Item
  • [dev1371] Several new items have been added.
    View the details.

  • [dev1358] New materia varieties have been added.
    View the details.

  • [dev1358] The attributes of the following materia have been adjusted:

    NameBeforeAfter
    Touch of Rage Materia IEnmity: +1 — 2Enmity: +1 — 10
    Touch of Rage Materia IIEnmity: +3 — 4Enmity: +11 — 15
    Touch of Rage Materia IIIEnmity: +5 — 8Enmity: +16 — 20
    Touch of Rage Materia IVEnmity: +9 — 12Enmity: +21 — 25
    Touch of Serenity Materia IEnmity: -1Enmity: -1 — 4
    Touch of Serenity Materia IIEnmity: -2 — 3Enmity: -5 — 8
    Touch of Serenity Materia IIIEnmity: -3 — 4Enmity: -9 — 12
    Touch of Serenity Materia IVEnmity: -5 — 8Enmity: -13 — 16
    * The attributes of materia already existing in-game will automatically change to reflect the above following release of patch 1.22.

  • [dev1358] The following unique/untradable items have been made convertible into materia:
    Claret Coif / Claret Breeches / Helm of the Lone Knight / Mitts of the Lone Knight / Verdant Hora / Astaroth Cane / Canopus Bill / Canopus Shield / Templar's Falchion / Verdant Shortbow / Canopus Guisarme / Verdant Scepter / Alpine War Jacket / Warlock's Buckler / Solid Scale Mail / Revolutionary's Bliaud / Bladedancer's Jackboots / Warlock's Pattens / Ifrit's Claws / Ifrit's Blade / Ifrit's Battleaxe / Ifrit's Harpoon / Ifrit's Bow / Ifrit's Cane / Ifrit's Cudgel / Murderous Mogfists / Morbid Mogblade / Malignant Mogaxe / Melancholy Mogfork / Mischievous Mogbow / Malevolent Mogwand / Maleficent Mogstaff / Torturer's Monocle / Torturer's Duckbills / Warden's Barbut / Warden's Gauntlets / Brigand's Acton / Brigand's Gloves / Poacher's Hat / Poacher's Tunic / Ascetic's Halfrobe / Ascetic's Tights / Warden's Dagger / Charred Axe / Tidesplitter / Joukil's Guile / Unbreakable Knuckles / Tenfinger Tallstaff / Heart of House d'Arlendre / Waning Sun Pelta
  • [dev1358] The method for indicating whether a gear slot supports materia-enhanced items has been changed.
    * The help text shown when an item search is returned will be updated accordingly in patch 1.22a.


  • [dev1385] The help text of the following job-exclusive gear has been revised to better indicate their actual benefits:

    ItemBeforeAfter
    Gallant SurcoatEnhances CoverRecovers MP during Cover
    Gallant GauntletsEnhances Holy SuccorIncreases HP recovery of Holy Succor
    Gallant CuissesEnhances Divine VeilIncreases HP recovery of Divine Veil
    Fighter's CuirassEnhances VengeanceRedirects magic damage during Vengeance
    Drachen MailEnhances InvigorateIncreases TP during Invigorate

  • [dev1372] The attribute bonuses offered by the following gear have been changed:
    • Woolen Trousers / Woolen Trousers (Purple)
      STR:+2 → STR:+3
  • [dev1373] The recast time for the bonus effect granted by Hermes’ Shoes is now displayed.

  • [dev1374] The effect of certain medicines has been adjusted.
    • Recast time has been revised for the following:

      ItemBefore (seconds)After (seconds)
      Throat Drops300240
      Dawn Drops270210
      Spine Drops300240
      Blood Drops240180
      Lung Drops300240
      Heart Drops300240
      Gold Needle300240
    • Effect duration has been extended for the following:

      ItemBefore (seconds)After (seconds)
      Potion of Mind4060
      Hi-potion of Mind4060
      Mega-potion of Mind4060
      Potion of Vitality4060
      Hi-potion of Vitality4060
      Mega-potion of Vitality4060
      Potion of Piety4060
      Hi-potion of Piety4060
      Mega-potion of Piety4060
  • [dev1375] New recipes have been added.
    • The following alchemy recipes have been added:

      ItemMaterialsCrystals
      Natron(x3)Effervescent Water
      Effervescent Water
      Effervescent Water
      Rock Salt
      Lightning Shard x3
      Clear Glass Lens(x3)Silex
      Silex
      Silex
      Natron
      Lightning Shard x6
      Rubber(x3)Latex
      Latex
      Latex
      Lightning Shard x6
      Lanolin(x3)Sheepskin
      Sheepskin
      Sheepskin
      Lightning Shard x6
      Lanolin(x3)Karakul Skin
      Karakul Skin
      Karakul Skin
      Lightning Shard x6
    • Recipes relating to hamlet defense have been added.
      View the details.

    • High-difficulty recipes have been added.
      * The HQ names of certain items synthesized via these recipes may differ from those of their NQ counterparts.
      View the details.
  • [dev1386] The difficulty level of the following recipes has been alleviated:
    Bronze Dagger / Bronze Gladius / Bronze Rivets (armorcraft only)
  • [dev1376] The following changes have been made to synthesis:
    • The colored lights indicating synthesis status are now accompanied by log messages.


    • A time limit is no longer imposed upon synthesis. Based on this change, the synthesis timer has been phased out.
    • Characters now perform synthesis motions more quickly, and the waiting time between command inputs has been shortened.
    • Elemental instability in synthesis is now limited to those of the crystals used in a given recipe.
      Ex.) In the case of a recipe requiring fire and wind shards, only these two elements will potentially become unstable.
      Based on this change, the classes required to learn certain "Brand of" abilities have been changed.
      * Elemental instability will be random in the case of recipes that do not require crystals.
    • The likelihood of elemental instability has been increased slightly.
      Failing synthesis will, at a certain probability, cause the harnessed element(s) to become unstable.
      * There is no risk of elemental instability if synthesis is carried out successfully.
    • The penalty for elemental instability has been unified to a halving of the progress gauge for the duration of instability.
  • [dev1377] The following reforms have been made to abilities:
    • Certain "Brand of" abilities are now learned through different classes.
      Armorer: Brand of Earth → Brand of Ice
      Goldsmith: Brand of Ice → Brand of Wind
      Leatherworker: Brand of Lightning → Brand of Earth
      Weaver: Brand of Wind → Brand of Lightning
    • Certain abilities have been renamed:

      ClassBeforeAfter
      WoodworkingAssembleUnerring Hand
      Comfort ZoneByregot's Blessing
      ArmorcraftBlinding SpeedSure and Steady
      Preemptive MeasuresGreat Strides
      Ease the BurdenEye for Detail
      GoldsmithingEpiphanyPride of Labor
      Close InspectionMeticulous Mind
      Pride of LaborBy the Book
      LeatherworkingSupplementDetermination
      ClothcraftImmersionGood Measure
      DeterminationFit for Kings
      AlchemyPreserveAspect Balance
      Mass ProductionTricks of the Trade
      Hand of the GodsComfort Zone
      ExtrapolationPurification
      Aspect BalanceMaster's Mend
      CookingLess is MoreWaste Not
      DevotionHeart and Soul
      RecollectionMagnum Opus
    • The effect of abilities have been changed.
      View the complete list of ability adjustments.

      ≪Reform Objective≫
      Till now, the utility of many abilities has been questionable due to poorly defined purpose and lackluster potency. This is especially true when it comes to those abilities learned at lower levels.

      The reform aims to make the benefits of abilities more tangible across the board by revising both effect and potency. The revisions will make it easier to achieve target quality at low and middle levels, while keeping things mostly unchanged at higher levels.

      ≪Making Abilities Unique≫
      The reform aims to enhance the uniqueness of abilities in the following ways:
      • Abilities that increase progress such as By the Book have been adjusted as follows:
        • Progress is no longer affected by elemental instability.
        • They are no longer affected by abilities that increase progress such as Determination.
      • Abilities that increase quality such as Eye for Detail have been adjusted as follows:
        • The amount of quality that increases through all types of synthesis gradually decreases based upon how much quality has risen while crafting. The abilities in question, however, are no longer subject to this restriction.
        • They are no longer affected by abilities that increase quality such as Byregot’s Blessing.
      • The Wait command is unaffected by abilities.
    • Types of synthesis such as materials, parts, and completed items no longer influence the efficacy of abilities.

    • Based on the ability reform, the effects of standard and rapid syntheses have been adjusted as follows:
      • Greatly successful standard synthesis attempts now grant more quality.
      • Successful rapid synthesis attempts now grant less progress
    • No more than five abilities can be used during synthesis. In the event that the number of abilities equipped exceeds this limit, five will be chosen at random.
  • [dev1378] The variety of items obtainable via gathering has been changed.
    View the details.

    Based on this change, the following items can now be obtained:
    Darksteel Ore / Gold Ore / Spruce Log / Astral Rock / Crawler Cocoon / Trillium / Trillium Bulb
  • [dev1379] When EXP is obtained during synthesis and gathering, log messages will now appear for bonuses granted by the following game elements:
    * EXP yield is unaffected.
    • Rested Bonus
    • Gear
    • Well Fed Effects
    • Engineering and Survival Manuals
    • Abilities
    Log messages relating to gains in quality during synthesis will appear in the same manner as before.

  • [dev1380] The average amount of damage a weapon is capable of dealing per second (DPS) has been added to help text.

    The DPS of a bow is calculated in the following manner:
    DPS = (Damage + Damage value of the strongest ammunition at the bow's required level [excluding HQ]) / Delay

  • [dev1381] Sanction-ready gear can now be obtained in exchange for company seals.

    “Sanction" is the name given to a process of gear enhancement which involves the casting of any one of a range of enhancing spells on equipment specially crafted to harbor enchantments. The sanction status can be received at the headquarters of each Grand Company, and for the duration of its effect (three hours Earth time) grants a bonus to the efficacy of certain gear. Such gear can be identified by viewing their help text.

    Bonuses granted include:
    Vitality: +40 / Accuracy: +30 / Attack Power: +45 / Piety: +35

  • [dev1382] Set bonuses have been added to gear exchangeable for company seals.

    New gear will be added that offer various bonuses when equipped as a set. Such gear can be identified by viewing their help text.

    Ex.) Maelstrom gear (3 or more pieces): HP: +15

    In the above instance, the bonus indicated will take effect if the player equips three or more pieces of Maelstrom gear. In the case that four or more pieces is the requirement, the player must equip four or more pieces of gear to benefit from the stated bonus.
    * Existing Grand Company gear and achievement reward gear both count towards the bonus requirement.


  • [dev1383]Additions have been made to the list of items available in exchange for company seals.
    View the details.

  • [dev1384] The vendor NPC Oscarlet has been added to the Gridanian hamlet of Hyrstmill in the North Shroud (23,13).