I think they’d already used up what they want/can afford to allocate to housing currently.
Originally I wrote up a suggestion to modify the current apartment implementation into cottage, by adding a common instance area (hide other players) with fixed house exterior(no individual customization) that lead into “personal room” space.
I was thinking that they must have planned for the resources for the apartments, so the new instance cottage could just use that excess (since apartments are under-utilized). But then I realized that they’d increased housing storage limits and added more wards since the introduction of apartments. And I remembered how in that interview Yoshida said ward is higher priority than increasing apartment size. So clearly they decided to allocate their resource into wards. In other words, no resources left for additional housing.
You mentioned before that cross-breeding requires weather and that was why they won’t allow cross-breeding in instances. Without cross-breeding, instance housing would lose a big chunk of appeals.
I don’t see how I can find some basis to convince them that it’s worth adding additional (quite expensive) hardware to implement this new instanced cottage, so I drop the suggestion and ended up with what I’d written earlier.
Maybe you or someone can do a better job justifying the additional resources need for a different instance housing.
IMO the most difficult part is still that the current top MMO by players, old and bleeding subscription as it is, never implemented actual housing. So you can’t just say you need proper instanced housing to stay competitive. (Because you’d get people pointing to that game as counter example.)
No MMO is going to allocate one instance per player online. (And not all instances use same amount of resources). The allocation would likely be based on the importance of the activity to player, and the number of instances required simultaneously and the amount of resources required to run those simultaneous instances.