Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 21
  1. #1
    Player
    Whisp's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    33
    Character
    Whisp Allium
    World
    Hyperion
    Main Class
    Alchemist Lv 50

    Suggestion: Mage weapon in active mode adds magic attack bonus

    I don't see anywhere to post suggestions about non-website related gameplay stuff.

    I was thinking, it's a shame that mages have these cool new weapons coming out that dance around in active mode--mages are never in active mode due to passive MP refresh. So how about adding an attack bonus when you're in active mode? Give us a reason to draw out our weapons.

    And yes, black magic is way overpowered, but that's a different issue altogether.
    (12)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    45
    Black mage is working as intended. Highest burst damage in a short amount of time, with no HP or defense, and no quickly repeatable way of recovering HP.
    (3)

  3. #3
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Several things wrong here.
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Like OP said, or make it that you gain TP from casting in active mode and add TP modifiers (accuracy, range, potency, mp reduction with combos) to spells
    (2)

  5. #5
    All they have to do is add: http://wiki.ffxiclopedia.org/wiki/Occult_Acumen which works in 'passive' mode as well. Even if they 'dance around while active' it's likely going to be cool for all of 10 minutes like Moogle weapons were with people active/passive spamming in cities the day it was released and they obtained one and now people rarely do it lol.
    (0)

  6. #6
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Why would my WHM want attack bonus?
    (2)

  7. #7
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by viion View Post
    Why would my WHM want attack bonus?
    http://www.youtube.com/watch?v=DHpPKgi-niI
    (4)

  8. #8
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    How about they fix static mage syndrome first. Standing around in one spot to regenerate MP is ridiculous. MP should regenerate through the entire course of whatever a caster is doing -- then we wouldn't be having this discussion over active/passive mode and you could use whichever one you wanted.
    (1)

  9. #9
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Actually doing the emote /sit starts up the regeneration immediately for some reason (I'm not kidding).

    As for the OP. It's not a bad idea really, using your weapon as a medium to channel your energy and enhancing your casts sounds logical and it would give mage jobs a bit more dynamic where you can cast for the bonus, or stay passive to regenerate MP between casts. You could go a bit further and make it where being in active mode gives a bonus to all mage related stats healing, magic attack, enfeebling, enhancing potency, and magic accuracy. And why limit it to just mages, BRDs and PLDs would greatly benefit from such a bonus too since they're always active during combat.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  10. #10
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Make it so that you can charge spells when you have your weapon drawn?
    (0)

Page 1 of 3 1 2 3 LastLast