I'm sure they'll find a way to gut every healer.
I'm sure they'll find a way to gut every healer.
All I know that'll get gutted is my Noulith glamour options from the get go.
Oh yeah, because constantly getting 3 melee cards in a row when both DPS (or worse, the whole alliance party) are ranged is so much more fun and totally involves less fishing, conveniently Redraw now has 3 charges hmmmBut on the flip side it felt terrible when it didn't.
With only one or two "correct" answers you were much more likely to get a "wrong" card than a right one. Going an entire pull with no Balance because RNG hates you is incredibly not fun. The current card system may not be very interesting but it's also not actively frustrating, and to many people that's more important. One could say it's more... balanced
They could've simply take out Balance alone and redesign it into Divination instead of copy pasting it into all the other cards, what's even the point of having a whole deck if they're all the same. The old card system wasn't perfect but this redesign is just bad and lazy
I'm expecting the opposite personally.I'm suspecting that like AST, Sage will have more party utility than SCH. But in return, like AST, its personal DPS will be lacking. If they do it like this, there's a chance they'll make it so AST/Sage will have the least DPS total even with buff utility between the pure/shield healer combos. Meaning you may see WHM/SCH having the highest personal DPS but lacking in buff support. WHM/Sage and AST/SCH will have a good combination of the two. This would discourage just stacking the two buff supports (because we know how the playerbase is when it comes to buff windows and meta) and go with the other possible combinations.
SCH already has party support built into it's identity via debuffs. Part of it's identity (like AST with time magic) is 'green magic' or status magic, the DoTs are (were) part of this, but also Chain Stratagem is effectively a party-wide damage buff.
Sage is classically the master of both healing and offensive magic, bringing the strongest heals and the strongest offense at the expense of huge MP costs. Obviously that exact paradigm isn't going to happen here, but they're surely going to use some of it, and from what we've seen from the aesthetic, it seems very offense focused.
So I'm expecting Sage will be our shield equivalent of a WHM, while AST and SCH compete for party support in each mode.
Stick the melee card on the tank. That's never an issue, 6% on 11k DPS is far better than 3% on 15k DPS. The problem is when you get a ranged card with all melee DPS.Oh yeah, because constantly getting 3 melee cards in a row when both DPS (or worse, the whole alliance party) are ranged is so much more fun and totally involves less fishing, conveniently Redraw now has 3 charges hmmm
They could've simply take out Balance alone and redesign it into Divination instead of copy pasting it into all the other cards, what's even the point of having a whole deck if they're all the same. The old card system wasn't perfect but this redesign is just bad and lazy
Agreed. Old cards at least made an AST resourceful and work with what they had, to me it was part of the charm to try to find a use out of any cards you were given. I've not touched AST at all ever since levelling it to 80 because new cards just feel like an insult to a player's intelligence.Oh yeah, because constantly getting 3 melee cards in a row when both DPS (or worse, the whole alliance party) are ranged is so much more fun and totally involves less fishing, conveniently Redraw now has 3 charges hmmm
They could've simply take out Balance alone and redesign it into Divination instead of copy pasting it into all the other cards, what's even the point of having a whole deck if they're all the same. The old card system wasn't perfect but this redesign is just bad and lazy
And yet the new card system is still far more complex than any of the other jobs.Agreed. Old cards at least made an AST resourceful and work with what they had, to me it was part of the charm to try to find a use out of any cards you were given. I've not touched AST at all ever since levelling it to 80 because new cards just feel like an insult to a player's intelligence.
WHM and SCH are literally just spamming one button.
Perspective.
With a simpler, more balanced card system has come a more fleshed out healing kit. AST now feels more like a healer than it did before, and is still the most complex and rewarding of the three healers.
They said the same thing. Sage will buff teammates. How they know though? Or are they just guessing.I'm suspecting that like AST, Sage will have more party utility than SCH. But in return, like AST, its personal DPS will be lacking. If they do it like this, there's a chance they'll make it so AST/Sage will have the least DPS total even with buff utility between the pure/shield healer combos. Meaning you may see WHM/SCH having the highest personal DPS but lacking in buff support. WHM/Sage and AST/SCH will have a good combination of the two. This would discourage just stacking the two buff supports (because we know how the playerbase is when it comes to buff windows and meta) and go with the other possible combinations.
https://www.pcgamesn.com/final-fanta...r-release-date
Not according to this article.I'm expecting the opposite personally.
SCH already has party support built into it's identity via debuffs. Part of it's identity (like AST with time magic) is 'green magic' or status magic, the DoTs are (were) part of this, but also Chain Stratagem is effectively a party-wide damage buff.
Sage is classically the master of both healing and offensive magic, bringing the strongest heals and the strongest offense at the expense of huge MP costs. Obviously that exact paradigm isn't going to happen here, but they're surely going to use some of it, and from what we've seen from the aesthetic, it seems very offense focused.
So I'm expecting Sage will be our shield equivalent of a WHM, while AST and SCH compete for party support in each mode.
https://www.pcgamesn.com/final-fanta...r-release-date
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