

Last edited by Almagnus1; 08-06-2021 at 08:23 AM.
It's a combination. I don't think we can really know for certain which group is the greater percentage unless we could track their housing related activity.
In the long run, both are part of the group of players exploiting the housing system in ways not intended for personal profit. Players were not intended to be selling houses to other players. If SE wanted us to do that, there would be no purchase timer and they likely would have introduced a formal buy/sell system. Individual players were not intended to have access to workshops, let alone multiple workshops. If SE wanted individual players to have access to workshops, any house owner could buy one not just FCs.
It's a combination. I don't think we can really know for certain which group is the greater percentage unless we could track their housing related activity.
In the long run, both are part of the group of players exploiting the housing system in ways not intended for personal profit. Players were not intended to be selling houses to other players. If SE wanted us to do that, there would be no purchase timer and they likely would have introduced a formal buy/sell system.
SE lowered the number of players required for workshop-related projects from 4 to 1.
Checkmate.
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And that's stuff that occurred before release of FFXIV... and considering that housing didn't exist in FFXIV until 9 months later (December 2013 going by https://na.finalfantasyxiv.com/lodes...7af43f3c43828a ) I'm not sure how relevant that actually is, especially since this clip comes three years after what you've linked:
I mean, Yoshi-P did say the following: https://youtu.be/BJwPCxau7CA?t=334
I would put more weight into the above clip as that's newer than what you have linked, especially since there are no English digests for that live letter, indicating that it was basically Beta information and not something released (and thus, the design changed).In terms of people who are reselling, like giving up their home and then trying to sell it off for an enormous amount of gil, that sort of reselling of housing is a no-go. We do not stand for that.
When you do see a player that is obviously utilizing their housing to sell it off for a really high amount, and you do see in party finder, please let us know. Report it to us and then GM's will go in and investigate. And if we do find evidence that it is true that a certain player is going out there selling off their land for an unusually large amount of money, we will try to go in there and make them refund that gil and return the land.
We may have mentioned it before, but we do not allow people to do something as malicious as selling some of these plots. Again, once we have it reported, we will investigate and find the evidence. And once we find sufficient evidence, we will try to address it and rectify the situation.
Edit:
Live Letter 6: https://www.youtube.com/watch?v=Jjoh3VEPyLU
JP Transcript: https://forum.square-enix.com/ffxiv/threads/61656
Last edited by Almagnus1; 08-07-2021 at 12:38 AM.
Weird, I don't see where tradeable deeds have ever been added to the game. Seems like they changed their mind after whatever those images were captured from occurred, just as they changed their minds about several other housing related plans they had shared then didn't implement. Try sticking to what is part of the game, like the purchase timer which is there for no other reason than to interfere with the ability to buy and sell.
As for lowering the number needed to craft in a workshop, that had to do with complaints about trying to get the previously required 4 players present to complete fabrication projects for the FC. It doesn't mean that individual players are intended to be running multiple airship and submersible fleets for their personal profit like you do.
If they ever give me the ability to add a workshop to my personal house, then I'll agree they want us to have workshops to run for personal profit instead of to fund FC activity.


Do you recall what patch that was changed in?
Edit:
Found it, that change happened in 5.2, on Feb 17, 2020 https://na.finalfantasyxiv.com/lodes...9c08bed75d230d
Last edited by Almagnus1; 08-07-2021 at 01:51 AM.


Stop trying to act like you're "owning" people when all you're doing is regurgitating other people's posts while ignoring counterpoints that blow apart any argument you make. I mean, that's how you ended up creating a thread that was a monumental insult to the Japanese after all....
We're also not using Beta information (that was discussed 9 months before a system went live) as "proof" that's how a system works, especially when there's something THREE YEARS LATER that contradicts it...Sorry, it would appear this little exercise went over your head. You're the first person to blab about how they are working on X or doing Y based on information that has never been confirmed on the lodestone. But when that information doesn't suit you, look how dismissive you get. Really cute... Practice what you preach.
Apparently you can't read as I linked that:
Found it, that change happened in 5.2, on Feb 17, 2020 https://na.finalfantasyxiv.com/lodes...9c08bed75d230d
Last edited by Almagnus1; 08-10-2021 at 10:50 AM.
Sorry, it would appear this little exercise went over your head. You're the first person to blab about how they are working on X or doing Y based on information that has never been confirmed on the lodestone. But when that information doesn't suit you, look how dismissive you get. Really cute... Practice what you preach.Weird, I don't see where tradeable deeds have ever been added to the game. Seems like they changed their mind after whatever those images were captured from occurred, just as they changed their minds about several other housing related plans they had shared then didn't implement. Try sticking to what is part of the game, like the purchase timer which is there for no other reason than to interfere with the ability to buy and sell.
As for lowering the number needed to craft in a workshop, that had to do with complaints about trying to get the previously required 4 players present to complete fabrication projects for the FC. It doesn't mean that individual players are intended to be running multiple airship and submersible fleets for their personal profit like you do.
If they ever give me the ability to add a workshop to my personal house, then I'll agree they want us to have workshops to run for personal profit instead of to fund FC activity.
Also, your little take on why they brought down the requirement is nothing but a wild opinion. Pay attention to the words being used:
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For myself, I enjoy doing the subs and that is the only reason I keep this FC. I'd give it to my friend if I could run subs and have a workshop in my med house.It's a combination. I don't think we can really know for certain which group is the greater percentage unless we could track their housing related activity.
In the long run, both are part of the group of players exploiting the housing system in ways not intended for personal profit. Players were not intended to be selling houses to other players. If SE wanted us to do that, there would be no purchase timer and they likely would have introduced a formal buy/sell system. Individual players were not intended to have access to workshops, let alone multiple workshops. If SE wanted individual players to have access to workshops, any house owner could buy one not just FCs.
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