Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 61
  1. #1
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100

    How many times...

    Have a had a healer pulling ahead when dps is terrible. How many times have I had a healer standing there dpsing, I die and hes quick to rez but can't heal. How many times have a had a healer complain about not pulling enough yet everyone is at 10% constantly while the idiot is dpsing. How many times have I had to rage quit because the healer won't heal at all. Theres a reason your job is getting pushed into pure and shield and you can blame yourselves.
    (4)

  2. #2
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    OK boomer

    These blame posts can be applied to any job.
    (45)

    Larek Darkholme @ Ragnarok

  3. #3
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    985
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Is there a point to your post or did you come here to vent your duty finder stories to bash a role?

    Edit: Hang on. I can help.

    https://forum.square-enix.com/ffxiv/...ry.-Let-s-vent.
    (15)

  4. #4
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by RinaB View Post
    ...yet everyone is at 10% constantly...
    There's your problem. You're not supposed to stand in those orange circles.
    (27)

  5. #5
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RinaB View Post
    Have a had a healer pulling ahead when dps is terrible. How many times have I had a healer standing there dpsing, I die and hes quick to rez but can't heal. How many times have a had a healer complain about not pulling enough yet everyone is at 10% constantly while the idiot is dpsing. How many times have I had to rage quit because the healer won't heal at all. Theres a reason your job is getting pushed into pure and shield and you can blame yourselves.
    I can understand the annoyance. But remember that we also get complaints about healers just standing there and not DPSing, so it can be hard to satisfy everyone.

    Quote Originally Posted by Semirhage View Post
    There's your problem. You're not supposed to stand in those orange circles.
    This too. The OP seems to be referring to trash fights. If the tank is always at 10% on a trash fight, then that could be a healer issue. If *everyone's* at 10%, then something's very wrong.

    I mean, not that I don't personally enjoy those "spam succor on trash fights" groups.
    (3)

  6. #6
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    It's fascinating how some players encounter so many 0-heal dps spamming healers while I always seem to encounter healbots who waste every HoT, Star, Asylum or upcoming Assize or other oGCD I have because I didn't immediately fill the parties hp bars within 3 seconds despite no danger for the next 25. Send some of those Glarebots my way please.
    (30)

  7. #7
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    There's a few things to unpackage here. However, I find it very rare to have a healer who /refuses/ to heal. Healers who make mistakes, for sure, healers who try to squeeze as much efficiency as they can for sure, but your tanks do it and your DPS do it, it's just noticeable on a healer because they make a mistake, it's a dead person. And arguably what they've done to healers makes this problem WORSE not BETTER. Why? To quote my co-healer friend running Diamond yesterday "oh shit I forgot I was a healer for a second". And to quote myself healing Diamond weapon yesterday on SCH, "broil, broil, broil, broil, broil, broil, broil". Healers probably do 70 or 80% of a run DPSing. This is a problem wev'e been complaining about, especially as that 70 or 80% is dull AF.

    Is this a product of us /wanting/ to DPS more than heal? No. This is a product of the lower heal requirement. At least, in the context of the above situation. It's easy to get caught up in repetition when you have so much repetition that it's easy to slip from your healing focus. A good healing requirement if anything keeps your healers more on edge to heal and avoids them getting tunnel visioned.

    The second issue is that this game effectively judges performance based on your rDPS regardless of whether you're DPS, tank or healer. This contribution helps avoid enrage timers, it can help avoid certain mechanics repeating, it can be skipping certain mechanics, it can do much to smooth out a run, it can make runs quicker, it can help DPS checks (and in some normal content, like Titania, this is something some people still fail). So healers often will try to keep in good practice, this means trying to be efficient with their healing to maximise their DPS contribution. Efficiency also means if they make a mistake, there's bigger problems. Even if they're not efficient or being good at it, the product of this design is that people expect healers to DPS, so healers will try to do what they can to contribute DPS.

    One thing I do on AST is purposefully let people's health drop when I have Earthly Star up, because it's the strongest AoE heal in the game and I'm going to make use of it properly - and I need to use it because it contributes DPS too so it's not sensible to wait to wait to put it down, but I'm not going to waste its heal either. If the tank then stands outside of it just before I detonate it or people stand in an easy to avoid AoE then IMO that's more on them. Healers plan their heals, if you see a ground heal, it's there for a reason most of the time. Don't stand out of it unless you're full health (or you need to dodge)


    The third issue is that certain healing abilities work better at low health and are more efficient, encounters are scripted meaning there's no benefit to healing somebody who doesn't have incoming damage. Taking Diamond Weapon last night, I put Excogitation on my tank, so I stopped healing my tank until Excogitation went off. Essential Dignity works better at low health. Benediction is better at low health. Earthly Star is a waste until people's health has dropped enough. Given the game's scripted nature, you end up planning these abilities. With randomisation, however, some of these abilities would more like be reserved for emergencies.

    I think the knock on effect is this perception that healers refuse to heal. When most of the time its your healers trying to be efficient because that's what's expected of them. There's an expectation to DPS.


    Healers who stand around doing nothing and keep people at 100% all the time aren't efficient healers, they're safe healers, which is fine for most content and I'm not going to begrudge people with that approach, but it's more of a problem in higher end content. And I use lower content and dungeons to get into get into good practice of balancing heals and DPS. Plus, the more DPS I do, the quicker the run can be. So I expect it's the same for other healers.


    And then there's just the simple reality people forget. Even if we take away any arguments about trying to be more efficient & squeeze out more DPS:
    People make mistakes.
    They're human.

    You might misjudge a tank buster, you might misjudge an AoE, you might misjudge how well your tank is geared, you might misjudge how well your tank is using their cooldowns, you might misjudge how suicidal your DPS are, you might misjudge whether that BLM refusing to get out of their leylines can take that AoE or not, you might misjudge whether that person can avoid that AoE, you might misjudge whether we'll fail a certain mechanic your heals can pull people through, we might misjudge the mechanic itself. You might misjudge whether you can get away with 1 more Broil or not.

    When healers make their mistakes, it's more noticeable.

    But what's not so noticeable? When you have a good healer covering your mistakes. I get more commendations for mediocre healing when the group doesn't really do anything to test my healing ability because they've all done a good job than when I have a suicidal group I have to carry.
    (21)
    Last edited by Saefinn; 05-03-2021 at 10:11 PM.

  8. #8
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    This smells like an attempt at starting a rant threat about all those terrible healers and how SE should've never even given them dps skills ... and as expected, it backfired.

    I'd have a whole lot more fun healing if I got those Glare bots. Is this a data centre thing or something? Because I can't even remember last time I encountered one of those elusive "100% dps, not even ressing for 4min, everyone always dying and needing Vercure from RDM" healers.
    It usually takes several aoes to bring someone down to 10% with the last one and, barring a few exceptions, only tanks take damage in trash fights. Can I get those Glare bots please? I'd love to get to use my toolkit for once without 100% Medica II/ Galvanize/ Asp. Helios uptime.
    (7)

  9. #9
    Player
    Jaelommiss's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    154
    Character
    Qina Jumaloth
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    I pull ahead because there are only a half dozen dungeons in the game where a tank is necessary. A tank usually won't die on a single pull if they use CDs. I might as well use that time to go ahead and get started on the next pack. Outside of the most extreme pulls (the penta pull at the start of Mt. Gulg for example) a strong tank and healer will provide sufficient dps to clear everything before running out of CDs.

    I'll also let my tanks health plummet if they're not using CDs because there are a disturbing number of tanks who hold onto their mitigation for 'emergencies'. I have no qualms about making the tank believe there's an emergency if it'll prompt better play.

    I won't pretend that I don't ever make mistakes, but the overwhelming majority of times a tank dies while I'm healing it's because they either failed a mechanic or refused to mitigate.


    Putting all of that aside, a healer who is maximizing their damage and minimizing healing is almost always trying to improve their play. Mistakes will happen while learning, and those mistakes will often kill someone. I'd rather die a few times while new healers try to push their limits than have them play overly cautiously and never improve. I find that the majority of my tank deaths occur with zero dps curebots rather than high damage healers.
    (15)

  10. #10
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by RinaB View Post
    Have a had a healer pulling ahead when dps is terrible. How many times have I had a healer standing there dpsing, I die and hes quick to rez but can't heal. How many times have a had a healer complain about not pulling enough yet everyone is at 10% constantly while the idiot is dpsing. How many times have I had to rage quit because the healer won't heal at all. Theres a reason your job is getting pushed into pure and shield and you can blame yourselves.
    How many times I have had a tank not pulling more than 1 pack when trash fights are laughable and clearable with healer dps only and not realizing dps and healers getting a bit of damage is optimal. How many times have I had a tank standing there not mitigating and dps doing single target on pulls. How many times I've rez a tank/dps player for them to instantly attack and lose invulnerability without realizing that for a swiftcast rez they have to wait at least 4s to get a gcd heal unless I have a cooldown which in the case they die is unlikely. How many times I've had a tank or a dps healing themselves when their hp reach 50% when the only hp that matters is the last one and I have better heals planned for when they drop lower. How many times I've left duties because "you pull you tank" tanks. If we're justifying bad healer changes using player mistakes any job shoudnt have more than 2 buttons because everyone makes them and the playerbase's skill is in general terms nothing to write home about.
    (16)

Page 1 of 7 1 2 3 ... LastLast