Quote Originally Posted by Arkevorkhat View Post
Nope, just someone who has played through all 4, and has never once heard anyone say a single positive thing about any of them.
Thousand Maws is a MSQ dungeon. Aurum Vale and Dzemael Darkhold were both required for Grand Company progression. I will admit to being slightly mistaken about Cutter's Cry, since it's a side quest dungeon, however. They all just fade together because ARR sucked so hard for me as a new player.

Or are you referring to me calling 1.0 a failure? Because it was. Even the developers thought it was bad enough that it wasn't worth saving. There's a reason you cannot play 1.0 anymore.
My apologies. All of them are really easy now, as are a all of the original dungeons. For me, it was Brayflox Longstop in the original days, trying to heal people standing in the poison.