Item
- [dev1371] Several new items have been added.
View the details.
- [dev1358] New materia varieties have been added.
View the details.
- [dev1358] The attributes of the following materia have been adjusted:
* The attributes of materia already existing in-game will automatically change to reflect the above following release of patch 1.22.
Name Before → After Touch of Rage Materia I Enmity: +1 — 2 → Enmity: +1 — 10 Touch of Rage Materia II Enmity: +3 — 4 → Enmity: +11 — 15 Touch of Rage Materia III Enmity: +5 — 8 → Enmity: +16 — 20 Touch of Rage Materia IV Enmity: +9 — 12 → Enmity: +21 — 25 Touch of Serenity Materia I Enmity: -1 → Enmity: -1 — 4 Touch of Serenity Materia II Enmity: -2 — 3 → Enmity: -5 — 8 Touch of Serenity Materia III Enmity: -3 — 4 → Enmity: -9 — 12 Touch of Serenity Materia IV Enmity: -5 — 8 → Enmity: -13 — 16
- [dev1358] The following unique/untradable items have been made convertible into materia:
Claret Coif / Claret Breeches / Helm of the Lone Knight / Mitts of the Lone Knight / Verdant Hora / Astaroth Cane / Canopus Bill / Canopus Shield / Templar's Falchion / Verdant Shortbow / Canopus Guisarme / Verdant Scepter / Alpine War Jacket / Warlock's Buckler / Solid Scale Mail / Revolutionary's Bliaud / Bladedancer's Jackboots / Warlock's Pattens / Ifrit's Claws / Ifrit's Blade / Ifrit's Battleaxe / Ifrit's Harpoon / Ifrit's Bow / Ifrit's Cane / Ifrit's Cudgel / Murderous Mogfists / Morbid Mogblade / Malignant Mogaxe / Melancholy Mogfork / Mischievous Mogbow / Malevolent Mogwand / Maleficent Mogstaff / Torturer's Monocle / Torturer's Duckbills / Warden's Barbut / Warden's Gauntlets / Brigand's Acton / Brigand's Gloves / Poacher's Hat / Poacher's Tunic / Ascetic's Halfrobe / Ascetic's Tights / Warden's Dagger / Charred Axe / Tidesplitter / Joukil's Guile / Unbreakable Knuckles / Tenfinger Tallstaff / Heart of House d'Arlendre / Waning Sun Pelta
- [dev1358] The method for indicating whether a gear slot supports materia-enhanced items has been changed.
* The help text shown when an item search is returned will be updated accordingly in patch 1.22a.
- [dev1385] The help text of the following job-exclusive gear has been revised to better indicate their actual benefits:
Item Before After Gallant Surcoat Enhances Cover → Recovers MP during Cover Gallant Gauntlets Enhances Holy Succor → Increases HP recovery of Holy Succor Gallant Cuisses Enhances Divine Veil → Increases HP recovery of Divine Veil Fighter's Cuirass Enhances Vengeance → Redirects magic damage during Vengeance Drachen Mail Enhances Invigorate → Increases TP during Invigorate - [dev1372] The attribute bonuses offered by the following gear have been changed:
- Woolen Trousers / Woolen Trousers (Purple)
STR:+2 → STR:+3- [dev1373] The recast time for the bonus effect granted by Hermes’ Shoes is now displayed.
- [dev1374] The effect of certain medicines has been adjusted.
- Recast time has been revised for the following:
Item Before (seconds) After (seconds) Throat Drops 300 → 240 Dawn Drops 270 → 210 Spine Drops 300 → 240 Blood Drops 240 → 180 Lung Drops 300 → 240 Heart Drops 300 → 240 Gold Needle 300 → 240 - Effect duration has been extended for the following:
Item Before (seconds) After (seconds) Potion of Mind 40 → 60 Hi-potion of Mind 40 → 60 Mega-potion of Mind 40 → 60 Potion of Vitality 40 → 60 Hi-potion of Vitality 40 → 60 Mega-potion of Vitality 40 → 60 Potion of Piety 40 → 60 Hi-potion of Piety 40 → 60 Mega-potion of Piety 40 → 60 - [dev1375] New recipes have been added.
- The following alchemy recipes have been added:
Item Materials Crystals Natron(x3) Effervescent Water
Effervescent Water
Effervescent Water
Rock SaltLightning Shard x3 Clear Glass Lens(x3) Silex
Silex
Silex
NatronLightning Shard x6 Rubber(x3) Latex
Latex
LatexLightning Shard x6 Lanolin(x3) Sheepskin
Sheepskin
SheepskinLightning Shard x6 Lanolin(x3) Karakul Skin
Karakul Skin
Karakul SkinLightning Shard x6 - Recipes relating to hamlet defense have been added.
View the details.
- High-difficulty recipes have been added.
* The HQ names of certain items synthesized via these recipes may differ from those of their NQ counterparts.
View the details.- [dev1386] The difficulty level of the following recipes has been alleviated:
Bronze Dagger / Bronze Gladius / Bronze Rivets (armorcraft only)- [dev1376] The following changes have been made to synthesis:
- The colored lights indicating synthesis status are now accompanied by log messages.
- A time limit is no longer imposed upon synthesis. Based on this change, the synthesis timer has been phased out.
- Characters now perform synthesis motions more quickly, and the waiting time between command inputs has been shortened.
- Elemental instability in synthesis is now limited to those of the crystals used in a given recipe.
Ex.) In the case of a recipe requiring fire and wind shards, only these two elements will potentially become unstable.Based on this change, the classes required to learn certain "Brand of" abilities have been changed.
* Elemental instability will be random in the case of recipes that do not require crystals.- The likelihood of elemental instability has been increased slightly.
Failing synthesis will, at a certain probability, cause the harnessed element(s) to become unstable.
* There is no risk of elemental instability if synthesis is carried out successfully.- The penalty for elemental instability has been unified to a halving of the progress gauge for the duration of instability.
- [dev1377] The following reforms have been made to abilities:
- Certain "Brand of" abilities are now learned through different classes.
Armorer: Brand of Earth → Brand of Ice
Goldsmith: Brand of Ice → Brand of Wind
Leatherworker: Brand of Lightning → Brand of Earth
Weaver: Brand of Wind → Brand of Lightning- Certain abilities have been renamed:
Class Before After Woodworking Assemble → Unerring Hand Comfort Zone → Byregot's Blessing Armorcraft Blinding Speed → Sure and Steady Preemptive Measures → Great Strides Ease the Burden → Eye for Detail Goldsmithing Epiphany → Pride of Labor Close Inspection → Meticulous Mind Pride of Labor → By the Book Leatherworking Supplement → Determination Clothcraft Immersion → Good Measure Determination → Fit for Kings Alchemy Preserve → Aspect Balance Mass Production → Tricks of the Trade Hand of the Gods → Comfort Zone Extrapolation → Purification Aspect Balance → Master's Mend Cooking Less is More → Waste Not Devotion → Heart and Soul Recollection → Magnum Opus - The effect of abilities have been changed.
View the complete list of ability adjustments.
≪Reform Objective≫
Till now, the utility of many abilities has been questionable due to poorly defined purpose and lackluster potency. This is especially true when it comes to those abilities learned at lower levels.
The reform aims to make the benefits of abilities more tangible across the board by revising both effect and potency. The revisions will make it easier to achieve target quality at low and middle levels, while keeping things mostly unchanged at higher levels.
≪Making Abilities Unique≫
The reform aims to enhance the uniqueness of abilities in the following ways:
- Abilities that increase progress such as By the Book have been adjusted as follows:
- Progress is no longer affected by elemental instability.
- They are no longer affected by abilities that increase progress such as Determination.
- Abilities that increase quality such as Eye for Detail have been adjusted as follows:
- The amount of quality that increases through all types of synthesis gradually decreases based upon how much quality has risen while crafting. The abilities in question, however, are no longer subject to this restriction.
- They are no longer affected by abilities that increase quality such as Byregot’s Blessing.
- The Wait command is unaffected by abilities.
- Types of synthesis such as materials, parts, and completed items no longer influence the efficacy of abilities.
- Based on the ability reform, the effects of standard and rapid syntheses have been adjusted as follows:
- Greatly successful standard synthesis attempts now grant more quality.
- Successful rapid synthesis attempts now grant less progress
- No more than five abilities can be used during synthesis. In the event that the number of abilities equipped exceeds this limit, five will be chosen at random.
- [dev1378] The variety of items obtainable via gathering has been changed.
View the details.
Based on this change, the following items can now be obtained:Darksteel Ore / Gold Ore / Spruce Log / Astral Rock / Crawler Cocoon / Trillium / Trillium Bulb- [dev1379] When EXP is obtained during synthesis and gathering, log messages will now appear for bonuses granted by the following game elements:
* EXP yield is unaffected.Log messages relating to gains in quality during synthesis will appear in the same manner as before.
- Rested Bonus
- Gear
- Well Fed Effects
- Engineering and Survival Manuals
- Abilities
- [dev1380] The average amount of damage a weapon is capable of dealing per second (DPS) has been added to help text.
The DPS of a bow is calculated in the following manner:
DPS = (Damage + Damage value of the strongest ammunition at the bow's required level [excluding HQ]) / Delay
- [dev1381] Sanction-ready gear can now be obtained in exchange for company seals.
“Sanction" is the name given to a process of gear enhancement which involves the casting of any one of a range of enhancing spells on equipment specially crafted to harbor enchantments. The sanction status can be received at the headquarters of each Grand Company, and for the duration of its effect (three hours Earth time) grants a bonus to the efficacy of certain gear. Such gear can be identified by viewing their help text.
Bonuses granted include:
Vitality: +40 / Accuracy: +30 / Attack Power: +45 / Piety: +35- [dev1382] Set bonuses have been added to gear exchangeable for company seals.
New gear will be added that offer various bonuses when equipped as a set. Such gear can be identified by viewing their help text.
Ex.) Maelstrom gear (3 or more pieces): HP: +15
In the above instance, the bonus indicated will take effect if the player equips three or more pieces of Maelstrom gear. In the case that four or more pieces is the requirement, the player must equip four or more pieces of gear to benefit from the stated bonus.
* Existing Grand Company gear and achievement reward gear both count towards the bonus requirement.
- [dev1383]Additions have been made to the list of items available in exchange for company seals.
View the details.
- [dev1384] The vendor NPC Oscarlet has been added to the Gridanian hamlet of Hyrstmill in the North Shroud (23,13).