My apologies. All of them are really easy now, as are a all of the original dungeons. For me, it was Brayflox Longstop in the original days, trying to heal people standing in the poison.Nope, just someone who has played through all 4, and has never once heard anyone say a single positive thing about any of them.
Thousand Maws is a MSQ dungeon. Aurum Vale and Dzemael Darkhold were both required for Grand Company progression. I will admit to being slightly mistaken about Cutter's Cry, since it's a side quest dungeon, however. They all just fade together because ARR sucked so hard for me as a new player.
Or are you referring to me calling 1.0 a failure? Because it was. Even the developers thought it was bad enough that it wasn't worth saving. There's a reason you cannot play 1.0 anymore.
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