It's called adaptive authentication, or risk-based authentication: the system determines your login circumstances and selects an appropriate level of authentication depending on the risk. When circumstances indicate there's a high risk of you not being you, then it pulls out the whole show and forces you through 2FA, maybe even email/mobile verification. When low risk is indicated, it skips certain steps. This whole concept is based on the fact that streamlined and simplified authentication helps to stop users from working around authentications (some even turn off 2FA altogether).
For games, though, it really doesn't make much of a big difference because the vast majority of players aren't loggin in every 20 minutes. Most of us log in maybe once or twice a day, perhaps 3-4 times a day during weekends, so incentives like a free teleport generally are more effective than adaptive authentication at attracting players to implement stronger authentication protocols, i.e. 2FA.
The main obstacle with implementing adaptive authentication is of course its cost. Considering how user friendliness has never never been a strength of Japanese IT development, I doubt if they'll ever consider it over the cost.


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