If the goal is for the game to become even more popular over time, then at some point the elephant in the room that is the MSQ's will need to be addressed once again.
If the goal is for the game to become even more popular over time, then at some point the elephant in the room that is the MSQ's will need to be addressed once again.
I gave my thought on this: move the starting point forward. 6.1 is a good place, let's go to another time bubble and leave the current one behind.
That said, whether it's more popular over time isn't really my concern, though I'd be happy for the devs if it were. As long as there are enough people to continue development and for me to play the content I want, then I'm happy as is.




And if the data reflects that the MSQ is an impediment to that popularity gain that can't be solved by the current skip system then the dev's will address it. So far however the growth that Shadowbringers gave them seems to lend credence that it isn't such a big issue at this point. It'd also be harder to chunk down the amount of MSQ post 2.5, because ARR's issue was that many of it's quests were there simply to give you a reason to visit it's bloated map. It was basically the MMO equivalent of being put on the trolley at a theme park and being given a tour of the park. Useful mechanically but having no real narrative weight. Their writing philosophy changed after they rightly received backlash for that style of bloated writing, and as of SB there's very few quests you could fully cut without losing something in translation. So the same method cannot be easily used twice.
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