Oh like that Mew guy some while ago? lol
Nah cba own more than a personal and fc house. I will be mini mafia with owning 2 larges then.
Oh like that Mew guy some while ago? lol
Nah cba own more than a personal and fc house. I will be mini mafia with owning 2 larges then.
"Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."
"A lottery system is very difficult to do over severs, but will be considered."
-from fanfest Q&A.
More of this coming soon to ward lists:
<AltFC>
<AltFC>
<AltFC>
Seriously, though. A lottery just means the person with 8-64 alt characters who all lead FCs gets 8-64 times the entries that a player seeking a personal house does.
The mention that it was something they will consider was rather disheartening. It means they have no intention of addressing the supply issue in a meaningful way."A lottery system is very difficult to do over severs, but will be considered."
-from fanfest Q&A.
More of this coming soon to ward lists:
<AltFC>
<AltFC>
<AltFC>
Seriously, though. A lottery just means the person with 8-64 alt characters who all lead FCs gets 8-64 times the entries that a player seeking a personal house does.
Hopefully they aren't assuming that adding the Oceania data center is going to fix the supply issue.
Yeah... : (
I'm hoping they simply meant that they have no intention of considering a lotto in a meaningful way. I don't want a lotto so I'm fine with that lol.
But yeah... hopefully they'll be asked about housing some in the Q&A.
New idea for "Housing Credit System" (see post below)
(original post moved here per Milkie recommendation)
Welcoming feedback; the good, the bad the ugly.
(original post for reference)
https://forum.square-enix.com/ffxiv/...19#post5558119
Last edited by sharlim; 05-16-2021 at 05:59 PM.
Proposal for housing credit system with the following features:
- equal opportunity housing availability based on the amount of effort players are putting into the game
- scale outpaces housing demand and ensures ample supply
Approach:
Players accumulate land use credits by a combination of crafting, combat and time, with the goal of ensuring players stay active to be rewarded. To discourage grinding or botting, this is capped daily, similar to the offline xp buff to balance casual and hardcore gamers.
Land use credits redeem for a small, medium or large land token. Instead of purchasing a lot and construction permit directly with gil, users purchase using tokens. Since increased player activity directly correlates to increased active number of subscribers (ref), the time to acquire a token has a net positive effect on subscriber income. This provides a control variable (average time to produce token) to correlate with the necessary hardware investment for increased housing.
FAQ:
Q: How is this any different than grinding for gil and how will this increase my chance of getting a home?
A: Take for example a group of 10 players who all start playing the game at the same time. In the current system, in a fresh server, the first of these players to reach the minimum gil requirements for land are likely (by some percentage) to purchase and build homes. Lets say the server can currently accommodate 1 home per 1 active players (my current math indicates this is true per yoshi-p on max 5k FF concurrent user per server divided by homes per area * areas ~50*30*5~6k). In the current system, each of these players are eligible. This idea of land for every one active player causes shortages when exceptions occur and inactive players are granted land for extended periods. By creating a higher barrier for entry which is not purely monetary and instead is merit based; obtaining a house becomes a rare, challenging and rewarding accomplishment.
Q: There are alot of assertions and guesswork in the math and statistics. How can we have confidence this would actually work?
A: Even if I had access to the raw data to do the math, there would be alot of guesswork because the system is built on human behavior and we have yet to create a universal economics model to account for all human behaviors (or if you have, you are working on wall street/HK and keeping it to yourself). One of the ways we can test if players will like new ideas is A/B testing. For example, launch a new server with some incentive such as gained XP but at the caveat that housing uses an experimental system. If the experiment is successful on this server, you have gained hard data on the value proposition.
Q: What about FC homes?
A: One simple solution using this approach is to require N members to provide tokens for the FC home purchase. All members providing tokens could use a system similar to the one for forming the FC which required multiple signatures to create it.
This thread is out of hand, because it has little or next to nothign to with fix housing problems, it should go under something else, as in not enough plots available
ACTUAL HOUSING PROBLEMS IS:
1. Not able to place things in whatever area of the 3D space of the house where you want to, but having to use legal glitches
2. Item Limit, it needs to be a non-linear increase between cottage - house - mansion due to size and space to place items on
3. increase the visibility limit, we are years away from the limitations of the PS3, we should be able to to see more than 40 active objects in a house
4. Being able to select interrior, as well as modifying internal walls, without having to go with.. if you are in the Mist... you will have mist interrior no matter house type you picked etc.
5. more solutions for eg. combining a set of things of let us say 5 items, and having the ability to convert them into one, or more options for partitions as in standard lenght.... and then 3 more options of shear size.
This is just but a few problems that is real house problems that current house owners also and has been suffering under for years and years.
Actually... if you refer back to the original post you can see this is mainly a thread about the fixing the process of GETTING a house.
General issues with housing, as well as problems with the limitations of housing are also welcome topics, but this thread was made to consolidate the conversations about how getting a house is such a frustrating experience, and what could be done differently.
Please do not treat that topic like it doesn't belong here.
Last edited by ItMe; 05-16-2021 at 11:51 PM.
Honestly with housing they should really keep adding plots.... and I mean weekly or monthly for example in the goblet there's only 25 wards there could be way more... but they should keep housing how it is its what makes it so unique and what makes a lot of people want houses tbh. Also remove relocation because it feels like its really unfair
Last edited by Viviumm; 05-17-2021 at 05:52 AM.
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