Event
- [dev1001][dev1002] New sidequests have been added.
Quest Name Quest NPC NPC Location Taming the Tempest Louisoix Gridania (6,2) - [dev1003] New Grand Company Quests have been added.
Quest Name Quest NPC NPC Location Deus ex Machina First Storm Lieutenant Guincum Limsa Lominsa, Maelstrom Command (1,1) Shadow of the Raven First Serpent Lieutenant Fulke Gridania, Adders’ Nest (1,1) Careless Whispers First Flame Lieutenant Aubrey Ul’dah, Hall of Flames (1,1) In for Garuda Wakening (Limsa Lomina) Louisoix Gridania (6,2) In for Garuda Wakening (Gridania) Louisoix Gridania (6,2) In for Garuda Wakening (Ul'dah) Louisoix Gridania (6,2) It's a Piece of Cake to Bake a Poison Cake R'sushmo Limsa Lominsa, Upper Decks (7,3) Woes of the Botanist Enie Gridania (4,3) A Weaver and a Mummer Cahernaut Ul’dah, Merchant Strip (7,6) - [dev1361] The following three Grand Company ranks have been made available. Rising in rank increases the number of company seals you can hold.
Commission Maelstrom Order of the Twin Adder Immortal Flames Maximum Company Seals Rank Insignia Rank Insignia Rank Insignia Petty Officer Storm Sergeant Second Class Serpent Sergeant Second Class Flame Sergeant Second Class 35,000 Storm Sergeant First Class Serpent Sergeant First Class Flame Sergeant First Class 40,000 Chief Storm Sergeant Chief Serpent Sergeant Chief Flame Sergeant 45,000 - [dev1362] Party size restrictions for the following raids have been changed.
* The difficulty of these raids has not been adjusted and remains at the original level designed for a full party of 8 members.
Before After Aurum Vale 8 members → 4–8 members Cutter’s Cry 8 members → 4–8 members
- [dev1363] New battles against the primal Garuda entitled “The Howling Eye” and “The Howling Eye (Hard)” have been added.
These battles can be engaged in by undertaking newly released quests. Combat takes place within an instanced area, and defeating Garuda yields rewards for party members.
* “Taming the Tempest” is a repeatable quest.
The Howling Eye The Howling Eye (Hard) Class & Level Requirements Disciples of War or Magic level 40 and above Disciples of War or Magic level 45 and above Party Size Requirements 4–8 members 8 members Party Member Requirements All party members must be Disciples of War or Magic level 40 or above and fulfill one of the following:
・Accepted the “In for Garuda Wakening” quest and advanced to the same point
・Completed the “In for Garuda Wakening” quest
All party members must be Disciples of War or Magic level 45 or above Time Limit 30 minutes 30 minutes Cooldown Before Reentry (following a victory) 15 minutes 15 minutes Cooldown Before Reentry (following a defeat) 5 minutes 5 minutes Quest Names In for Garuda Wakening (Limsa Lominsa)
In for Garuda Wakening (Gridania)
In for Garuda Wakening (Ul’dah)
Taming the Tempest Quest Requirements Completed either “Deus ex Machina,” “Shadow of the Raven,” or “Careless Whispers” Completed “In for Garuda Wakening”
*Players who exit the Howling Eye after a victory without claiming their rewards may enter again without restarting the quest.
≪Claiming Treasure Chest Rewards≫
Players who clear The Howling Eye (Hard) while in possession of the vortex fletchings item will be eligible to claim rewards from the treasure chest that appears.
Party members other than those starting The Howling Eye (Hard) can participate in the battle without having vortex fletchings, but will be unable to claim rewards from the treasure chest that appears following victory.
Rewards for completing The Howling Eye (Hard) include an item called a vortex headdress. Vortex headdresses can be collected and exchanged for the new Garuda weapons.
Vortex headdresses are not automatically placed in player inventories, but rather will first appear in the loot list of the player receiving it. Though the items are untradeable, because they first appear in the loot list, players who have no need of them can opt to pass them on to other players.
* Vortex headdresses will not appear as rewards for players who are not in possession of vortex fletchings.
After collecting the required number of vortex headdresses, they can be exchanged by Rowena in the Merchant Strip of Ul’dah (5,4) for the Garuda weapon of your choice.
- [dev1216] New hamlet defense battles have been added.
Hamlet defense battles bring numerous players together to combat threats posed by the beast tribes to the safety of the realm. There are two phases to this new content: a 50-hour non-combat phase where Disciples of the Hand and Land can enhance hamlet readiness for battle, and a 25-hour combat phase where Disciples of War and Magic can join the local militia and fight beastmen directly, while Disciples of the Hand and Land can aid in the effort in other ways.
≪Preparing for Battle≫
During the non-combat phase of hamlet defense, players will be asked to contribute to the hamlet’s stockpiles by crafting and delivering several different items. Hamlets begin the phase with a “supply rating” of zero. Each donation to the hamlet militia is converted into points, which are added to the hamlet’s cumulative total. When this total reaches a certain amount, the hamlet’s supply rating will increase. This rating not only determines the strength of the beastmen forces, but also the type of rewards offered during the combat phase. Currently, level 2 is the highest achievable rating.
≪Defending the Hamlet≫
- Individual Contributions
Players of all four disciplines can contribute to a hamlet militia’s supply caches, with rewards given based on the type of contribution.
- Disciples of War and Magic
Completing level 45 caravan escort duty will benefit the corresponding hamlet’s supply rating.
- Disciples of the Land and Hand
Delivering items requested by the hamlet militia quartermaster, or any materia-enhanced weapon or piece of gear, will not only contribute to the hamlet’s supply rating, but will also earn you an anima boost based on the type of item donated.
- Disciples of the Land
Item Class Location Kidney Ore Miner Nanawa Mines Spruce Branch Botanist East Shroud Young Indigo Herring Fisher Western La Noscea - Disciples of the Hand
Militia Bow / Militia Sword / Militia Helm / Militia Gorget / Militia Longboots / Militia Leggings / Militia Poultice / Militia Rations
View the details.- Delivering Items
Items are to be delivered directly to the militia quartermaster.
Hamlet Name Location Hyrstmill Dhebi Polaali North Shroud (25,13)
After the non-combat phase ends and the hamlet’s supply rating is set, the beast tribes will begin their march. For the next 25 hours, players of all jobs and classes will have multiple opportunities to join the local militia in fending off the invading forces.
All battles are fought within instanced areas. A battle is won by either defeating the beast tribe leader, or protecting the hamlet’s four supply caches for the duration of the raid.
*Currently, hamlet defense is only available in Hyrstmill. Similar content for two additional hamlets is set for release with patch 1.22a.
Players can join the local militia by speaking with the following militia captains:
Hamlet Name Location Hyrstmill Rontremont North Shroud (25,13)
- Conditions
Registration Period 25 Hours (every 50 hours) Level Restrictions All Jobs/Classes Lv. 45–50 Required Party Size Full (8 members) Wait Between Battles 15 Minutes After Victory / 5 Minutes After Defeat - Battle Details
Tasks are assigned to players based on their discipline.
- Land: Enfeebling enemy forces via item delivery
- Hand: Enhancing allied forces via item synthesis
- War & Magic: Engaging the enemy in direct combat
- Battle Flow
- If the 50-hour preparation period is over and the call-to-arms has been sounded, form a party of 8 members and speak with the militia captain to enter the instanced area. Once the instance has been entered, jobs and classes will be locked and players will not be allowed to change their weapons or soul crystals.
- Disciples of the Land can help weaken the invading beastmen by collecting alchemical pots stored throughout the hamlet and delivering them, intact, to the militia quartermaster. Different pot combinations result in different enfeeblements, so communication with the front lines will be important when determining which type of enfeeblement is required when.
Disciples of the Hand can help enhance the militia allies by crafting instruments of warfare with parts found in the hamlet, and then delivering the completed items to the militia quartermaster.
Disciples of War and Magic must engage the enemy in direct combat, drawing the invaders’ attention away from the unarmed Disciples of the Hand and Land, as well as the lightly guarded supply carts.
- After a certain amount of time, a powerful beast tribe leader will enter the fray. The leader will actively give orders to his soldiers, changing their current focus of attack.
- Protecting the hamlet’s four supply carts is the militia’s prime objective. The mission is deemed a failure if all four carts are lost.
- If the militia is successful in defeating the beast tribe leader or protecting at least one of the carts for the duration of the invasion, the mission is deemed a success and a score based on overall performance is tallied.
- Speak with the militia captain before leaving the instance to receive payment for services rendered. Rewards are not only based on performance during the battle, but also on individual contributions to the hamlet’s supply caches during the non-combat phase.
- During the 25-hour combat phase, the beast tribes will launch continued waves of attack on the hamlet. Players can join the militia as many times as they wish during this phase, as long as the aforementioned conditions for participation have been met.
- [dev1364] Items crafted as part of local guildleves have undergone a complete overhaul. Together with these changes, the names and descriptions of certain levequests have been changed.
* Following the release of patch 1.22, it may no longer be possible to complete certain local guildleves undertaken prior to the patch’s release. Players who find this to be the case are asked to please abandon any such levequests.
- [dev1365] Performance-based rewards for local levequests have been altered in the following ways:
In addition, the amount of crystals awarded has also been adjusted.
- Successful completion of local levequests now yields one item regardless of performance.
- Reaching a performance rating of 100 now yields one additional item.
- Reaching a performance rating of 300 now grants the possibility of yet another additional item.
- [dev1357] New features have been added to inns.
- A private armoire capable of holding untradable items has been added.
Armoires are available in the inn of each city. The items listed below can be placed in the armoire and later removed at the time of your choice.Though use of the armoire is free, the following restrictions apply:
- Job artifacts
Gallant Coronet / Gallant Surcoat / Gallant Cuisses / Gallant Gauntlets / Gallant Sollerets / Temple Circlet / Temple Cyclas / Temple Gaskins / Temple Gloves / Temple Boots / Fighter's Burgeonet / Fighter's Cuirass / Fighter's Breeches / Fighter's Gauntlets / Fighter's Jackboots / Drachen Armet / Drachen Mail / Drachen Breeches / Drachen Gauntlets / Drachen Greaves / Choral Chapeau / Choral Shirt / Choral Tights / Choral Ringband / Choral Sandals / Healer's Circlet / Healer's Robe / Healer's Culottes / Healer's Gloves / Healer's Boots / Wizard's Petasos / Wizard's Coat / Wizard's Tonban / Wizard's Gloves / Wizard's Crakows- Seasonal events
Dragon Kabuto / Crimson Dragon Kabuto / Golden Dragon Kabuto / Black Dragon Kabuto / Paramour's Pendant / Platinum Paramour's Pendant / Band of Eternal Passion / Peach Blossom / Pristine Egg Cap / Vibrant Egg Cap / Brilliant Egg Cap / Midnight Egg Cap / Chocobo Egg Cap / Pristine Egg Ring / Vibrant Egg Ring / Brilliant Egg Ring / Midnight Egg Ring / Chocobo Egg Ring / Red Summer Top / Green Summer Top / Blue Summer Top / Solar Summer Top / Lunar Summer Top / Red Summer Halter / Green Summer Halter / Blue Summer Halter / Solar Summer Halter / Lunar Summer Halter / Red Summer Trunks / Green Summer Trunks / Blue Summer Trunks / Solar Summer Trunks / Lunar Summer Trunks / Red Summer Tanga / Green Summer Tanga / Blue Summer Tanga / Solar Summer Tanga / Lunar Summer Tanga / Pumpkin Head / Unripened Pumpkin Head / White Pumpkin Head / Ripened Pumpkin Head / Reindeer Antlers / Reindeer Suit / Moonlet / Patriot's Choker- Achievement rewards
Butcher's Crown / Chronicler's Crown / Paragon's Crown / Gambler's Crown / Saw of the Luminary / Hammer of the Luminary / Mallet of the Luminary / Gavel of the Luminary / Knife of the Luminary / Needle of the Luminary / Alembic of the Luminary / Pan of the Luminary / Pick of the Luminary / Axe of the Luminary / Rod of the Luminary / Maelstrom Escutcheon / Immortal Flames Escutcheon / Twin Adder Escutcheon / Crimson Standard Earring / Tipping Scales Earring / Lily and Serpent Earring / Crimson Standard Ring / Tipping Scales Ring / Lily and Serpent Ring- Bonus items
Garlond Goggles / Onion Helm / Asuran Armguards / Hermes' ShoesThe same storage is accessible from the armoires in all three city inns. For example, an item stored using the armoire at the Mizzenmast in Limsa Lominsa can be retrieved using the armoire at the Roost in Gridania.
- Only items in 100% condition can be stored.
- Multiple items of the same name cannot be stored.
- Stored items will have their spiritbond values reset to 0.
- Hermes' Shoes cannot be stored for a fixed period (approx. one day, Earth time) following use.
- Beds located in inn rooms can now be targeted. Selecting a bed now presents the following options:
- Do nothing
- Log out
- Return to the character selection screen
- Check the bed
- Inns can now be set as Return destinations.
Speak to the NPC found at an inn entrance to set that inn as a secondary home point. Only one of the three inns can be set at a time. This is in addition to the one aetheryte destination setting that is also available as a primary home point.
Setting an inn as a secondary home point becomes available upon completion of the following quests: “Waste Not Want Not” for the Roost in Gridania, “The Ink Thief” for the Mizzenmast in Limsa Lominsa, and “Ring of Deceit” for the Hourglass in Ul’dah.
- The entrance to the Hourglass inn in Ul’dah has been moved to the Merchant Strip (6,5).
- [dev1366] The following changes have been made to the Ul’dahn NPC Rowena:
- The number of Kupo Nut Charms required to exchange for an item has been reduced from 20 to 10.
- New items that can be exchanged for primal oblations have been added.
- [dev1367] The imperial stronghold Castrum Novum can now be seen in the Mor Dhona area (6,12).
* Castrum Novum cannot be entered as of patch 1.22.
Battle
- [dev1369] Adjustments have been made to the manner in which damage reduction from shields is calculated.
With this, it is now easier for blocks to take effect when fighting enemies of a level higher than your own.
- [dev1370] Casting effects of the following actions have been changed:
Ballad of Magi / Minuet of Rigor / Paeon of War- [dev1030] Enemy distribution in the following areas has been adjusted:
- Dragonhead, Coerthas Central Highlands
- Brittlebark, Mor Dhona
Item
- [dev1371] Several new items have been added.
View the details.
- [dev1358] New materia varieties have been added.
View the details.
- [dev1358] The attributes of the following materia have been adjusted:
* The attributes of materia already existing in-game will automatically change to reflect the above following release of patch 1.22.
Name Before → After Touch of Rage Materia I Enmity: +1 — 2 → Enmity: +1 — 10 Touch of Rage Materia II Enmity: +3 — 4 → Enmity: +11 — 15 Touch of Rage Materia III Enmity: +5 — 8 → Enmity: +16 — 20 Touch of Rage Materia IV Enmity: +9 — 12 → Enmity: +21 — 25 Touch of Serenity Materia I Enmity: -1 → Enmity: -1 — 4 Touch of Serenity Materia II Enmity: -2 — 3 → Enmity: -5 — 8 Touch of Serenity Materia III Enmity: -3 — 4 → Enmity: -9 — 12 Touch of Serenity Materia IV Enmity: -5 — 8 → Enmity: -13 — 16
- [dev1358] The following unique/untradable items have been made convertible into materia:
Claret Coif / Claret Breeches / Helm of the Lone Knight / Mitts of the Lone Knight / Verdant Hora / Astaroth Cane / Canopus Bill / Canopus Shield / Templar's Falchion / Verdant Shortbow / Canopus Guisarme / Verdant Scepter / Alpine War Jacket / Warlock's Buckler / Solid Scale Mail / Revolutionary's Bliaud / Bladedancer's Jackboots / Warlock's Pattens / Ifrit's Claws / Ifrit's Blade / Ifrit's Battleaxe / Ifrit's Harpoon / Ifrit's Bow / Ifrit's Cane / Ifrit's Cudgel / Murderous Mogfists / Morbid Mogblade / Malignant Mogaxe / Melancholy Mogfork / Mischievous Mogbow / Malevolent Mogwand / Maleficent Mogstaff / Torturer's Monocle / Torturer's Duckbills / Warden's Barbut / Warden's Gauntlets / Brigand's Acton / Brigand's Gloves / Poacher's Hat / Poacher's Tunic / Ascetic's Halfrobe / Ascetic's Tights / Warden's Dagger / Charred Axe / Tidesplitter / Joukil's Guile / Unbreakable Knuckles / Tenfinger Tallstaff / Heart of House d'Arlendre / Waning Sun Pelta
- [dev1358] The method for indicating whether a gear slot supports materia-enhanced items has been changed.
* The help text shown when an item search is returned will be updated accordingly in patch 1.22a.
- [dev1385] The help text of the following job-exclusive gear has been revised to better indicate their actual benefits:
Item Before After Gallant Surcoat Enhances Cover → Recovers MP during Cover Gallant Gauntlets Enhances Holy Succor → Increases HP recovery of Holy Succor Gallant Cuisses Enhances Divine Veil → Increases HP recovery of Divine Veil Fighter's Cuirass Enhances Vengeance → Redirects magic damage during Vengeance Drachen Mail Enhances Invigorate → Increases TP during Invigorate - [dev1372] The attribute bonuses offered by the following gear have been changed:
- Woolen Trousers / Woolen Trousers (Purple)
STR:+2 → STR:+3- [dev1373] The recast time for the bonus effect granted by Hermes’ Shoes is now displayed.
- [dev1374] The effect of certain medicines has been adjusted.
- Recast time has been revised for the following:
Item Before (seconds) After (seconds) Throat Drops 300 → 240 Dawn Drops 270 → 210 Spine Drops 300 → 240 Blood Drops 240 → 180 Lung Drops 300 → 240 Heart Drops 300 → 240 Gold Needle 300 → 240 - Effect duration has been extended for the following:
Item Before (seconds) After (seconds) Potion of Mind 40 → 60 Hi-potion of Mind 40 → 60 Mega-potion of Mind 40 → 60 Potion of Vitality 40 → 60 Hi-potion of Vitality 40 → 60 Mega-potion of Vitality 40 → 60 Potion of Piety 40 → 60 Hi-potion of Piety 40 → 60 Mega-potion of Piety 40 → 60 - [dev1375] New recipes have been added.
- The following alchemy recipes have been added:
Item Materials Crystals Natron(x3) Effervescent Water
Effervescent Water
Effervescent Water
Rock SaltLightning Shard x3 Clear Glass Lens(x3) Silex
Silex
Silex
NatronLightning Shard x6 Rubber(x3) Latex
Latex
LatexLightning Shard x6 Lanolin(x3) Sheepskin
Sheepskin
SheepskinLightning Shard x6 Lanolin(x3) Karakul Skin
Karakul Skin
Karakul SkinLightning Shard x6 - Recipes relating to hamlet defense have been added.
View the details.
- High-difficulty recipes have been added.
* The HQ names of certain items synthesized via these recipes may differ from those of their NQ counterparts.
View the details.- [dev1386] The difficulty level of the following recipes has been alleviated:
Bronze Dagger / Bronze Gladius / Bronze Rivets (armorcraft only)- [dev1376] The following changes have been made to synthesis:
- The colored lights indicating synthesis status are now accompanied by log messages.
- A time limit is no longer imposed upon synthesis. Based on this change, the synthesis timer has been phased out.
- Characters now perform synthesis motions more quickly, and the waiting time between command inputs has been shortened.
- Elemental instability in synthesis is now limited to those of the crystals used in a given recipe.
Ex.) In the case of a recipe requiring fire and wind shards, only these two elements will potentially become unstable.Based on this change, the classes required to learn certain "Brand of" abilities have been changed.
* Elemental instability will be random in the case of recipes that do not require crystals.- The likelihood of elemental instability has been increased slightly.
Failing synthesis will, at a certain probability, cause the harnessed element(s) to become unstable.
* There is no risk of elemental instability if synthesis is carried out successfully.- The penalty for elemental instability has been unified to a halving of the progress gauge for the duration of instability.
- [dev1377] The following reforms have been made to abilities:
- Certain "Brand of" abilities are now learned through different classes.
Armorer: Brand of Earth → Brand of Ice
Goldsmith: Brand of Ice → Brand of Wind
Leatherworker: Brand of Lightning → Brand of Earth
Weaver: Brand of Wind → Brand of Lightning- Certain abilities have been renamed:
Class Before After Woodworking Assemble → Unerring Hand Comfort Zone → Byregot's Blessing Armorcraft Blinding Speed → Sure and Steady Preemptive Measures → Great Strides Ease the Burden → Eye for Detail Goldsmithing Epiphany → Pride of Labor Close Inspection → Meticulous Mind Pride of Labor → By the Book Leatherworking Supplement → Determination Clothcraft Immersion → Good Measure Determination → Fit for Kings Alchemy Preserve → Aspect Balance Mass Production → Tricks of the Trade Hand of the Gods → Comfort Zone Extrapolation → Purification Aspect Balance → Master's Mend Cooking Less is More → Waste Not Devotion → Heart and Soul Recollection → Magnum Opus - The effect of abilities have been changed.
View the complete list of ability adjustments.
≪Reform Objective≫
Till now, the utility of many abilities has been questionable due to poorly defined purpose and lackluster potency. This is especially true when it comes to those abilities learned at lower levels.
The reform aims to make the benefits of abilities more tangible across the board by revising both effect and potency. The revisions will make it easier to achieve target quality at low and middle levels, while keeping things mostly unchanged at higher levels.
≪Making Abilities Unique≫
The reform aims to enhance the uniqueness of abilities in the following ways:
- Abilities that increase progress such as By the Book have been adjusted as follows:
- Progress is no longer affected by elemental instability.
- They are no longer affected by abilities that increase progress such as Determination.
- Abilities that increase quality such as Eye for Detail have been adjusted as follows:
- The amount of quality that increases through all types of synthesis gradually decreases based upon how much quality has risen while crafting. The abilities in question, however, are no longer subject to this restriction.
- They are no longer affected by abilities that increase quality such as Byregot’s Blessing.
- The Wait command is unaffected by abilities.
- Types of synthesis such as materials, parts, and completed items no longer influence the efficacy of abilities.
- Based on the ability reform, the effects of standard and rapid syntheses have been adjusted as follows:
- Greatly successful standard synthesis attempts now grant more quality.
- Successful rapid synthesis attempts now grant less progress
- No more than five abilities can be used during synthesis. In the event that the number of abilities equipped exceeds this limit, five will be chosen at random.
- [dev1378] The variety of items obtainable via gathering has been changed.
View the details.
Based on this change, the following items can now be obtained:Darksteel Ore / Gold Ore / Spruce Log / Astral Rock / Crawler Cocoon / Trillium / Trillium Bulb- [dev1379] When EXP is obtained during synthesis and gathering, log messages will now appear for bonuses granted by the following game elements:
* EXP yield is unaffected.Log messages relating to gains in quality during synthesis will appear in the same manner as before.
- Rested Bonus
- Gear
- Well Fed Effects
- Engineering and Survival Manuals
- Abilities
- [dev1380] The average amount of damage a weapon is capable of dealing per second (DPS) has been added to help text.
The DPS of a bow is calculated in the following manner:
DPS = (Damage + Damage value of the strongest ammunition at the bow's required level [excluding HQ]) / Delay
- [dev1381] Sanction-ready gear can now be obtained in exchange for company seals.
“Sanction" is the name given to a process of gear enhancement which involves the casting of any one of a range of enhancing spells on equipment specially crafted to harbor enchantments. The sanction status can be received at the headquarters of each Grand Company, and for the duration of its effect (three hours Earth time) grants a bonus to the efficacy of certain gear. Such gear can be identified by viewing their help text.
Bonuses granted include:
Vitality: +40 / Accuracy: +30 / Attack Power: +45 / Piety: +35- [dev1382] Set bonuses have been added to gear exchangeable for company seals.
New gear will be added that offer various bonuses when equipped as a set. Such gear can be identified by viewing their help text.
Ex.) Maelstrom gear (3 or more pieces): HP: +15
In the above instance, the bonus indicated will take effect if the player equips three or more pieces of Maelstrom gear. In the case that four or more pieces is the requirement, the player must equip four or more pieces of gear to benefit from the stated bonus.
* Existing Grand Company gear and achievement reward gear both count towards the bonus requirement.
- [dev1383]Additions have been made to the list of items available in exchange for company seals.
View the details.
- [dev1384] The vendor NPC Oscarlet has been added to the Gridanian hamlet of Hyrstmill in the North Shroud (23,13).
System
- [dev1359] The following changes and additions have been made to market areas:
- New areas have been added:
Based on this addition, the item search feature has been moved to the abovementioned locations. This change will allow players to directly purchase items from any city’s market area. For example, a player in Gridania will be able to search for and purchase items from the Ul’dah market area by speaking with an NPC in the Ul’dahn Mercantile House.
- Lominsan Mercantile House
- Gridanian Mercantile House
- Ul’dahn Mercantile House
* While players can still perform an item search within market areas, they can no longer do so from the query prompt at market entrances.
* While you are inside a mercantile house, your current location in player search will appear as the associated city-state. The same applies when you log out of the game while inside a mercantile house.
- It is now possible to search retainer wares by typing item names into the search field.
- Search results will show all items that start with the entered term.
- Searches are performed in the language set in FINAL FANTASY FFXIV Config.
- Searches can be performed through the auto-translate function.
- Alphabet searches are not case-sensitive.
- Market Guide NPCs have been added.
In addition to using the existing market area entrances, players can now travel directly to each mercantile house by speaking with “market guides.”
These NPCs will be indicated on the map as entrances to their respective market areas.
City NPC Location Limsa Lominsa M'septha Limsa Lominsa Upper Decks (7,5) Gridania Torsefers Gridania (6,6) Ul'dah Edine U'dah Merchant Strip (6,5) - [dev1359] Players now have the option of dispatching their retainers to the market wards.
Upon summoning your retainer, you will be given the option to dispatch him or her to the ward of your choice. Please note, however, that your retainer will automatically return home in the case that the area specified has already reached capacity.
- [dev1358] Players are now able to request others to meld materia on their behalf in the same manner as seeking repairs.
Upon selecting either a piece of gear or materia in the inventory interface, you will be presented with the option to request this service. Making the request incurs a fee commensurate with the required level of the item to which materia will be melded, payable in gil to the player who accepts the request.
* In addition to the abovementioned fee, players must also provide a suitable catalyst.
* This method allows only the melding of the first piece of materia to any given item.
* Only players who possess a materia assimilator can make a melding request.
- [dev1387] The specifications for discarding materia-enhanced items have been changed.
Players are now required to first check a confirmation box before they are able to discard materia-enhanced items.
- [dev1389] The following actions can now be performed upon online linkshell members in the Linkshell interface: Send /Tell, Invite, Promote, Demote, Exile
- [dev1390] Map markers have been introduced for the following:
Shop (for beginners) / Achievement NPC / Aethernet Gate / Inn / Upper Floor Access / Lower Floor Access / Aetheryte / Aetherial Gate / Dungeon Entrance / Hamlet- [dev1391] The following configuration options have been added:
- System
- Action Reselect Cancel
Enable canceling of actions by selecting them again from the action bar while they are being cast or channeled.
* Can also be performed via the text command /actioncancel, (/acan)./actioncancel [subcommand]The setting will be defaulted to off for all characters. The setting must be enabled if you wish to be able to cancel actions via the action bar as before.
>>Subcommands
on Enable canceling via the action bar.
off Disable canceling via the action bar.
Toggle between on and off when no subcommand is specified.
* Default is off.- Display Names
- Display/hide settings for each category.
- Player
Name/Icon, HP Bar- Party Members
Name/Icon, HP Bar- Other Players
Name/Icon, HP Bar- NPCs
Name/Icon- Enemies
Name, HP Bar, Level, Aggression, Enmity
* Based on these changes, the text command /hpbar has been phased out.- Display Name Position
Set display position for all characters (up or down).- Target Settings
- Display Name Zoom
When toggled on, placing the mouse cursor over a character will cause that character’s display name to appear enlarged.- Target Highlight
When toggled on, placing the mouse cursor over a character will cause that character to flash. Targeted characters will appear bordered in yellow.- Keyboard
Other
- Action Bar Pop-up Help
Assign a key for toggling the display of action bar help text.
* Can also be performed via the text command /actionbarhelp, (/abarhelp)./actionbarhelp [subcommand]
>>Subcommands:
on Display help text.
off Hide help text.
Toggle between on and off when no subcommand is specified.
* Default is on.- Cycle Active Linkshell
- Activate Linkshell 1
- Activate Linkshell 2
- Activate Linkshell 3
- Activate Linkshell 4
- Activate Linkshell 5
- Activate Linkshell 6
- Activate Linkshell 7
- Activate Linkshell 8
- Deactivate Linkshell
- [dev1392] New macro icons have been added.
- [dev1393] The text command /equiplinkshell, used to activate the designated linkshell, has been added.
/equiplinkshell [subcommand]* The command can be used during synthesis, gathering, and NPC conversations.
>>Subcommands:
LS name Equip linkshell of the designated name.
LS number Equip linkshell corresponding to designated number.
Unequip active linkshell when no subcommand is specified.
* Linkshell names containing spaces must be enclosed in double quotation marks.
- [dev1394] When using an item, only valid subtargets can now be selected. Likewise, when the player is the only valid target, the item can be used without needing to specify a subtarget.
- [dev1395] The dialog interface will no longer linger on the screen when a cutscene is commenced by an NPC conversation.
- [dev1396] When receiving a teleport invitation from a party member, the name of the destination aetheryte will now appear as a micro menu pop-up as well as in the confirmation prompt.
- [dev1397] Placing the mouse cursor over a character will cause that character to flash.
- [dev1398] Ferries are now boarded by speaking to the NPC posted at the dock entrance.
- [dev1400] The following terms have been added to the Auto-translation Dictionary:
Category Term Game Terms Garuda Game Terms Hamlet Defense Game Terms Aethernet Game Terms Primal Game Terms Sanction Places Aleport Places Hyrstmill Places Golden Bazaar Text Commands /equiplinkshell Text Commands /actionbarhelp - [dev1401] The Emotes & Signs list has been divided into the following categories:
- Special
- Salutations
- Expressions of Will
- Actions & Movements
- Signals & Instructions
- Positive Reactions
- Negative Reactions
- [dev1402] New background music has been added.
(71)
04-25-2012 09:26 PM #6
Fixed Bugs
- The following issues have been resolved:
- An issue wherein players could not progress in the job quest “Always Bet on Black.”
- An issue with the job quest “Always Bet on Black” wherein party members are immediately forced out from an instance upon teleporting there from certain areas.
- An issue with the class quest “Hide and Seek Shenanigans” wherein the map was not displaying as intended when accessed from the journal entry.
- An issue with Cutter’s Cry wherein an instance would continue to exist even though no characters are present.
- An issue with Cutter’s Cry wherein moving your character before the commencement of certain cutscenes would lead to enmity being incurred.
- An issue with macros wherein command lines that follow /job would not function unless preceded with the /wait command. For instance, the following set of instructions used to reequip gear now functions correctly:
/equip Main Hand [weapon name]
/job on
/equip body [armor name]- An issue wherein log messages were incorrect when placeholders were used.
- An issue wherein log messages regarding gil obtainment appeared for parties without obtainment rights.
- An issue wherein status icons lingered even after being KO’d.
- An issue wherein the recast time for actions appeared to be a few seconds longer than in actuality.
- An issue wherein certain actions remained grayed out and unusable even when the cooldown period had elapsed.
- An issue with bards wherein performing a song when party members are near caused sound effects to playback incorrectly.
- An issue wherein spellcasting under certain circumstances, or attempting to sit while spellcasting, would render the character uncontrollable for a certain period of time.
- An issue wherein certain graphics were not showing correctly when performing Elusive Jump.
- An issue wherein the sound effects when performing Spirits Within would not change according to distance.
- An issue wherein the client would crash when attempting to Seek Repairs.
- An issue wherein the client would crash when attempting to mount a chocobo after cancelling spellcasting.
- An issue wherein the graphic for certain chocobo barding was not showing as intended.
- An issue wherein the graphic for certain areas was not showing as intended.
- An issue wherein the graphic for certain monsters was not showing as intended.
- An issue wherein monsters in certain areas were not behaving as intended.
- An issue wherein monsters in certain areas did not fight back even when attacked.
- An issue wherein incorrect background music was playing in certain levequests.
- An issue wherein certain NPC messages were incorrect.
- An issue wherein certain journal entries were incorrect.
(46)
04-25-2012 09:26 PM #7New Items
Item Category Mizzenmast Biscuit Grain Dish A complimentary acorn treat baked by the Mizzenmast Inn. May contain nuts. Roost Biscuit Grain Dish A complimentary acorn treat baked by the Roost. May contain nuts. Hourglass Biscuit Grain Dish A complimentary acorn treat baked by the Hourglass. May contain nuts. Magicked Prism (Indigo Star) Reagent This peculiar contraption creates illusions by weaving together myriad shades of light. Used in the hamlet of Hyrstmill for celebratory purposes. Darksteel Nugget Unrefined Metal A small nugget of impure darksteel. Darksteel Ingot Unrefined Metal An ingot of smelted darksteel. Darksteel Plate Metal Sheet A sheet of hammered darksteel. Darksteel Rivets Metal Short darksteel pins with large heads. Used in connecting metal plates. Rose Gold Nugget Unrefined Metal A small nugget of impure rose gold. Rose Gold Ingot Unrefined Metal An ingot of smelted rose gold. Astral Rock Gemstone An uncut, unpolished stone imbued with an unbalanced elemental aspect tipping to astral. Twinthread Fiber Light, wispy thread spun from crawler cocoons. Hippogryph Skin Hide The thick, yet light hide of a hippogryph. Hippogryph Leather Leather A large piece of cured hippogryph hide. Trillium Reagent A beautiful, white, three-petal flower. Trillium Bulb Reagent If planted and tended with loving care, this bulb should grow into a lovely trillium plant. Growth Formula Delta Reagent This alchemically formulated potation accelerates the growth of foliage. Coke Reagent A hot-burning fuel created by destructively distilling raw coal. Peacock Ore Ore A colorful ore with a high copper content. Vortex Headdress Miscellany This mahogany idol carved in the likeness of the primal Garuda is used by Ixali callers during summoning ceremonies. Vortex Totem Miscellany This feathered headdress is presented to Ixali warriors who have proven themselves devout followers of the Lady of the Vortex. Flawless Mailbreaker Blade Weapon Part A sturdy darksteel blade used in the creation of mailbreakers. Flawless Avenger Grips Weapon Part A pair of tempered darksteel grips used in making avengers. Flawless Rampager Head Weapon Part A double-edged darksteel axe head used in the creation of rampagers. Flawless Obelisk Head Weapon Part A narrow darksteel head used in the creation of obelisks. Flawless Darksteel Breastplate Armor Metal A darksteel breastplate, usually coupled with a matching backplate and worn over another piece of body armor, completing the set. Flawless Darksteel Gauntlet Plates Armor Metal A pair of darksteel plates used in the construction of gauntlets. Flawless Darksteel Couters Armor Metal Darksteel elbowguards used in the creation of heavy armor. Flawless Rose Gold Clasps Armor Metal Tiny rose gold clasps used to secure earrings to the wearer's ear. Mailbreaker Blade Weapon Part A sturdy darksteel blade used in the creation of mailbreakers. The craftsmanship, however, seems to be quite poor, in effect rendering the part unusable. Avenger Grips Weapon Part A pair of tempered darksteel grips used in making avengers. The craftsmanship, however, seems to be quite poor, in effect rendering the parts unusable. Rampager Head Weapon Part A double-edged darksteel axe head used in the creation of rampagers. The craftsmanship, however, seems to be quite poor, in effect rendering the part unusable. Obelisk Head Weapon Part A narrow darksteel head used in the creation of obelisks. The craftsmanship, however, seems to be quite poor, in effect rendering the part unusable. Darksteel Breastplate Armor Metal A darksteel breastplate, usually coupled with a matching backplate and worn over another piece of body armor, completing the set. The craftsmanship, however, seems to be quite poor, in effect rendering the part unusable. Darksteel Gauntlet Plates Armor Metal A pair of darksteel plates used in the construction of gauntlets. The craftsmanship, however, seems to be quite poor, in effect rendering the materials unusable. Darksteel Couters Armor Metal Darksteel elbowguards used in the creation of heavy armor. The craftsmanship, however, seems to be quite poor, in effect rendering the parts unusable. Rose Gold Clasps Armor Metal Tiny rose gold clasps used to secure earrings to the wearer's ear. The craftsmanship, however, seems to be quite poor, in effect rendering the parts unusable. Kidney Ore Ore A reddish ore containing large quantities of iron. Its wide availability makes it optimal for smelting in locations where purer forms of iron ore are difficult to procure, such as militia forges. Indigo Herring Saltwater Fare A large fish native to the Indigo Deep. When packed in salt, it can be preserved for up to a year. Spruce Branch Raw Wood A straight, unknotted spruce branch perfect for crafting arrow shafts. Militia Bow Miscellany A simple, yet sturdy longbow commonly used by militia archers throughout Eorzea. Militia Sword Miscellany A simple, yet durable shortsword commonly used by militiamen throughout Eorzea. Militia Helm Miscellany A simple, yet durable helm commonly worn by militiamen throughout Eorzea. Militia Gorget Miscellany A simple, yet durable gorget commonly worn by militiamen throughout Eorzea. Militia Longboots Miscellany A simple, yet durable pair of boots commonly worn by militiamen throughout Eorzea. Militia Leggings Miscellany A simple, yet durable pair of leggings commonly worn by militiamen throughout Eorzea. Militia Poultice Miscellany A simple, yet effective herbal remedy used by militiamen throughout Eorzea. Militia Rations Miscellany Bland, yet hearty provisions consumed by militiamen throughout Eorzea. Stiperstone Ore A variety of hardened sandstone that is often used for sharpening tools and weapons. Resin Reagent The viscous sap of a coniferous tree. It can be used to not only treat and strengthen wood and leather, but also as a powerful adhesive. Navigator's Ear Saltwater Fare This medium-sized oyster is high in nutrients, making it optimal for use in medicines and rations. Sanguine Humours Miscellany An alchemical paste made from blood and beastkin livers. When burned, it emits a noxious smoke. Phlegmatic Humours Miscellany An alchemical paste made from phlegm and beastkin lungs. When burned, it emits a noxious smoke. Melancholic Humours Miscellany An alchemical paste made from black bile and beastkin gall bladders. When burned, it emits a noxious smoke. Reinforced Pavis Miscellany A large shield reinforced with heavy metal plates. Increases the defense and evasion of all nearby militia members. Spiked Pavis Miscellany A large shield equipped with deadly spikes. Increases the attack power of all nearby militia archers. Musked Pavis Miscellany A large shield doused with beastkin musk. Distracts enemies, effectively lowering the enmity of all nearby militia soldiers. Blessed Pavis Miscellany A large shield made with materials blessed by an anointed priestess of the Matron. Grants all nearby militia laborers with the effect of Regen. Reinforced Decoy Miscellany A manikin reinforced with heavy metal plates. Increases the defense and evasion of all nearby militia members. Spiked Decoy Miscellany A manikin equipped with deadly spikes. Increases the attack power of all nearby militia archers. Musked Decoy Miscellany A manikin doused with beastkin musk. Distracts enemies, effectively lowering the enmity of all nearby militia members. Blessed Decoy Miscellany A manikin made with materials blessed by an anointed priestess of the Matron. Grants all nearby militia laborers with the effect of Regen. Fortified Rations Miscellany Small, bite-sized victuals fortified with a blend of potent, endurance-enhancing herbs. Increases the defense and evasion of all militia members who consume one. Spiked Rations Miscellany Small, bite-sized victuals fortified with a blend of potent distillates. Increases the attack power and puts hair on the chests of all militia members who consume one. Musked Rations Miscellany Small, bite-sized victuals fortified with a blend of pungent beastkin musk. Distracts enemies, effectively lowering the enmity of all militia members who consume one. Blessed Rations Miscellany Small, bite-sized victuals fortified with a sprinkle of holy water blessed by an anointed priestess of the Matron. Grants the effect of Regen to all militia members who consume one. Pavis Parts (Reinforcement) Miscellany A set of wooden planks and metal plates used to construct reinforced pavises. Pavis Parts (Spikes) Miscellany A set of wooden planks and metal spikes used to construct spiked pavises. Pavis Parts (Musk) Miscellany A set of wooden planks and pungent beastkin musk used to construct musked pavises. Pavis Parts (Blessing) Miscellany A set of sanctified wooden planks used to construct blessed pavises. Decoy Parts (Reinforcement) Miscellany A set of wooden limbs and metal plates used to construct reinforced decoys. Decoy Parts (Spikes) Miscellany A set of wooden limbs and metal spikes used to construct spiked decoys. Decoy Parts (Musk) Miscellany A set of wooden limbs and pungent beastkin musk used to construct musked decoys. Decoy Parts (Blessing) Miscellany A set of sanctified wooden limbs used to construct blessed pavises. Fortifying Philter Miscellany A concentrated potion used to fortify the constitution. Spiking Philter Miscellany A concentrated distillate used to stimulate the nerves. Musky Philter Miscellany A pungent blend of musk from several different varieties of beastkin. Sanctifying Philter Miscellany Holy water blessed by an anointed priestess of the Matron. Avengers Pugilist's Arm Required Level: 50/Requires: PGL Garuda's Talons Pugilist's Arm Required Level: 50/Requires: PGL MNK Mailbreaker Gladiator's Arm Required Level: 50/Requires: GLA Garuda's Gaze Gladiator's Arm Required Level: 50/Requires: GLA PLD Rampager Marauder's Arm Required Level: 50/Requires: MRD Garuda's Scream Marauder's Arm Required Level: 50/Requires: MRD WAR Garuda's Spine Archer's Arm Required Level: 50/Requires: ARC BRD Obelisk Lancer's Arm Required Level: 50/Requires: LNC Garuda's Beak Lancer's Arm Required Level: 50/Requires: LNC DRG Garuda's Van Two--Handed Thaumaturge's Arm Required Level: 50/Requires: THM BLM Garuda's Wile Conjurer's Arm Required Level: 50/Requires: CNJ WHM Militia Mortar Alchemist's Secondary Tool Required Level: 50/Requires: ALC Militia Culinary Knife Culinarian's Secondary Tool Required Level: 50/Requires: CUL Militia Sledgehammer Miner's Secondary Tool Required Level: 50/Requires: MIN Militia Barbut Helm Required Level: 50/Requires: PGL LNC ARC MIN BTN FSH MNK DRG BRD Hamlet Cutter's Hat Hat Required Level: 50/Requires: BTN Scarf of Wondrous Wit Headwear Optimal Level: 1/Suits: All Classes Heavy Darksteel Armor Full Plate Required Level: 49/Requires: GLA MRD Heavy Darksteel Armor (White) Full Plate Required Level: 49/Requires: GLA MRD Heavy Darksteel Armor (Red) Full Plate Required Level: 49/Requires: GLA MRD Heavy Darksteel Armor (Green) Full Plate Required Level: 49/Requires: GLA MRD Heavy Darksteel Armor (Blue) Full Plate Required Level: 49/Requires: GLA MRD Heavy Darksteel Flanchard Pants Required Level: 49/Requires: GLA MRD Heavy Darksteel Flanchard (White) Pants Required Level: 49/Requires: GLA MRD Heavy Darksteel Flanchard (Red) Pants Required Level: 49/Requires: GLA MRD Heavy Darksteel Flanchard (Green) Pants Required Level: 49/Requires: GLA MRD Heavy Darksteel Flanchard (Blue) Pants Required Level: 49/Requires: GLA MRD Militia Tights Pants Required Level: 50/Requires: GLA MRD PLD WAR Heavy Darksteel Gauntlets Gauntlets Required Level: 49/Requires: GLA MRD Heavy Darksteel Gauntlets (White) Gauntlets Required Level: 49/Requires: GLA MRD Heavy Darksteel Gauntlets (Red) Gauntlets Required Level: 49/Requires: GLA MRD Heavy Darksteel Gauntlets (Green) Gauntlets Required Level: 49/Requires: GLA MRD Heavy Darksteel Gauntlets (Blue) Gauntlets Required Level: 49/Requires: GLA MRD Militia Belt Belt Required Level: 50/Requires: CNJ THM WHM BLM Militia Bracelets Bracelets Required Level: 50/Requires: Discipline of the Land Militia Wristlets Bracelets Required Level: 50/Requires: Discipline of the Hand Rose Gold Earrings Earrings Required Level: 49/Suits: All Classes (41)
04-25-2012 09:26 PM #8New Materia
Name Effect Body Part Swiftwall Materia I Block Rate + Hands Swiftwall Materia II Block Rate + Hands Swiftwall Materia III Block Rate + Hands Swiftwall Materia IV Block Rate + Hands Sound of Suffering Materia I Enfeebling Magic Potency + Hands Sound of Suffering Materia II Enfeebling Magic Potency + Hands Sound of Suffering Materia III Enfeebling Magic Potency + Hands Sound of Suffering Materia IV Enfeebling Magic Potency + Hands Sanguinary Might Materia I Critical Attack Power +
HP +Waist Sanguinary Might Materia II Critical Attack Power +
HP +Waist Sanguinary Might Materia III Critical Attack Power +
HP +Waist Sanguinary Might Materia IV Critical Attack Power +
HP +Waist Stellar Might Materia I Magic Critical Potency +
MP +Waist Stellar Might Materia II Magic Critical Potency +
MP +Waist Stellar Might Materia III Magic Critical Potency +
MP +Waist Stellar Might Materia IV Magic Critical Potency +
MP +Waist Sound of Serenity Materia I Healing Magic Potency +
MP +Feet Sound of Serenity Materia II Healing Magic Potency +
MP +Feet Sound of Serenity Materia III Healing Magic Potency +
MP +Feet Sound of Serenity Materia IV Healing Magic Potency +
MP +Feet Savage Aim Materia I Critical Rate + Legs Savage Aim Materia II Critical Rate + Legs Savage Aim Materia III Critical Rate + Legs Savage Aim Materia IV Critical Rate + Legs Evenflow Materia I Store TP +
Accuracy +Hands Evenflow Materia II Store TP +
Accuracy +Hands Evenflow Materia III Store TP +
Accuracy +Hands Evenflow Materia IV Store TP +
Accuracy +Hands Sound of Certainty Materia I Enhancement Magic Potency + Head Sound of Certainty Materia II Enhancement Magic Potency + Head Sound of Certainty Materia III Enhancement Magic Potency + Head Sound of Certainty Materia IV Enhancement Magic Potency + Head (38)
04-25-2012 09:26 PM #9New Company Seal Exchange Items
≪Maelstrom – Storm Sergeant Second Class≫
Item Requirements
for EquippingStorm Sergeant's Targe Required Level: 50
Requires: GLA CNJ THM PLD WHM BLMStorm Sergeant's Circlet Required Level: 50
Suits: All ClassesStorm Sergeant's Tabard Required Level: 50
Suits: All ClassesStorm Sergeant's Hose Required Level: 50
Suits: All ClassesStorm Sergeant's Mitts Required Level: 50
Suits: All ClassesStorm Sergeant's Earrings Required Level: 50
Suits: All ClassesStorm Sergeant's Ring Required Level: 50
Suits: All Classes
≪Maelstrom – Storm Sergeant First Class≫
Item Requirements
for EquippingStorm Sergeant's Mask Required Level: 50
Suits: All ClassesStorm Sergeant's Beret Required Level: 50
Suits: All ClassesStorm Sergeant's Apron Required Level: 50
Suits: All ClassesStorm Sergeant's Shortgloves Required Level: 50
Suits: All ClassesStorm Sergeant's Jackboots Required Level: 50
Suits: All ClassesStorm Sergeant's Choker Required Level: 50
Suits: All ClassesStorm Sergeant's Bracelets Required Level: 50
Suits: All Classes
≪Maelstrom – Chief Storm Sergeant≫
Item Requirements
for EquippingStorm Sergeant's Hoplon Required Level: 50
Requires: GLA PLDStorm Sergeant's Hooks Required Level: 50
Requires: PGL MNKStorm Sergeant's Axe Required Level: 50
Requires: MRD WARStorm Sergeant's Spear Required Level: 50
Requires: LNC DRGStorm Sergeant's Bow Required Level: 50
Requires: ARC BRDStorm Sergeant's Radical Required Level: 50
Requires: CNJ WHMStorm Sergeant's Cudgel Required Level: 50
Requires: THM BLM
≪Order of the Twin Adder – Serpent Sergeant Second Class≫
Item Requirements
for EquippingSerpent Sergeant's Targe Required Level: 50
Requires: GLA CNJ THM PLD WHM BLMSerpent Sergeant's Circlet Required Level: 50
Suits: All ClassesSerpent Sergeant's Tabard Required Level: 50
Suits: All ClassesSerpent Sergeant's Hose Required Level: 50
Suits: All ClassesSerpent Sergeant's Mitts Required Level: 50
Suits: All ClassesSerpent Sergeant's Earrings Required Level: 50
Suits: All ClassesSerpent Sergeant's Ring Required Level: 50
Suits: All Classes
≪Order of the Twin Adder – Serpent Sergeant First Class≫
Item Requirements
for EquippingSerpent Sergeant's Mask Required Level: 50
Suits: All ClassesSerpent Sergeant's Beret Required Level: 50
Suits: All ClassesSerpent Sergeant's Apron Required Level: 50
Suits: All ClassesSerpent Sergeant's Shortgloves Required Level: 50
Suits: All ClassesSerpent Sergeant's Jackboots Required Level: 50
Suits: All ClassesSerpent Sergeant's Choker Required Level: 50
Suits: All ClassesSerpent Sergeant's Bracelets Required Level: 50
Suits: All Classes
≪Order of the Twin Adder – Chief Serpent Sergeant≫
Item Requirements
for EquippingSerpent Sergeant's Hoplon Required Level: 50
Requires: GLA PLDSerpent Sergeant's Patas Required Level: 50
Requires: PGL MNKSerpent Sergeant's Axe Required Level: 50
Requires: MRD WARSerpent Sergeant's Spear Required Level: 50
Requires: LNC DRGSerpent Sergeant's Bow Required Level: 50
Requires: ARC BRDSerpent Sergeant's Radical Required Level: 50
Requires: CNJ WHMSerpent Sergeant's Cudgel Required Level: 50
Requires: THM BLM
≪Immortal Flames – Flame Sergeant Second Class≫
Item Requirements
for EquippingFlame Sergeant's Targe Required Level: 50
Requires: GLA CNJ THM PLD WHM BLMFlame Sergeant's Circlet Required Level: 50
Suits: All ClassesFlame Sergeant's Tabard Required Level: 50
Suits: All ClassesFlame Sergeant's Hose Required Level: 50
Suits: All ClassesFlame Sergeant's Mitts Required Level: 50
Suits: All ClassesFlame Sergeant's Earrings Required Level: 50
Suits: All ClassesFlame Sergeant's Ring Required Level: 50
Suits: All Classes
≪Immortal Flames – Flame Sergeant First Class≫
Item Requirements
for EquippingFlame Sergeant's Mask Required Level: 50
Suits: All ClassesFlame Sergeant's Beret Required Level: 50
Suits: All ClassesFlame Sergeant's Apron Required Level: 50
Suits: All ClassesFlame Sergeant's Shortgloves Required Level: 50
Suits: All ClassesFlame Sergeant's Jackboots Required Level: 50
Suits: All ClassesFlame Sergeant's Choker Required Level: 50
Suits: All ClassesFlame Sergeant's Bracelets Required Level: 50
Suits: All Classes
≪Immortal Flames – Chief Flame Sergeant≫
Item Requirements
for EquippingFlame Sergeant's Shield Required Level: 50
Requires: GLA PLDFlame Sergeant's Patas Required Level: 50
Requires: PGL MNKFlame Sergeant's Axe Required Level: 50
Requires: MRD WARFlame Sergeant's Spear Required Level: 50
Requires: LNC DRGFlame Sergeant's Bow Required Level: 50
Requires: ARC BRDFlame Sergeant's Radical Required Level: 50
Requires: CNJ WHMFlame Sergeant's Cudgel Required Level: 50
Requires: THM BLM(37)
04-25-2012 09:27 PM #10Recipes relating to Hamlet Defense
- Carpenter
Item material crystal Militia Bow Stiperstone
Cobalt Ingot
Rosewood BranchWind Shard x6
Ice Shard x6- Blacksmith
Item material crystal Militia Sword Stiperstone
Cobalt Ingot
Rosewood LumberFire Shard x6
Earth Shard x6- Armorer
Item material crystal Militia Helm Resin
Cobalt Plate
Boar LeatherEarth Shard x6
Ice Shard x6- Goldsmith
Item material crystal Militia Gorget Stiperstone
Electrum Ingot
Raptor LeatherWind Shard x6
Fire Shard x6- Leatherworker
Item material crystal Militia Longboots Resin
Raptor Leather
Raptor SinewWind Shard x6
Earth Shard x6- Weaver
Item material crystal Militia Leggings Resin
Undyed Felt
Raptor LeatherWind Shard x6
Lightning Shard x6- Alchemist
Item material crystal Militia Poultice Navigator's Ear
Hawksbill Shell
Matron's MistletoeWater Shard x6
Lightning Shard x6- Culinarian
Item material crystal Militia Rations Navigator's Ear
Rosewood Branch
Sagolii SageFire Shard x6
Water Shard x6(54)
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