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  1. #1
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    Arkevorkhat's Avatar
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    Arkevorkhat Caelras
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    Quote Originally Posted by linayar View Post
    You're right, I don't get your logic in this. A plot hole is literally a hole in the plot. "Actively dying" doesn't mean dead, but with that said, his body on the First still "died" or whatever as far as we know. What plot hole is there in G'raha surviving via his body on the source? You not liking the explanation doesn't make it a plot hole.
    OK Sure Fine. I think the story writers at SE are incapable of writing a cohesive narrative, happy yet?

    I pick this game's story apart because the developers constantly fawn over how supposedly amazing it is, when in reality, it's just another formulaic RPG plot that serves to get in the way of me getting to the actually interesting content at the END of an expansion.

    There's really nothing special about FF14's story, and anyone who says otherwise either doesn't know anything about screenwriting or is too blinded by the pretty visuals.

    To Elaborate:

    ARR Was effectively: Monsters are coming to the world, and Plot-armored protagonist has to go kill them. Monsters are dead, but now there's an evil government that we need to go defeat.

    Heavensward was basically ARR all over again, with an extra helping of Fugitive for a crime I didn't commit, but this time with Snow!.

    Stormblood was "Let's go beat up the same government that we wailed on during the second half of ARR"

    Shadowbringers was "ARR, but on another world".

    And they're all couched in enough political "intrigue" to bore even the most ardent of Diplomacy fans.
    (1)
    Last edited by Arkevorkhat; 05-02-2021 at 11:38 AM.

  2. #2
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    Quote Originally Posted by Arkevorkhat View Post
    OK Sure Fine. I think the story writers at SE are incapable of writing a cohesive narrative, happy yet?

    I pick this game's story apart because the developers constantly fawn over how supposedly amazing it is, when in reality, it's just another formulaic RPG plot that serves to get in the way of me getting to the actually interesting content at the END of an expansion.

    There's really nothing special about FF14's story, and anyone who says otherwise either doesn't know anything about screenwriting or is too blinded by the pretty visuals.
    You're free to dislike the story, but criticizing one element of the story that helps with cohesion just because it forces you to do a content that you don't like makes me wander what your actual complaint is when you say the writers are not writing a cohesive narrative?
    (9)

  3. #3
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    Quote Originally Posted by linayar View Post
    You're free to dislike the story, but criticizing one element of the story that helps with cohesion just because it forces you to do a content that you don't like makes me wander what your actual complaint is when you say the writers are not writing a cohesive narrative?
    Because frankly, there were hundreds of different ways we could have dealt with this, and as always, the writers chose the laziest, least compelling way possible.

    FF14's story has basically no consequences, I could count on my hands the number of major characters, hero or villain, who have either A: Died permanently, or B: Had an actual, non-plot twist driving change of allegiance.

    Y'shtola "Died" like 4 times. Zenos has "Died" like twice now, Asahi died and came back to life, The only actual permanent deaths I can think of are Moenbryda, Papalymo, Ilberd, and Valens, and Valens is a side character.

    Not listing Ascians because it is all but confirmed that they're going to be, well, I'd say important, but nothing in this universe really qualifies when there are zero consequences for anything that happens in the story, in either the Endwalker MSQ or the Pandaemonium raid series.
    (1)
    Last edited by Arkevorkhat; 05-02-2021 at 11:47 AM.

  4. #4
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    Quote Originally Posted by Arkevorkhat View Post
    Because frankly, there were hundreds of different ways we could have dealt with this, and as always, the writers chose the laziest, least compelling way possible.

    FF14's story has basically no consequences, I could count on my hands the number of major characters, hero or villain, who have either A: Died permanently, or B: Had an actual, non-plot twist driving change of allegiance.

    Y'shtola "Died" like 4 times. Zenos has "Died" like twice now, Asahi died and came back to life, The only actual permanent deaths I can think of are Moenbryda, Papalymo, Ilberd, and Valens, and Valens is a side character.
    Asahi also died. Zenos died once. Y'shtola had several near-deaths, but never died as far as I know.

    Also, FFXIV's story is filled with consequences, death is just not the only consequence there is. Those many consequences are what're leading us to Endwalker. Without consequences, there would be no main story that would cover the entirety of FFXIV from 1.0 to 6.0.
    (14)