In FFXIV I think this type of content would be well... Boring. A cake walk through a completely safe environment, because let's be honest, nothing in the overworld is a threat to the player unless the are really bad at the game.
    (0)

  2. #12
    Player
    RoroCookies's Avatar
    Join Date
    Sep 2017
    Posts
    138
    Character
    Roix Lebore
    World
    Cactuar
    Main Class
    Culinarian Lv 90
    This reminds me of the traveling merchant thing from Mabinogi. I really enjoyed that content, it was fun running with other people around the world. If ffxiv ends up with something similar I would play it without doubt.
    (3)

  3. #13
    Player
    SugarPuff's Avatar
    Join Date
    Feb 2017
    Posts
    199
    Character
    Chimrit V'thari
    World
    Siren
    Main Class
    Machinist Lv 76
    It's an interesting idea but I think for a single quest that gives 2000 scrips there should be some challenge. For instance, give it a level 1 cap and aggro (or getting aggro a certain number of times) causes failure.
    (1)

  4. #14
    Player
    MrPresident's Avatar
    Join Date
    Mar 2016
    Posts
    329
    Character
    Casper Colt
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MPK View Post
    No. Real content please.
    Yeah, we really need more raids and EX fights that only 5% of players even try let alone clear.

    I’d rather the open world content.
    (5)

  5. #15
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Enkidoh View Post
    Reminds of that notorious quest in FFXI where you had to smuggle goods for the Tenshodo from Jeuno to San d'Oria via airship
    Or doing deliveries to Frontier Stations from Adoulin on foot, before all the KI shortcuts and later zone routes were added piecemeal update-by-update which let you ignore most of the environment blockades/hazards.
    (1)

  6. #16
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    one time quest... sure, why not

    repeatable? no, not in favour.
    bots already have an easy time getting scrips.. no need to make it even easier than it is now.
    (1)

  7. #17
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    This would be repeatable weekly. Currently delivery quests require you to craft 6 items you can buy from a merchant and hand them in in less than 5 minutes, something a bot would have an easier time doing already. So the journey would be a less time effective way, however, would yield about 600 more scrips, enticing people who like to travel and justifying the harder work. Also, if the random encounters happen a bot would have to know how to fight effectively but even if they did not bots are not a reason to deprive users of content they may enjoy. We already see bots in dungeons and fights no matter how you report them. I do not see how this would improve or worsen the bot issue in FFXIV.
    (0)

  8. #18
    Player
    REPROBEAN_CHILD's Avatar
    Join Date
    Jan 2015
    Location
    Everywhere
    Posts
    582
    Character
    Lucienne Beauvilliers
    World
    Faerie
    Main Class
    Summoner Lv 100
    I actually like this idea, but the issue I have is how you can't fully traverse some areas without flying. What immediately comes to mind is The Peaks and Amh Araeng. With Peaks, if you enter from the north, you cannot go southward on foot, because of the higher elevation in the south. With Amh Araeng, while it's possible to go east to west via that cave behind Mord Souq, it's impossible to go west and east with that same route because of the cliff.
    (0)

  9. #19
    Player
    Rofel's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    416
    Character
    Rofel Dokfel
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Yesss. Tie to it some camping elements (consumables) and we're good. Maybe to keep up a buff that increases a lil bit of speed? I dunno. I wanna set up a tent, maybe give one fashionable item like an umrella that allows me to do it.

    Also,

    Instead of the chocobo, lemme use a scooter. Yes.
    (1)

  10. #20
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by REPROBEAN_CHILD View Post
    I actually like this idea, but the issue I have is how you can't fully traverse some areas without flying. What immediately comes to mind is The Peaks and Amh Araeng. With Peaks, if you enter from the north, you cannot go southward on foot, because of the higher elevation in the south. With Amh Araeng, while it's possible to go east to west via that cave behind Mord Souq, it's impossible to go west and east with that same route because of the cliff.
    That's where I was trying to bump the idea with mount flavor stuff. Maybe a high peak area needs a mountain chocobo - which you might not unlock right away either to give your noodle some extra progression and thoughts to the area (at first you might just have a shallow stream boco, and you've to examine the map and miss certain quests, but through work in the area you'd unlock mountain walking rank 1 giving you a short period of time to 'climb' a mountain (think skyrim horse lol), which can climb mountains while using stamina or something (to prevent it from being like ground flying, but actually mountain climbing). Or you might have a open stretch area, and if you don't have too much cargo, you could do a running sprint leap that causes you to jump farther than normal (crossing a large distance).

    Also, depending on the depth of content in an area, you might be able to construct and repair facilities- adding bridges or stairs, shortcut caves, ramps, secret of mana cannons. . . w.e / etc lol. Wouldn't make sense if you've like 2 missions in an area, but if they utilized Amh Araeng for like 10 repeatable quests that have mutations and their own variants (meaning a lot of possible opportunities), then the depth could be nice.

    Quote Originally Posted by Rofel View Post
    Yesss. Tie to it some camping elements (consumables) and we're good. Maybe to keep up a buff that increases a lil bit of speed? I dunno. I wanna set up a tent, maybe give one fashionable item like an umrella that allows me to do it.
    .
    I'd love to see tent and some camping stuff in the game, tents were a huge part of older FF games, and of course FFXV. It would be cool if you could gain buffs and such from having more of a road trip journey. Like if each zone had some basic local ingredients you could make a potent in-that-zone buff (that lasts quite some time, ranging from stat to QoL, like one might be like sprnt speed 100% while another may be sprint duration 500%), similar to how there were food buffs in FFXV, this camp buff not replacing normal cooking food buffs (perhaps if you combine your camp meal your CUL meal will last longer as well). Maybe a sort of zone guide for each area that comes with some tidbits of lore on plants and animals (that you can use for your benefit).
    (1)
    Last edited by Shougun; 05-06-2021 at 12:19 AM.

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