Quote Originally Posted by Arkevorkhat View Post
Or how about Thousand Maws of Toto-Rak, Cutters' Cry, Aurum Vale, and Dzemael Darkhold? Four dungeons that are required for character progression in some way or another during A Realm Reborn, and are among the most reviled duties in this entire game. Oh, and those four duties were also pulled forward from the abject failure that was 1.0.
Out of those, only Toto-Rak is actually required for the MSQ. The other three (and Halatali, Sunken Temple of Qarn, and Wanderer's Palace, for that matter) have hunt marks in them for Grand Company logs, but the Grand Company membership is never required beyond the first couple of quests to meet Biggs and Wedge and to get your mount license. They're side content.