Results -9 to 0 of 50

Threaded View

  1. #11
    Player
    Vinupra-Rosa's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    68
    Character
    Sarnaibileg Sansar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    That's why SE keeps cutting them every expansion rofl. But hey, if you enjoy hallway simulators, then you do you.
    Dungeons are honestly relaxing and enjoyable, and there's no need to disregard or otherwise denigrate people for that simply because you don't.

    As for OP, well, raids and dungeons generally have different expectations and require slightly different skillsets. While most skill carries over, there are some things that are specific to either content and there's the added RNG where you -can't- always anticipate your party's competence or even how seriously they are taking the content. This can make some dungeon runs -especially during, say, mass pulls- more stressful than a well-oiled extreme trial or savage raid.

    Dungeons in general require more adaptability and less straight optimisation; raids require more rote memorisation to clockwork mechanics as well as greater damage optimisation. One is a disco floor, the other is a choreographed dance.
    (2)
    Last edited by Vinupra-Rosa; 04-26-2021 at 09:44 PM.