Page 1 of 11 1 2 3 ... LastLast
Results 1 to 10 of 103
  1. #1
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    181
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80

    Let's delete tier 1 "Cure" spells in 6.0 (by upgrading them to tier 2)

    Since the jump to 6.0 is definitely going to cull skills to make room for new ones, let's start there. Beyond a certain point (literally the point when you unlock the tier 2 equivalents in my opinion), the tier 1 "Cure" spells become obsolete. Make Cure upgrade to Cure II, Benefic to Benefic II, and Physick to Adloquium.

    Leaving tier 1 "Cure" spells on the bars act as both wasteful bloat (like Blizzard II and Fire II for Black Mage, oof) and promote unhealthy playstyles (cure spam is bad). Not only that, but there are traits in WHM and AST that try to convince players that Cure and Benefic should continue be used!! Go away, Freecure and Enhanced Benefic!

    Sure, by removing tier 1 healing spells when tier 2 appears, it could make the 30s of healing a bit harder, but actually it's a good learning experience?

    White Mage
    They get Cure II at 30 and don't get Regen until 35, so Cure II would be their only single-target heal for those 5 levels. However, healing potency is monstrously more powerful at those low levels. Cure II is expensive, but all healers get Lucid Dreaming at Lv24, so it's the perfect time for healers to learn proper mana management. Cure II spam will drain a healer's mana, so they'll (hopefully) realize they don't need to overheal quite so much.

    Astrologian
    They get Benefic II at Lv26. Really, AST is the job with the least worries in this change because they already have Essential Dignity at Lv15. Not only that, but the mana economy of Benefic 1 and 2 are exactly the same (Bene1 is 400 MP for 400 pot, and Bene2 is 700 MP for 700 pot). They also get Draw at Lv30 which is 800 free MP every 30s.

    Scholar
    Scholar is the odd one out. Their Adloquium is at Lv30, but it's not exactly a "Cure II" equivalent because of the shield. Things could just be left as-is because fairy healing is bonkers at those levels and have SCH learn how not to waste shields by needlessly overwriting them via spam, or...

    The other option would be to swap when Lustrate/Aetherflow and Adloquium are learned. Move Adlo up to Lv45 and Lustrate/Aetherflow down to Lv30. SCH keeps Physick until Lv45 while also getting early access to their primary healing aspect: off-globals. They can start learning how to heal with off-globals as soon as they unlock the job instead of waiting 15 levels.


    TL;DR Please delete bad healing spells.
    (30)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,096
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I... wouldn't go far as saying that the playstyle is unhealthy. People are genuinely following the proper use of those lower spells... But yeah, it's defnitely way worse than optimal to be using them.

    I'm honestly expecting that to happen. And also there's something very annoying about the way Faerie spells are conceived that def. needs consolidation. Why not just one spell with the actual effect? Having the same spell *This action cannot be put into a hotbar* down under the list just makes things unecessarily confusing. (SMN have this problem worsened x5).
    (2)

  3. #3
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    While I totally agree with this assessment, it'd take the air out of the sails for anyone calling for MP management to be a thing again. Cure/Benefic 1 vs 2 is one of the only remaining bits of efficiency choice in the healing kits. If we go that way (and I think we should), MP management is likely not coming back.
    (4)

  4. #4
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    181
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Semirhage View Post
    While I totally agree with this assessment, it'd take the air out of the sails for anyone calling for MP management to be a thing again. Cure/Benefic 1 vs 2 is one of the only remaining bits of efficiency choice in the healing kits. If we go that way (and I think we should), MP management is likely not coming back.
    I more or less meant "mana management" as learning how to properly use off-globals and other GCDs like Regen and Aspected Benefic, as well as learning to not overheal (by spamming Cure II). At the same time, I can't think of any time past the point of just unlocking tier 2 heals where the mana efficiency of cure 1 vs. 2 ever came into question. That certainly never happens anywhere near the latest content, that's for sure.

    I'm somewhat convinced that MP only exists right now for a few reasons:
    • Literally Black Mage (with a dash of Dark Knight and Paladin)
    • Limits Raise usage
    • Keeps piety relevant (but this could easily be changed if MP was removed)
    (8)

  5. #5
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    I'd be on board for cure and benefic (I mean, unless they bring back mana management). They're inconvenient because I bind them to less-used keybinds, then the roulette dumps me in Toto-rak or wherever and I'm twisting my fingers around to heal anything.

    I'd miss physick, though. It's useful in at least three situations:

    1. When someone misses a mechanic and takes a massive hit to the face, and I don't expect any more damage in the near future, but maybe soon enough that I want to save my aetherflow. (Yes, I know the fairy can handle this, but I don't want to cause a panic, because I'm a commendation whore.)

    2. Spam-healing the tank in a really huge train wreck of a trash pull. Lustrate, aetherpact, recitation, excog, lustrate, adlo, emergency tactics, adlo, physick, adlo, physick, ad infinitum.

    3. When a DPS takes unexpected damage for the first or second time. I don't like to use adlo on them because they don't take damage consistently the way a tank would, so I worry the shield will get wasted. (The third time they screw up they get adlo. It takes me back to Stormblood when I was playing AST and my favorite subtle insult to the DPS was Bole.)
    (4)

  6. #6
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    To be fair , WHM at 50 is kinda horrible at Mana management - we get no oGCDs outside of Benediction to support the GCD spam. I do mentor roulette every now and then, and whenever I get something like Corpse Hall (Odin), I resign myself to freecure fishing because things can get really bad in there.
    (10)

  7. #7
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Wawachume View Post
    I'd miss physick, though. It's useful in at least three situations:
    1. Yes the fairy will handle it if there's no upcoming damage. "Commendation whoring" from bad players who panic at health bars that aren't 100% is a terrible reason for a skill to exist.

    2. If you have to spam heal the tank in a big pull, you don't turn to 400 potency noodle heals to keep up with damage. If you need a GCD heal you Adlo. If the shield isn't breaking within each GCD, the tank isn't actually in great danger and you Broil in between Adlo. If the shield breaks, Adlo again. 675 potency vs 400 is an easy choice during heavy damage.

    3. Either they're in real danger (Adlo) or they're not (the fairly will sort them out). If they're in risk of dying and you've committed a GCD to them, why would you turn to a 400 potency noodle heal instead of 675 potency?
    (19)

  8. #8
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Pyitoechito View Post
    I more or less meant "mana management" as learning how to properly use off-globals and other GCDs like Regen and Aspected Benefic, as well as learning to not overheal (by spamming Cure II). At the same time, I can't think of any time past the point of just unlocking tier 2 heals where the mana efficiency of cure 1 vs. 2 ever came into question. That certainly never happens anywhere near the latest content, that's for sure.

    I'm somewhat convinced that MP only exists right now for a few reasons:
    • Literally Black Mage (with a dash of Dark Knight and Paladin)
    • Limits Raise usage
    • Keeps piety relevant (but this could easily be changed if MP was removed)
    That's basically all it does at the moment, yes. And I'm honestly okay with that; WHM had to "manage MP" back in Heavensward, and the way it interacted with how FFXIV's job design worked was that you either didn't ride your GCD, or you just ran out of mana performing the basic functions of your job. If that's how they design MP management, I'm glad to see it gone.
    (12)

  9. #9
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    790
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I feel like we're missing the fact that all the baby heals (Cure, Benefic, and Phsyick) have a lower cast time than the upgraded counterparts. This allows weaving a single oGCD and in instances where you need to heal someone quickly before damage strikes they can allow you to get the heal where you need it in time to prevent a death. I dont use any of those spells often but I do know what they are good for and why and have resorted to them when the situation calls for it like after a revive when mp is scarce. I realize for most people the spells feel redundant but I like having them there for the small niche usage. If the cast time and mp cost carried over to their counterparts when they got replaced I would be completely on board tho.
    (7)

  10. #10
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    At least for WHM, rather than Cure upgrading to Cure II, I'd prefer it upgrades to Solace instead
    (1)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

Page 1 of 11 1 2 3 ... LastLast