Quote Originally Posted by Tommara View Post
But seriously, if you all think that 80 level 50 quests are necessary before being able to get out of ARR, your tolerance for tedium is greater than mine, and I played Everquest at release (actually before that, in EQ's stress beta), and watched a stump for a ground spawn for days.

Edited Note: Or perhaps my intolerance for tedium is grounded in my EQ experience.
...how long did you play? Because tedium here has nothing on tedium there. EQ didn't have instanced dungeons (until LDoN) or roulettes (which maybe they've added at some point since it's still getting new content). Plus we don't have to stand in front of an NPC /saying 20 combinations of a phrase until we find the right one to start a quest. A little filler here and there is nothing, and they have gotten better at reducing fetch quests and making what we do engaging.

Also, there are things that seem to be side items that become incredibly relevant to the story later on. I want to avoid spoilers, but there is something in the current MSQ related to Alisaie that is like that. CT was like that, before it was made required. Shadowbringers has all kinds of this sort of thing. We may not understand the significance when we first see it, but they often wind back around to those subtle little threads they put out early on in the game. So this "filler" cannot be a sidequest.