Something I really enjoy is thinking about and coming up with my own game design ideas for games I enjoy. I've come up with class redesigns before and just really enjoy doing it, so if anyone else likes looking at this kind of stuff and talking about it, I'd love to hear your thoughts.
Here is a Google Doc with the full specifics if anyone really wants to examine the idea, but I'll give a more digestible overview as well.
https://docs.google.com/spreadsheets...it?usp=sharing
First, I want to establish the goals I had in mind for this idea:
1. Restore SCH's old identity of being a combat medic with a more aggressive healer playstyle.
2. Give Eos and Selene their own unique playstyles and encourage the player to swap between them mid-battle.
3. Create a clear identity between what the SCH's Aetherflow actions do and what their Faerie Gauge actions do.
4. Create a lot of decision-making within the GCD where SCH needs to think about which spells are best to cast rather than follow a specific 'rotation.'
5. Give a purpose to barriers that differentiates them from raw healing and regens.
6. Preserve Square Enix's desire for healing to be easier and approachable while creating room for more experienced players to min-max their gameplay and feel rewarded for doing so.
To properly explain this concept for SCH, I'll need to start by explaining changes to Adloquium and Aetherflow actions.
--Aetherflow--
Aetherflow actions have been reworked. They now include:
- Excogitation
- Indomitability
- Chain Stratagem
- Meltdown: 500 Potency line AoE (all enemies after the first take 50% reduced damage)
- Rasp: 50 Potency DoT that lasts 60 seconds.
The main attraction to Aetherflow is now its potential for added damage. Excog and Indom still exist as emergency tools, but Recitation can be used to access them for free.
What makes this more unique is that the Aetherflow action is gone. Instead, you gain 1 stack of Aetherflow anytime your Galvanize from Adloquium is broken, meaning you'll actively want to prioritize casting Adloquium on allies you know will take damage to get more damage than what Broil will offer to you. Note that Aetherflow actions now no longer generate faerie gauge. More on that later.
Wait, if Chain Stratagem costs Aetherflow now, and you can only get it when Galvanize is broken, what about openers?
SCH will also gain an ability called Conversion which consumes 20 faerie gauge to give you 1 Aetherflow and 10% MP restoration. You'll be able to quickly gain exactly that much faerie gauge to convert into Aetherflow so you can Chain Stratagem right alongside your party's buff window.
What about Succor?
Succor now applies Catalyze instead of Galvanize and does not contribute to Aetherflow. It won't be used often, but does gain a trait that converts overhealing into extra barrier potency. On the topic of GCD healing, I'll also mention that Physick gains double potency when healing allies with Galvanize or Catalyze as a trait. This is there to create that casual player safety net. You'll likely not be using these spells often as a more experienced player, but they will have at least some niche value in the higher echelons of play.
--Faeries--
Let's move onto Eos and Selene. They and Seraph retain Embrace and Seraphic Veil respectively, but everything has been divided into 4 Fey Action abilities that work similarly to the SMN's Egi Assaults. Here's an overview:
Eos' Actions include Whispering Dawn, Fey Gift, Fey Blessing, and Fey Covenant
Selene's Actions include Fey Caress, Fey Gift, Magic Mischief, and Transmogrify
Seraph's Actions include Angel's Whisper, Seraphic Gift, Consolation, and Seraphic Illumination
Fey Gift/Seraphic Gift have replaced Lustrate and function the same way only consuming Faerie Gauge instead of Aetherflow.
Eos' actions should be familiar, though Fey Covenant, an old faerie ability, works differently than how it used to. Instead, it doubles the potency of Embrace for 20 seconds.
Seraph's actions are also largely familiar; however, Fey Illumination has been reworked to grant you 3 Aetherflow. Otherwise, Seraph's main value comes from her abilities not consuming the faerie gauge.
Whispering Dawn and Fey Caress do not require faerie gauge, but have longer cooldowns as a result.
Now, let's talk about Selene
Selene now features damage reduction tools rather than direct healing and will also have offensive utility ideal for dungeon pulls.
Fey Caress is back and removes detrimental effects, but also reduces magic damage taken by the party.
Magic Mischief does what Bane used to and spreads your DoTs from the target to nearby enemies.
Transmogrify is an AoE debuff that inflicts Toad to dungeon mobs and reduces damage dealt to injured party members substantially.
Selene is more niche than Eos, but will have specific moments of great added value, and you'll be encouraged to find those uses as each faerie's abilities do not share a cooldown. She does still have access to Fey Gift--the new Lustrate--as well, so she can maintain some leveling of healing power. Summoning either faerie is also now an ability with a 30 second CD that resets if the faerie is dismissed.
Lastly, what will also encourage you swap faeries is the new ability Eventide which replaces Dissipation. Instead of dismissing your faerie for increased healing potency and Aetherflow, Eventide swiches your faerie and generates 30 faerie gauge. I mentioned that Aetherflow actions now no longer give you faerie gauge, so how else will you accumulate it?
--GCD DPS--
There are now more GCD actions for the SCH to work with--not many more, but just enough to create some meaningful engagement alongside the new Adloquium.
GCD DPS Actions:
- Broil III
- Biolysis
- Miasmolysis - returning DoT with an 18 second duration
- Helix - An upgrade for Ruin II
- Spark II - A weaker attack than Broil III (240 potency) that has a full cast time, but generates 20 faerie gauge.
- Art of War
With the new Adloquium, you'll need to decide when it's best to apply a barrier to an ally and when it's best to hit as hard as you can with Broil III and DoT management. Additionally, you'll also have Spark II (There is a Spark I that gets upgraded), which is now your main method of gaining faerie gauge. Remember when I mentioned converting faerie gauge into Aetherflow for your Chain Stratagem? You'll want to open with a cast of Spark II. Additionally, Eos is your main method of healing without Succor and Physick, so you'll need to integrate casts of Spark II in place of Broil III to ensure you have the faerie gauge you need to heal with OGCD actions.
--The Summary--
This covers all the major points of the kit design. To summarize, as a healer, you maximize your performance by keeping the party alive and delivering as much DPS as possible while doing this. This iteration of SCH achieves this by opting to cast Adloquium at times on allies that are being targeted for damage rather than just casting Broil III. They also want to toss in casts of the weaker Spark II as well to build some faerie gauge to use when healing is need rather than losing more DPS by needing Succor or Physick.
--The level 90 Capstone--
I almost forgot to mention my thoughts on a level 90 capstone ability for SCH. Since this is the finale of the first major story arc in XIV, it needs to be powerful, so what they have is a short but extremely powerful tool in Supersession. This OGCD ability is not connected to Aetherflow or the faerie gauge, but features a very powerful effect that causes the target of this spell to heal your party instead of deal damage when using magic attacks for a brief 6 seconds. On a 180 second cooldown, it's a pretty tight window, but can potentially be a game-changer. I imagine enrages would pierce through it, naturally
This whole concept was all in good fun at the end of the day, so if that kind of discussion interests you then I'd love to hear your thoughts.