Event
  • [dev1001][dev1002] New sidequests have been added.

    Quest NameQuest NPCNPC Location
    Taming the TempestLouisoixGridania (6,2)
  • [dev1003] New Grand Company Quests have been added.

    Quest NameQuest NPCNPC Location
    Deus ex MachinaFirst Storm Lieutenant GuincumLimsa Lominsa, Maelstrom Command (1,1)
    Shadow of the RavenFirst Serpent Lieutenant FulkeGridania, Adders’ Nest (1,1)
    Careless WhispersFirst Flame Lieutenant AubreyUl’dah, Hall of Flames (1,1)
    In for Garuda Wakening (Limsa Lomina)LouisoixGridania (6,2)
    In for Garuda Wakening (Gridania)LouisoixGridania (6,2)
    In for Garuda Wakening (Ul'dah)LouisoixGridania (6,2)
    It's a Piece of Cake to Bake a Poison CakeR'sushmoLimsa Lominsa, Upper Decks (7,3)
    Woes of the BotanistEnieGridania (4,3)
    A Weaver and a MummerCahernautUl’dah, Merchant Strip (7,6)
  • [dev1361] The following three Grand Company ranks have been made available. Rising in rank increases the number of company seals you can hold.

    CommissionMaelstromOrder of the Twin AdderImmortal FlamesMaximum Company Seals
    RankInsigniaRankInsigniaRankInsignia
    Petty OfficerStorm Sergeant Second ClassSerpent Sergeant Second ClassFlame Sergeant Second Class35,000
    Storm Sergeant First ClassSerpent Sergeant First ClassFlame Sergeant First Class40,000
    Chief Storm SergeantChief Serpent SergeantChief Flame Sergeant45,000
  • [dev1362] Party size restrictions for the following raids have been changed.

    BeforeAfter
    Aurum Vale8 members4–8 members
    Cutter’s Cry8 members4–8 members
    * The difficulty of these raids has not been adjusted and remains at the original level designed for a full party of 8 members.

  • [dev1363] New battles against the primal Garuda entitled “The Howling Eye” and “The Howling Eye (Hard)” have been added.
    These battles can be engaged in by undertaking newly released quests. Combat takes place within an instanced area, and defeating Garuda yields rewards for party members.


    The Howling EyeThe Howling Eye (Hard)
    Class & Level RequirementsDisciples of War or Magic level 40 and aboveDisciples of War or Magic level 45 and above
    Party Size Requirements4–8 members8 members
    Party Member RequirementsAll party members must be Disciples of War or Magic level 40 or above and fulfill one of the following:
    ・Accepted the “In for Garuda Wakening” quest and advanced to the same point
    ・Completed the “In for Garuda Wakening” quest
    All party members must be Disciples of War or Magic level 45 or above
    Time Limit30 minutes30 minutes
    Cooldown Before Reentry (following a victory)15 minutes15 minutes
    Cooldown Before Reentry (following a defeat)5 minutes5 minutes
    Quest NamesIn for Garuda Wakening (Limsa Lominsa)
    In for Garuda Wakening (Gridania)
    In for Garuda Wakening (Ul’dah)
    Taming the Tempest
    Quest RequirementsCompleted either “Deus ex Machina,” “Shadow of the Raven,” or “Careless Whispers”Completed “In for Garuda Wakening”
    * “Taming the Tempest” is a repeatable quest.
    *Players who exit the Howling Eye after a victory without claiming their rewards may enter again without restarting the quest.



    ≪Claiming Treasure Chest Rewards≫
    Players who clear The Howling Eye (Hard) while in possession of the vortex fletchings item will be eligible to claim rewards from the treasure chest that appears.

    Party members other than those starting The Howling Eye (Hard) can participate in the battle without having vortex fletchings, but will be unable to claim rewards from the treasure chest that appears following victory.

    Rewards for completing The Howling Eye (Hard) include an item called a vortex headdress. Vortex headdresses can be collected and exchanged for the new Garuda weapons.

    Vortex headdresses are not automatically placed in player inventories, but rather will first appear in the loot list of the player receiving it. Though the items are untradeable, because they first appear in the loot list, players who have no need of them can opt to pass them on to other players.

    * Vortex headdresses will not appear as rewards for players who are not in possession of vortex fletchings.

    After collecting the required number of vortex headdresses, they can be exchanged by Rowena in the Merchant Strip of Ul’dah (5,4) for the Garuda weapon of your choice.

  • [dev1216] New hamlet defense battles have been added.
    Hamlet defense battles bring numerous players together to combat threats posed by the beast tribes to the safety of the realm. There are two phases to this new content: a 50-hour non-combat phase where Disciples of the Hand and Land can enhance hamlet readiness for battle, and a 25-hour combat phase where Disciples of War and Magic can join the local militia and fight beastmen directly, while Disciples of the Hand and Land can aid in the effort in other ways.


    ≪Preparing for Battle≫
    During the non-combat phase of hamlet defense, players will be asked to contribute to the hamlet’s stockpiles by crafting and delivering several different items. Hamlets begin the phase with a “supply rating” of zero. Each donation to the hamlet militia is converted into points, which are added to the hamlet’s cumulative total. When this total reaches a certain amount, the hamlet’s supply rating will increase. This rating not only determines the strength of the beastmen forces, but also the type of rewards offered during the combat phase. Currently, level 2 is the highest achievable rating.
    • Individual Contributions
      Players of all four disciplines can contribute to a hamlet militia’s supply caches, with rewards given based on the type of contribution.
      • Disciples of War and Magic
        Completing level 45 caravan escort duty will benefit the corresponding hamlet’s supply rating.

      • Disciples of the Land and Hand
        Delivering items requested by the hamlet militia quartermaster, or any materia-enhanced weapon or piece of gear, will not only contribute to the hamlet’s supply rating, but will also earn you an anima boost based on the type of item donated.
        • Disciples of the Land
          ItemClassLocation
          Kidney OreMinerNanawa Mines
          Spruce BranchBotanistEast Shroud
          Young Indigo HerringFisherWestern La Noscea
        • Disciples of the Hand
          Militia Bow / Militia Sword / Militia Helm / Militia Gorget / Militia Longboots / Militia Leggings / Militia Poultice / Militia Rations

          View the details.
        • Delivering Items
          Items are to be delivered directly to the militia quartermaster.

          HamletNameLocation
          HyrstmillDhebi PolaaliNorth Shroud (25,13)
    ≪Defending the Hamlet≫
    After the non-combat phase ends and the hamlet’s supply rating is set, the beast tribes will begin their march. For the next 25 hours, players of all jobs and classes will have multiple opportunities to join the local militia in fending off the invading forces.

    All battles are fought within instanced areas. A battle is won by either defeating the beast tribe leader, or protecting the hamlet’s four supply caches for the duration of the raid.

    *Currently, hamlet defense is only available in Hyrstmill. Similar content for two additional hamlets is set for release with patch 1.22a.


    Players can join the local militia by speaking with the following militia captains:

    HamletNameLocation
    HyrstmillRontremontNorth Shroud (25,13)
    • Conditions

      Registration Period25 Hours (every 50 hours)
      Level RestrictionsAll Jobs/Classes Lv. 45–50
      Required Party SizeFull (8 members)
      Wait Between Battles15 Minutes After Victory / 5 Minutes After Defeat
    • Battle Details
      Tasks are assigned to players based on their discipline.
      • Land: Enfeebling enemy forces via item delivery
      • Hand: Enhancing allied forces via item synthesis
      • War & Magic: Engaging the enemy in direct combat
    • Battle Flow
      1. If the 50-hour preparation period is over and the call-to-arms has been sounded, form a party of 8 members and speak with the militia captain to enter the instanced area. Once the instance has been entered, jobs and classes will be locked and players will not be allowed to change their weapons or soul crystals.

      2. Disciples of the Land can help weaken the invading beastmen by collecting alchemical pots stored throughout the hamlet and delivering them, intact, to the militia quartermaster. Different pot combinations result in different enfeeblements, so communication with the front lines will be important when determining which type of enfeeblement is required when.

        Disciples of the Hand can help enhance the militia allies by crafting instruments of warfare with parts found in the hamlet, and then delivering the completed items to the militia quartermaster.


        Disciples of War and Magic must engage the enemy in direct combat, drawing the invaders’ attention away from the unarmed Disciples of the Hand and Land, as well as the lightly guarded supply carts.

      3. After a certain amount of time, a powerful beast tribe leader will enter the fray. The leader will actively give orders to his soldiers, changing their current focus of attack.

      4. Protecting the hamlet’s four supply carts is the militia’s prime objective. The mission is deemed a failure if all four carts are lost.


      5. If the militia is successful in defeating the beast tribe leader or protecting at least one of the carts for the duration of the invasion, the mission is deemed a success and a score based on overall performance is tallied.

      6. Speak with the militia captain before leaving the instance to receive payment for services rendered. Rewards are not only based on performance during the battle, but also on individual contributions to the hamlet’s supply caches during the non-combat phase.

      7. During the 25-hour combat phase, the beast tribes will launch continued waves of attack on the hamlet. Players can join the militia as many times as they wish during this phase, as long as the aforementioned conditions for participation have been met.
  • [dev1364] Items crafted as part of local guildleves have undergone a complete overhaul. Together with these changes, the names and descriptions of certain levequests have been changed.

    * Following the release of patch 1.22, it may no longer be possible to complete certain local guildleves undertaken prior to the patch’s release. Players who find this to be the case are asked to please abandon any such levequests.

  • [dev1365] Performance-based rewards for local levequests have been altered in the following ways:
    • Successful completion of local levequests now yields one item regardless of performance.
    • Reaching a performance rating of 100 now yields one additional item.
    • Reaching a performance rating of 300 now grants the possibility of yet another additional item.
    In addition, the amount of crystals awarded has also been adjusted.

  • [dev1357] New features have been added to inns.
    • A private armoire capable of holding untradable items has been added.


      Armoires are available in the inn of each city. The items listed below can be placed in the armoire and later removed at the time of your choice.
      • Job artifacts
        Gallant Coronet / Gallant Surcoat / Gallant Cuisses / Gallant Gauntlets / Gallant Sollerets / Temple Circlet / Temple Cyclas / Temple Gaskins / Temple Gloves / Temple Boots / Fighter's Burgeonet / Fighter's Cuirass / Fighter's Breeches / Fighter's Gauntlets / Fighter's Jackboots / Drachen Armet / Drachen Mail / Drachen Breeches / Drachen Gauntlets / Drachen Greaves / Choral Chapeau / Choral Shirt / Choral Tights / Choral Ringband / Choral Sandals / Healer's Circlet / Healer's Robe / Healer's Culottes / Healer's Gloves / Healer's Boots / Wizard's Petasos / Wizard's Coat / Wizard's Tonban / Wizard's Gloves / Wizard's Crakows
      • Seasonal events
        Dragon Kabuto / Crimson Dragon Kabuto / Golden Dragon Kabuto / Black Dragon Kabuto / Paramour's Pendant / Platinum Paramour's Pendant / Band of Eternal Passion / Peach Blossom / Pristine Egg Cap / Vibrant Egg Cap / Brilliant Egg Cap / Midnight Egg Cap / Chocobo Egg Cap / Pristine Egg Ring / Vibrant Egg Ring / Brilliant Egg Ring / Midnight Egg Ring / Chocobo Egg Ring / Red Summer Top / Green Summer Top / Blue Summer Top / Solar Summer Top / Lunar Summer Top / Red Summer Halter / Green Summer Halter / Blue Summer Halter / Solar Summer Halter / Lunar Summer Halter / Red Summer Trunks / Green Summer Trunks / Blue Summer Trunks / Solar Summer Trunks / Lunar Summer Trunks / Red Summer Tanga / Green Summer Tanga / Blue Summer Tanga / Solar Summer Tanga / Lunar Summer Tanga / Pumpkin Head / Unripened Pumpkin Head / White Pumpkin Head / Ripened Pumpkin Head / Reindeer Antlers / Reindeer Suit / Moonlet / Patriot's Choker
      • Achievement rewards
        Butcher's Crown / Chronicler's Crown / Paragon's Crown / Gambler's Crown / Saw of the Luminary / Hammer of the Luminary / Mallet of the Luminary / Gavel of the Luminary / Knife of the Luminary / Needle of the Luminary / Alembic of the Luminary / Pan of the Luminary / Pick of the Luminary / Axe of the Luminary / Rod of the Luminary / Maelstrom Escutcheon / Immortal Flames Escutcheon / Twin Adder Escutcheon / Crimson Standard Earring / Tipping Scales Earring / Lily and Serpent Earring / Crimson Standard Ring / Tipping Scales Ring / Lily and Serpent Ring
      • Bonus items
        Garlond Goggles / Onion Helm / Asuran Armguards / Hermes' Shoes
      Though use of the armoire is free, the following restrictions apply:
      • Only items in 100% condition can be stored.
      • Multiple items of the same name cannot be stored.
      • Stored items will have their spiritbond values reset to 0.
      • Hermes' Shoes cannot be stored for a fixed period (approx. one day, Earth time) following use.
      The same storage is accessible from the armoires in all three city inns. For example, an item stored using the armoire at the Mizzenmast in Limsa Lominsa can be retrieved using the armoire at the Roost in Gridania.

    • Beds located in inn rooms can now be targeted. Selecting a bed now presents the following options:
      • Do nothing
      • Log out
      • Return to the character selection screen
      • Check the bed
    • Inns can now be set as Return destinations.
      Speak to the NPC found at an inn entrance to set that inn as a secondary home point. Only one of the three inns can be set at a time. This is in addition to the one aetheryte destination setting that is also available as a primary home point.

      Setting an inn as a secondary home point becomes available upon completion of the following quests: “Waste Not Want Not” for the Roost in Gridania, “The Ink Thief” for the Mizzenmast in Limsa Lominsa, and “Ring of Deceit” for the Hourglass in Ul’dah.

    • The entrance to the Hourglass inn in Ul’dah has been moved to the Merchant Strip (6,5).
  • [dev1366] The following changes have been made to the Ul’dahn NPC Rowena:
    • The number of Kupo Nut Charms required to exchange for an item has been reduced from 20 to 10.
    • New items that can be exchanged for primal oblations have been added.
  • [dev1367] The imperial stronghold Castrum Novum can now be seen in the Mor Dhona area (6,12).


    * Castrum Novum cannot be entered as of patch 1.22.