And how do you time a plot right? It's random and if you really want a plot for x reasons - You will ultimately camp a placard.
Throwing more hardware on it don't fix the problem, it's a bandaid and same old excuse from the community and devs past 7 years.

There will (most likely) never be a fix until/if the game gets a new game engine that has the positiblity to scale dynamically but since we're still running on 1.0 code and a throw together mech mash engine from 1.0, as a developer I don't see that happening (especially when SE keep tight budget for Yoshidas division)