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Thread: MSQ

  1. #131
    Player
    Snowdove's Avatar
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    Jun 2018
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    84
    Character
    Faline Starsong
    World
    Balmung
    Main Class
    Arcanist Lv 79
    I have to admit, the MSQ does seem to have a lot of "filler" in it. I'm still plugging away at ARR part two.


    What is a filler quest?


    Talk to this character in one city who tells you to meet up with him in another city. Travel to that city and he tells you to now go to a third place to meet up with who they intend to rendezvous with.


    How about just cut out Point B and just go from A to C?


    I know it's favour, but it gets really repetitive.
    (3)

  2. #132
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    Quote Originally Posted by Snowdove View Post
    How about just cut out Point B and just go from A to C?
    If I remember correctly, I think they've said that they have done that as much as they can with ARR without cutting away important information (like character introduction). There may also be narrative flow to think about.
    (4)

  3. #133
    Player
    KageTokage's Avatar
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    Feb 2017
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    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    They have gotten better about simply teleporting you to your next destination in some quests, though I still wish they did that more often.
    (1)

  4. #134
    Player
    SturmChurro's Avatar
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    Feb 2017
    Location
    Gridania
    Posts
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    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    I don't really like cuts personally, I'd rather see quests made optional. Probably would take a real overhaul though. The MSQ is becoming (and is already) too bloated. That or provided free skips, but I don't know how good their new game+ is, and I'd like players to have the option to go back and do story.
    (2)
    WHM | RDM | DNC

  5. #135
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    Quote Originally Posted by KageTokage View Post
    They have gotten better about simply teleporting you to your next destination in some quests, though I still wish they did that more often.
    I feel the same way, but I guess they have to save some things to do for people who want to "play" and not feel like they're just watching the story.
    (1)

  6. #136
    Player Theodric's Avatar
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    Sep 2013
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    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    A lot of the 'filler' is important world building. If you speak to nearby NPC's in between quest steps there's usually fresh dialogue that adds a lot of important context. Sure, some people will skip through it or ignore it entirely...but it does wonders at making the in-game world feel 'deep'.

    I'd be in favour of a new point of entry for players to enter the game, maybe after 6.0 is done with. The Echo could be used as a method of allowing players who take the new route to experience the original route if they so pleased.
    (6)

  7. #137
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    Quote Originally Posted by Theodric View Post
    I'd be in favour of a new point of entry for players to enter the game, maybe after 6.0 is done with. The Echo could be used as a method of allowing players who take the new route to experience the original route if they so pleased.
    I want a new starting experience that starts with 6.1's story, but Yoshida's comment about comparing it to a TV season, and the fact they're using ARR and HW (and maybe more in the future) as a free trial feature makes me think they'll keep it as is.
    (2)

  8. #138
    Player
    MrPresident's Avatar
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    Mar 2016
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    329
    Character
    Casper Colt
    World
    Cerberus
    Main Class
    Summoner Lv 90
    To be honest a big part of it is that Eorzean issues are lame which makes it drag. The further we get away from Gridania/Limsa/Ul’Dah the better the story gets. I loved every bit of Shadowbringers as it felt like an actual Final Fantasy game while we were on The First.

    Now back on The Source its back to being stuck in 15 minute long boardroom cutscenes and the *big* plot line currently where I’m up to in MSQ is attempting to establish trading relations between the kobolds and lominsans...exciting.
    (2)

  9. #139
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Theodric View Post
    A lot of the 'filler' is important world building. If you speak to nearby NPC's in between quest steps there's usually fresh dialogue that adds a lot of important context. Sure, some people will skip through it or ignore it entirely...but it does wonders at making the in-game world feel 'deep'.

    I'd be in favour of a new point of entry for players to enter the game, maybe after 6.0 is done with. The Echo could be used as a method of allowing players who take the new route to experience the original route if they so pleased.
    I think we'd be operating on different ideas of what filler itself means, but yes I agree with your example. For example someone was mentioning WoW and the travel quests as filler, and some where- I can't remember the name of it but it had something to do with getting a book. That quest took you allllll ovvverrr for this useless unimportant book with a back story that wasn't very good (very generic kill 10 rats lore). Unenthusiastic turn in.. 'yay'.... Meanwhile another quest I can remember was the secret Zelda one, and that took you all over and imo was more fun. Then you'd have that first time you journey to Jueno or something in FFXI, which I'd call absolutely not filler. The journey being very important to the world building.

    Filler to me is like injecting your eggs with cement or using sewer goody bits to make cooking oil lol. It's just.. pfft. "Why?" *hands thrown in air*

    Quality world building != filler (imo, lol - if it stands a purpose of value then it's not there to inflate the product). Which is why I dislike some of the 'delivery me x' quests in early ARR (which appear to have been made less painful so I hear from Otter), but there is a later dinner party that I thought was quite cute. Like using the Ghibli example when they give you a 20 second scene of just watching travel and art, it has a purpose and is not simply filler to 'extend the scene / inflate the product'.

    Also why I've been sort of suggesting the alternate start though because to me it would be backwards in progression if SE responds to all this by disconnecting the story to content. Rather I'd like to see more required content or at least more intertwined content, which would normally ruin someone who wants to jet past the story to the content itself. The way, imo, to help that is by allowing a player to not have to 200+ hours of that, but rather jump in much faster at a sooner inlet. Like taking the scenic route vs the highway lol, and the destination (city or what have you) is something everyone will still be expected to explore (so you don't have things like SE disconnecting the story).

    In a round about way I think we agree , I just don't see the word usage of 'filler' in any good light, but what you mentioned was good (so not filler imo). Fraying hairs XD.. Also hi mate :-3
    (0)
    Last edited by Shougun; 04-28-2021 at 01:17 PM.

  10. #140
    Player
    kiagenwa's Avatar
    Join Date
    May 2014
    Location
    Limsa
    Posts
    122
    Character
    Sidika Sinsen
    World
    Ridill
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Snowdove View Post
    How about just cut out Point B and just go from A to C?

    Many games tend to tell us any text in game is the reality (of the story), while FFXIV takes it better: people have misunderstandings, can lie, and ancient tech was unknown.
    So, at times our friends just really have no idea where to go and that's how life is.

    ARR MSQs may be boring and repetitive, but trust me HW is much much better.
    (1)

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