



Things are better. Complaining about everything doesn't make things better. The dev team has reacted to feedback just not yours sorry.
Can you give me a break down of what is better, from the stand point of the content, how players engage with it, its depth and nuance.
How it conflicted with other forms of content if it did, if the conflict occured was the prior content rendered moot or not?





Eureka: people complained they HAD to do Eureka to get the relic and couldn't do normal content stuff like in the past.
Bozja: can do some normal content stuff to get the relic like in the past.
Firmament doesn't take anything away from beast tribes, unless you only do them for EXP. I've never had the option to do beast tribes for EXP, so that must be nice. Hell, I didn't have the option to do Firmament for EXP.
We got essentially 2 extra alliance raids with Bozja, compared to three we normally get. I found both of them fun, but then, I find most content in this game fun. Its why I still play it 10 years later. (or 8 if you want to nitpick ARR)
Everyone complained when Hildabrand was lame because they ran out of ideas but did it anyway because people wanted it. Now people complain they aren't doing it anyway.
He'll likely be back in 6.x at some point.
The reason people constantly have issues with criticism on these boards, is that its almost always "this thing sucks, they should have just done something else, or done a better version of the thing we hated before, even though this is similar to that and many would consider it an upgrade to said content" or my favorite "they should turn this game into a different game by changing core game aspects because us people who liked that game want it in this game too" despite people liking the way this game is...
Last edited by Valkyrie_Lenneth; 05-05-2021 at 09:24 AM.
I think the main issue with Bozja and Eureka is the hard truth that SE just thinks fates make for good content. The CEs are a huge step above Eurekas mob grind to prep fates, but it's still just a fate grind to make it to the CE to grind fates to make it to the CE to grind fates..





But Fates are just world events with music and a circle. I really never understood WHY people hate them.I think the main issue with Bozja and Eureka is the hard truth that SE just thinks fates make for good content. The CEs are a huge step above Eurekas mob grind to prep fates, but it's still just a fate grind to make it to the CE to grind fates to make it to the CE to grind fates..
That's exactly why people hate them. It's rinse repeat of the same ol' same ol' we have seen since ARR.
edit:
CEs are actually very fun, and a HUGE improvement from Eureka. What do I do in Bozja, then? I literally hang out at the first plaza for CEs to pop. Thats what I do. A lot of waiting around to do content that is fun. Which seems counter intuitive to the design of the zone, but it is what it is. I have no desire to do ARR content (fates, where you just mindlessly AOE) in the year 2021.
Last edited by LisSquid; 05-05-2021 at 09:49 AM.



I mean, SE don't just think it, some people really enjoy that. When they tried to derail the train in Pagos a lot of people, not just the ones who were trying to stand around for an easy ride, but the ones actually out there killing the mobs to spawn the fates for the train wanted it back. They enjoyed the chill nature of just killing some mobs, chatting in shout and taking it slow, it was probably the closest Eureka came to capturing the vibe of older grinder MMO's and some people are still all over that. Though some hate it, doesn't make either right or wrong, doesn't make the content bad. That's why themepark MMO's offer variety, if you hate rollercoasters(Eukera) you're not supposed to sit on the rollercoasters and complain you hate rollercoasters, well, you can, your ticket lets you do that, but you could also get off of the rollercoaster and ride anything else in the park.I think the main issue with Bozja and Eureka is the hard truth that SE just thinks fates make for good content. The CEs are a huge step above Eurekas mob grind to prep fates, but it's still just a fate grind to make it to the CE to grind fates to make it to the CE to grind fates..
Thats just it, you spend more time outside the park then you do in. If you go to a Six flags and the attractions are outside the park, does that make sense to you? Or does it make sense to have some stuff outside the park, but all the main attractions inside.I mean, SE don't just think it, some people really enjoy that. When they tried to derail the train in Pagos a lot of people, not just the ones who were trying to stand around for an easy ride, but the ones actually out there killing the mobs to spawn the fates for the train wanted it back. They enjoyed the chill nature of just killing some mobs, chatting in shout and taking it slow, it was probably the closest Eureka came to capturing the vibe of older grinder MMO's and some people are still all over that. Though some hate it, doesn't make either right or wrong, doesn't make the content bad. That's why themepark MMO's offer variety, if you hate rollercoasters(Eukera) you're not supposed to sit on the rollercoasters and complain you hate rollercoasters, well, you can, your ticket lets you do that, but you could also get off of the rollercoaster and ride anything else in the park.
Good desing would have been having content for the relics inside and outside, rather then making Bozja completely seperate. I'm at least saying hey, if you like how Bozja is, good! I want the relic step to have stuff for you who likes stuff outside you can do on your own time, and I hope I get stuff on the inside that I enjoy and can do on my own time!
Thats how Bozja should have been, not a massive over correction.
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