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  1. #1
    Player Theodric's Avatar
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    Matthieu Desrosiers
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    Cerberus
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    Reaper Lv 90
    Quote Originally Posted by Vahlnir View Post
    Bringing him into the story, slowly killing him off, then killing him off, then bringing him back only to kill him again seems...unnecessary. And it is for that reason I wouldn't be surprised at all if they did do it.
    To me, it'd just be correcting what should have happened back in 5.3.

    They pretty much hinted in a recent interview that they had two different endings in mind, but went with the 'nicer' one because of Covid-19. Which doesn't sit well with me since they've backtracked on lasting consequences at key moments even before the pandemic hit and many of us fell in love with the single player Final Fantasy games in the first place because they weren't afraid to be bold and have genuinely shocking events play out.

    That aside, the character just comes across as a weird and creepy to me. Clingy individuals are annoying to deal with and the lack of an inability to tell him to back off and keep things strictly professional bothers me. We're forced to be overly cordial with many other characters that we might want to get closer to, so it baffles me that of all the possible characters to push a deep friendship/romance with they chose G'raha.
    (6)
    Last edited by Theodric; 05-06-2021 at 03:44 PM.

  2. #2
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    Vahlnir's Avatar
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    Elan Centauri
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    Quote Originally Posted by Theodric View Post
    To me, it'd just be correcting what should have happened back in 5.3.

    They pretty much hinted in a recent interview that they had two different endings in mind, but went with the 'nicer' one because of Covid-19. Which doesn't sit well with me since they've backtracked on lasting consequences at key moments even before the pandemic hit and many of us fell in love with the single player Final Fantasy games in the first place because they weren't afraid to be bold and have genuinely shocking events play out.
    Whether you or anyone else liked it or not, this is path they took his character. I don't see them "correcting" it now. He's probably here to stay. I do wish they would be more bold when it comes to character deaths, but they've shown time and again that if a character is resurrected or if they faked their own deaths or if they've gone MIA...they aren't going anywhere. I'm not asking for Game of Thrones levels of character deaths, but man...I do wish that there would be more actual consequences in the story. With a story that deals with so many threats from so many places they keep things more G than PG 13 most of the time.
    (4)
    Last edited by Vahlnir; 05-06-2021 at 03:49 PM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  3. #3
    Player Theodric's Avatar
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    Matthieu Desrosiers
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    Quote Originally Posted by Vahlnir View Post
    Whether you or anyone else liked it or not, this is path they took his character. I don't see them "correcting" it now. He's probably here to stay. I do wish they would be more bold when it comes to character deaths, but they've shown time and again that if a character is resurrected or if they faked their own deaths or if they've gone MIA...they aren't going anywhere. I'm not asking for Game of Thrones levels of character deaths, but man...I do wish that there would be more actual consequences in the story.
    Maybe.

    Though I know quite a few people, some who even liked G'raha, who have found his current arc and behaviour to be grating.

    Y'shtola might be the 'mascot' character but she's much more inoffensive. It's silly how often she's evaded death, though she actually appears to exist as her own character and isn't reliant on hero worship. At the very least, I do hope the writers dial back G'raha's familiarity with our character.

    Quote Originally Posted by linayar View Post
    Single-player games also have a definite end. I don't know, maybe it's because of ASoIaF, but killing significant characters doesn't really have as much meaning to me any more, especially when the story continues, like in an MMORPG.

    The deaths in Saving Private Ryan were impactful to me because that's the only glimpse into their lives that I see. Had the movie had a sequel and continued the story of the surviving people, it would've made the deaths a waste to me (note, any real life effect notwithstanding). If there is more use to a character, then use them, don't just kill them for shock effect. There is nothing that needs to be corrected in 5.3.
    The problem with ASOIAF is that it was originally planned to end on book three, I believe. Then it was extended again and again - and still isn't finished - to the point where it lost a lot of the initial charm and too many intriguing characters were eliminated. Given how rare character death is in FFXIV, I don't see that being a problem here.
    (6)

  4. #4
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    Lauront's Avatar
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    Tristain Archambeau
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    Quote Originally Posted by Vahlnir View Post
    Whether you or anyone else liked it or not, this is path they took his character. I don't see them "correcting" it now. He's probably here to stay. I do wish they would be more bold when it comes to character deaths, but they've shown time and again that if a character is resurrected or if they faked their own deaths or if they've gone MIA...they aren't going anywhere. I'm not asking for Game of Thrones levels of character deaths, but man...I do wish that there would be more actual consequences in the story. With a story that deals with so many threats from so many places they keep things more G than PG 13 most of the time.
    The problem IMO is inherent in their approach - they wait to see how a character is received, bide their time and then if they're sufficiently popular or serviceable to an upcoming plot point, they bring them back. Unless they have a firm action plan in mind and commitment to definitively kill off a character, and don't leave it up to interpretation if they're "dead" or not, the temptation will remain there and will continue to do so unless they revise their approach. They probably don't really even see it as an issue.

    With that said, I think they should cut their losses sooner rather than later, and irrespective of whether a character is brought back or not, if they are not working, find a way to exit them. Best done by introducing a new character in parallel who can take the mantle and then a decision can be made between the two. Sunk costs, and all that.

    Quote Originally Posted by WhiteArchmage View Post
    I mean, the only entity there after Thordan was Nidhogg. I don't recall ANY mention of Lahabrea's soul or consciousness remaining in the eyes. Heck, we offed THREE Primals (counting Estinihog) with them; if Lahabrea's essence had still been in the eyes, you'd think he would have body hopped into the very tired Estinien, or that Zenos would have mentioned it after taking over Shinryu.

    I don't think Lahabrea will be a physical presence in Pandemonium, but rather that it'll deal with his legacy. Not unless Lahabrea's character is heavily reworked in EW.
    I'm basing it off Ishikawa's answer in the stuff from here.

    Had his soul been destroyed before that point, she could've just said it, and yet she didn't. She just said he's in a similar situation to an Ascian trapped in an auracite and is implying that the auracite is less important than holding their soul still before striking it with the blast of aether. In conjunction with the fact that the white auracite method results in their "expulsion" to the Aetherial Sea (presumably to eventually be reborn), it follows that simply piercing the eye, which he was apparently within, is not going to suffice to destroy his soul, either, if a more comprehensive method cannot even do that. Just to clarify what I am addressing, it is not the consciousness - it is the notion that their souls are destroyed via the white auracite method. They're not, even if the EN version of What Little Gods Are Made Of gives the vague impression of it. Quite frankly we've no idea how his soul would be affected by what it's been through, so how his consciousness has been affected, whatever remains of it, is an unknown.

    With that said, I don't disagree that that is an approach they could take with Pandaemonium. My theory on it is that it ultimately will provide a venue for the "what if" fight with Zodiark, since MSQ trials probably don't suffice to do a being of such power justice. I'm not particularly bothered by how they undertake further exploration of his character. However, his story did feel incomplete, especially with what we've learnt of him in Amaurot, so I'd like more of him, and possibly a proper boss fight, even if it's still a "what if" based on memory of him.
    (3)
    When the game's story becomes self-aware:


  5. #5
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    Quote Originally Posted by Theodric View Post
    many of us fell in love with the single player Final Fantasy games in the first place because they weren't afraid to be bold and have genuinely shocking events play out.
    Single-player games also have a definite end. I don't know, maybe it's because of ASoIaF, but killing significant characters doesn't really have as much meaning to me any more, especially when the story continues, like in an MMORPG.

    The deaths in Saving Private Ryan were impactful to me because that's the only glimpse into their lives that I see. Had the movie had a sequel and continued the story of the surviving people, it would've made the deaths a waste to me (note, any real life effect notwithstanding). If there is more use to a character, then use them, don't just kill them for shock effect. There is nothing that needs to be corrected in 5.3.
    (5)

  6. #6
    Player Rinhi's Avatar
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    Rinh Neftereh
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    Quote Originally Posted by Theodric View Post
    Y'shtola can either quietly retire or perish as a consequence of straining her supposedly increasingly limited reserves of aether too much at a critical point.
    I really like the sassy cat but I wish they'd start to pay attention to this, Master Matoya seemed to be very worried about this and they've just ignored it since then, hell, basically gave her a few power ups since then
    let her have her moment and then use a soul crystal to send her back to the first to be with runar and the night's blessed
    (1)

  7. #7
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    Iscah's Avatar
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    Aurelie Moonsong
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    The thing with character deaths is that this is a long-running story and "characters who have been with us since the beginning" are a finite resource. They can't just kill one off every time the story needs drama.
    (6)

  8. #8
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    BlitzAceRush's Avatar
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    Xeorran Kalia'shearra
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    Gilgamesh
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    Quote Originally Posted by Iscah View Post
    The thing with character deaths is that this is a long-running story and "characters who have been with us since the beginning" are a finite resource. They can't just kill one off every time the story needs drama.
    This to me is one of the biggest points, this is a long running narrative, it takes a lot of time to give even front line cast members enough room to grow. Take Estinien for example, if they killed him in 6.0, that's growth all the way from ARR gone, anyone who would replace him would need time to get there, if characters died as often as some seem to want them to, the WoL would be surrounded by people they barely know, trying to carrying the scenes themselves with no voice acting while all our cast members are stuck in their "growing" phase because most of them just joined an expansion ago.

    Even using the TV series example, before GoT tried to make it cool to kill nearly everyone (which to me only made it more obvious who was shielded) most long running shows still didn't have that many deaths, you had one or two really "big" ones of long running cast members that hit you hard, but that was it, the others you could tell they were being groomed to die later or built up for a death so the mains didn't have to. Most of the other surprise deaths often end up being outside factors, an actor/tress wanting to move on, contract disputes or other real world stuff.
    I remember watching 24 and being shocked when Jack killed Curtis, it was so sudden and so painful, then I found out it was because of the actor not liking how they were using his character and them effectively writing him out, kind of took all of the punch out of it.

    They've done a better job showing how horrific war can be in Fordola and how growing up in an occupied country, being forced to live by your conquers doctrine, to chose between holding onto your peoples ideals and suffering or trying to integrate into a people who don't really accept you while making yourself a traitor to your own. Then, the "hero's" years later march in and "save the day", she having to come to terms with what she's done and us having to realize that it's not always as "easy" as arriving and beating the bad guys and making everything better. Than killing Thancred and everyone is sad because he died in a battle.
    There's also a place for realism and the "horrors of war" and it doesn't have to be in every work of fiction, 14 still lets there be weight to events, the main cast losing members isn't the only metric of cost, the MSQ is long, but it's only got so much room, when bad things happen, there is only so long the main characters can dwell on something, even one of their own dying before they have to move on.
    As far as all of the Scions's are concerned, Minfilia is gone, dead in body long ago but her soul is finally at rest too, and yet her send off was done in a side quest with just you and F'lhaminn, the other Scions barely mention it outside of passing if the topic draws a parallel to something relating to her, not because they don't care but because there just isn't room for it.
    (6)

  9. #9
    Player Theodric's Avatar
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    Matthieu Desrosiers
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    The cast is so large at this point, though - and if someone cannot find a new favourite character to cheer on even if their primary favourite is eliminated then I daresay they might not be all that invested in the setting and story as they convince themselves to be.

    Some of my favourite characters across a broad range of settings have been killed off. When handled well, I'm fine with it. I don't need my favourite characters to stick around 'just because'.

    It'd also be respectful to truly show the horrors of war by disallowing the main characters to always remain triumphant and return with minimal losses even as they cut down and end hundreds of lives without much thought.
    (4)

  10. #10
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    Quote Originally Posted by Theodric View Post
    The cast is so large at this point, though - and if someone cannot find a new favourite character to cheer on even if their primary favourite is eliminated then I daresay they might not be all that invested in the setting and story as they convince themselves to be.

    Some of my favourite characters across a broad range of settings have been killed off. When handled well, I'm fine with it. I don't need my favourite characters to stick around 'just because'.
    For me, it's not a matter of favorite. I simply see no use in death of non-enemy characters other than for showing tragedy. If they do it well, then great, but it's still a waste to me. Yes, they can bring up new casts of character, but they can do that while still keeping the core.

    Ooh, that's it. If I compare FFXIV to a series, then I like having a constant cast of main characters, maybe with minor changes along the various seasons, but a large revolving set of guest characters.

    It'd also be respectful to truly show the horrors of war by disallowing the main characters to always remain triumphant and return with minimal losses even as they cut down and end hundreds of lives without much thought.
    This is the only reason I see for death, but the thing is, for me personally, I already got that with the death of Louisoix. The horrors of war does not need to be portrayed using main characters repeatedly when there are side characters (or extras) whose role would fit that portrayal. Someone like Tesleen (sp?), for example.
    (5)

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